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Messages - DoorKnobHandle

#121
Thank you so much, Snake, I'm glad you're enjoying my game. Also, super awesome how your NES controller works with it. Thanks for following on GameJolt, I did indeed interest a couple people over there as well, which was nice. About the START and SELECT buttons, you could download the source of the game and hack that feature in yourself hehe. :p
#122
They're awesome Matti! I haven't beaten them all yet (only the first two in fact), and they're quite challenging I would say. Also, they're pretty damn big! Nice work and thank you so much, you're the first person to release custom levels! Yay!

The Art of Dying is now also on GameJolt where it got an unbelievable 4.7 out of 5 rating so far! Also, here on the AGS Games Database, while we're still unrated by the panel, we now have the 5 necessary votes for a community rating and it's a very nice 4 cups out of 5. Especially awesome are the almost 90% visual quality and overall enjoyment, a big step up from the 70%-ish rating I got with KTX-1 in both those categories. Thanks for playing, voting and commenting everybody!
#123
General Discussion / Re: Free Steam keys!
Sat 11/01/2014 23:21:04
OH, I'd LOVE Monaco actually! (I should learn to read, you said PM not reply ;) I guess I'll wait a day or so and then PM you)
#124
You don't have to register on imgur.
#125
There's a ton of decent free image hosters out there these days, if one doesn't work for you, just use another one. I use imgur for example.
#126
It'd have to be very late July or August for me.
#127
That looks so freaking cool, Arjon, I'm really really happy you're making this! Can NOT wait to play your mod!
#128
Looks absolutely amazing, arjon, can't wait to play it myself!
#129
The Rumpus Room / Re: The Rumpus Award
Sun 05/01/2014 15:39:47
Where's the award for best AGS livestream. Come on!
#130
To undo a link, just hit X in the editor and leave the field empty!

When the game bugs out like that, it means the link failed (I should've put in a proper error message haha). The issue is most likely that you're not adding the file extension ".lvl" at the end of your string that you input after hitting X in the editor!
#131
Hah oh well. Please do get back to your levels when you can then, I really, really would hate to have put ALL that work into the level editor and then have people not use it at all, would be a big shame! :p
#132
Thanks! Is anybody working on a level by chance?
#133
Voted. Thanks for setting it up, Andail!
#134
Ah nope, I released my game a couple days before the 29th. Works fine now, thanks for the update!
#135
Thanks! It shouldn't be too hard to implement ledge grabbing into my game. You could add a new invisible ledge marker to the editor that people could place over ever ledge that the player can hang from, then the game itself would read these, check if the player is in the air and close to one of them, if that is the case, snap the player onto the ledge and display a hanging animation.
#136
Quote from: MillsJROSS on Fri 03/01/2014 00:51:54
Quote from: miguel on Thu 02/01/2014 14:05:07
Thinking about it, it's not that Primordia (this is a example) shouldn't be Best AGS Game of The Year, but we should have Best Non-Commercial Game of The Year as well. This put does it make more sense?

I like that idea...Having both a commercial and non-commercial game of the year, but leaving the other categories as a free-for-all.

Perhaps, some historical perspectives on how many awards in the past have gone to commercial vs. free games would give us enough context to decide to split all categories. For instance, if 90% of the awards go to a commercial game, then that might point out that there should be separate awards for both on all categories.

Mills, you weren't around but we had this exact scenario happen last year where one certain commercial game won pretty much every award there was. It lead to discussion similar to this one now, were most people favor a seperation, me included.
#137
I would like to know this as well, especially since some game authors have apparently figured it out. :p
#138
Do you mean the AGS engine or my game code?
#139
So what's pink and 'burrows' when it's cold... Hm....

Spoiler

8=======>
[close]
#140
KTX-1

KTX-1 is a point'n'click that won the 2013 MAGS in March. It features a very unique interface that generates interactions dynamically depending on what the player clicked on. It's non-linear (giving you up to three different solutions for some puzzles, with different outcomes and consequences), it includes two optional minigames and the entire making of the game, from complete beginning to the very end, has been livestreamed in front of other AGSers and, to this day, can be re-watched on my channel http://www.twitch.tv/NihiLStarcraft.






The Art of Dying

The Art of Dying is a fast-paced action platformer. It features six build-in levels in two difficulty levels, a fully functional, visual and userfriendly editor build into the game that makes creating your own levels very simple and is supported by a website that can be used to upload and share community-made levels (http://dkh.agser.me/die).

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