Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DoorKnobHandle

#1361
Can't you just use prototypes?

Like this:

Code: ags

// this is the prototype - the compiler will now know that function B does exist, although it doesn't yet know where it is...
function B (...);

// define function A
function A ( ... )
{
   // do stuff
   // then call B
   B ( ... );
}

// define function B
function B ( ... )
{
   // do stuff
   // then call A
   A ( ... );
}


This should work if I am not mistaken.

EDIT: Oops, I should've read your original post better, I guess. Sorry, I now see your problem, I don't know if AGS supports prototypes yet, and I am too lazy to try it out, but you should... ;)
#1362
Actually, you should rather use:

Code: ags

// let both characters walk non-blocking
cChar1.Walk ( ... );
cChar2.Walk ( ... );

while ( cChar1.Moving && cChar2.Moving )
// while both characters are still moving
   // wait
   Wait ( 1 );
#1363
That's great to hear (read). Your game is excellent and well-deserves every bit of public interest it can get. Hats off! :)
#1364
Ah, of course. And the film is far from lame, it's great! One of the best german movies ever, in my opinion. ;)
#1365
Hmm... Are you by any chance talking about "Glühwein"?

That's basically heated wine (don't know if you serve it on fire with sugar cubes and brandy, though). Anyways, glad you seemed to have a good time in Berlin back in the day.
#1366
And I already posted this tutorial on the FoY-forum on how to do exactly this by using a particle system. The final product of the tutorial is pretty similar to my previous entry to the coding competition on particle systems, that Ashen linked to.
#1367
And this profile-number isn't going to tell you anything anyways. It counts deleted/banned members as well and only gives you a rough idea of how many people there once were when you joined, not how many there are now.

I don't think there's any other way than asking an administrator if they really did everything they could to hide this number from the average user. They probably did that for SOME reason, too, although I couldn't think of one right now.
#1368
Haha, unbelievable. When the BBC Report said "Mark Lovegrove witnessed..." , I couldn't believe what I'm reading. Hope no one got seriously injured though.
#1369
I don't think that lesbians are any hotter than hot girls are. It doesn't add anything for me.
#1370
I think it's perfect, I've always enjoyed all your Star Wars related sprites! I have tried drawing X-wings in game size, and it's unbelievable hard. I hope you still make a Star Wars AGS game with those graphics!
#1371
Quote from: ciborium on Fri 08/09/2006 05:05:54
Trial & Error: Three card monty. Use every item with every item and see what happens.
If there is a pattern to the puzzle, give some kind of subtle clue to the pattern somewhere. 

Indy FoY demo did this with Sally's homework and the end puzzle.
Not like the floating island puzzle in Journey to the Center of the Earth. (Serious T&E)

What are you talking about exactly? There were a lots of clues and you should've really recognized those symbols on that wall from the homework. The words were given in Sally's papers and you had to think of what sentence you could enter that contains four words. You found it in the Memoirs.

I see what you mean with Trial&Error "puzzles" (and I hate those as well), but if you could only solve the final puzzle in our FoY Demo by trying out all combinations on the wall buttons, then you completly missed the point and probably spend hours and hours doing this... ;D
#1372
I agree with everything you, InCreator, and pretty much everybody else said before me, however I have to ask you back about this statement of yours:

Quote
This makes making great graphics easy: Bumpmap, shadows, good level design.
Add a good physics engine and your amateur project looks as good as any commercial.

I don't know whether I am misunderstanding you here or not, but contrary to your belief, it's quite (and I mean quite) a hard task to implement realtime shadows, bumpmapping and shaders (etc.) into a 3d-game such as the one we are talking about. And "good level design" is probably even harder to do.

Using a free physics engine is easy (or "easier") to do though, however I am not sure whether Penumbra uses a premade one or whether they made one for their own game (which is incredible hard to do again).

#1373
No, that's not it. It's pretty similar however. There is a more top-down-view to it rather than isometric in "Contraption Zack".
#1374
Ah, you're right. Thanks a lot. What about the other one?
#1375
General Discussion / ID two old games for me!
Wed 06/09/2006 17:35:21
I have recently gone over several Abandonia-like sites (and Abandonia itself) and found a variety of different old computer games, that I played as a kid, however here are two games that I didn't yet manage to find anywhere - I hope that someone might be able to recall the names:

First game: You played as a paper-plane. It only had five levels as far as I recall, and the where all only made of one room (you saw the scene from the side - it was 2d obviously). I think you had to move over fans to get pushed up again. The goal was to reach some point on the other side of the screen. Also, there were shredding machines (that turned you into a pile of shredded paper if you tried to pass them without turning them off somewhere else first), you could find little rubber bands which you could shoot then and there were ballons in one level (which you had to shot somehow). That's pretty much all, I have no idea about the name and whether it's abandonware now, but I think it ran on Windows already. It might've been some ad-game, because it was really short, but I'm only guessing here.

Second game: You played as a technician/mechanic or something. The name of the guy was in the title and he was called something with the letter 'b', I think (Bobby maybe?). You had to go through levels and solve some puzzles, in the first level you had to make a tv work, I believe, in order to do that you had to align an antenna on the roof of a house and check the tv in the livingroom. The second level was made of a big maze with dark rooms, which the character feared. There were lightswitches as well. I don't remember anything further, I think it ran on Windows as well.

Any ideas?
#1376
Check your brackets.

Code: ags

else if (button == 9)    // about
      Display("RON: Sorcerer's Apprentice by XTChrisTX.");
      Display("AGS Engine by Chris Jones.");


...should be:

Code: ags

else if (button == 9)    // about
{
      Display("RON: Sorcerer's Apprentice by XTChrisTX.");
      Display("AGS Engine by Chris Jones.");
}


You can leave the {-} out if you have only 1 statement after the if, but for two or more, you need them!
#1377
I love the idea, the sprites look brilliant. You should try to make more of those for all the people that attended, Farlander! ;D

This game would be great if everybody contributes a little where he/she can.
#1378
Allright, the contest is closed now.

I was very happy with all your work, however I failed to get your file, BunnyMilk. But since you won the last round, you aren't technically allowed to enter seriously anyways, I believe.

Again, the entries were all exceptionally well, I enjoyed them all and the decision was hard in the end. However, Erenan's entry, "An Imperfect Life" fascinated me the most. Damien, you almost won with your song, however I didn't quite hear the different phases of life out of it (except the cycle - the beginning and the ending) and you didn't let us know by posting them here as I suggested.

Congratulations Erenan, not for winning this contest but for writing a great piece of music. Congratulations to everybody else as well, I am sure that you could've won any other tune contest with less heavy competition easily with each and everyone's talent!
#1379
I am in no position to criticize this, I think it's really looking perfect. One thing though: don't listen to the people over at pixeljoint, I like the gui with the words a lot more.
#1380
Very nice work! Is anybody else planning on entering this contest? I will give everybody the chance to extend the deadline a tiny little bit more, if somebody is close-to-finished, otherwise the contest will be closed in < 12 hours.
SMF spam blocked by CleanTalk