Don't get me wrong, it's not like I couldn't appreciate art and games in 3d (I started the AGS3d project after all - I also program in C++ with OpenGL a lot, which is pure 3d), but to me, I always thought: "well that model is good, but still it doesn't look nearly as good as a well-drawn sprite in 2d can look". Technology isn't far enough yet (atleast for non-commercial and non-professional products). The use of three dimensions doesn't open any new gameplay possibilities or anything either (The Silver Lining could be done just as well in 2d). So, as long as the player doesn't get any kind of positive feedback from that third dimension, it's pointless having it in the game, heavily adding to its complexity to program and to model rooms and people. But if you gave the player the possibilty to look around or have the camera follow the player, the third dimension would be justified, because there could be situations in which the player really says: "wow, this looking around gives me a whole new feeling - that's something I couldn't do in a 2d-game". Right now your camera works the same way it works in 2d-adventure games. It observes the locations from one fixed spot (you can change it due to that bug, but then heavy graphical errors occur) and when you come close to some kind of edge, it jumps. As long as this isn't changed, I will personally stick to my thought that you waste resources just to create something in 3d which could be faster, better looking and smaller in size in 2d.
I hope that explains where I am comming from. Don't be offended, I appreciate your efforts, I am just trying to help you guys to improve further. Also, note the other serious issues I mentioned in my first post, I really listed everything there which kept me away from having too much fun with your product.
I hope that explains where I am comming from. Don't be offended, I appreciate your efforts, I am just trying to help you guys to improve further. Also, note the other serious issues I mentioned in my first post, I really listed everything there which kept me away from having too much fun with your product.