Judging by this topic, I'd say you don't have much sanity to lose.

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function CRenderer::StartDrawing ( )
// prepares the renderer for drawing a new frame
{
// init surface
this.Surface = Room.GetDrawingSurfaceForBackground ( );
// clear screen
this.Surface.Clear ( );
}
function CRenderer::EndDrawing ( )
// shuts the renderer down after drawing a frame
{
// release surface
this.Surface.Release ( );
}
struct CObject
{
int a;
int b;
import function Test ( );
};
import CObject Object;
CObject Object;
int CObject::Test ( )
// test, test, test
{
// do the darn test
}
export Object;
Quote from: Hammerite on Tue 13/11/2007 14:31:43Quote from: Steel Drummer on Tue 13/11/2007 02:17:45
Hmm, looks interesting. I wonder when he'll release a game outside of the Trilby series?
He has:
Rob Blanc, Oddyseus Kent, etc.
Quote from: Candall on Mon 12/11/2007 20:30:46
For instance, if I'm reading an article of any sort, I tend to randomly highlight text and then click off and repeat the same thing over and over and over.
I can't concentrate on what I'm reading if only part of a row of characters is visible at the top of the window. I absolutely have to scroll up or down until the text is either completely hidden or completely revealed.
+ Mouse cursors
+ Fonts
- Scripts
+ Renderer
+ Tile-System
- Global Script
o Script
o Header
+ Other file
+ Plugins
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