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Show posts MenuQuote from: jet on Tue 20/06/2006 18:26:05
And OOP, which I'm not a fan of, isn't essential. Monkey Island didn't use it, Doom didn't use it and neighter did Super Mario World. Why people worship it is beyond me. I think it's just an excuse for not making games.
Quote from: the manual
SetNextScreenTransition
SetNextScreenTransition(TransitionStyle)
Sets the room transition type to TransitionStyle, but ONLY for the next room change. After that, it will revert back to the normal transition type specified in the editor or with SetScreenTransition.
For the possible values for TransitionStyle, see SetScreenTransition.
Example:
SetNextScreenTransition(eTransitionBoxout);
character[EGO].ChangeRoom(10);
will go to room 10 with a box-out effect, but then return to the normal transition type from then on.
SeeAlso: SetScreenTransition
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SetScreenTransition
SetScreenTransition(TransitionStyle)
Changes the default screen transition. TransitionStyle can be one of the following:
eTransitionFade
eTransitionInstant
eTransitionDissolve
eTransitionBoxout
eTransitionCrossfade
All future transitions will be done as specified until you call this function again.
Example:
SetScreenTransition(eTransitionFade);
will change the room transitions to Fade.
SeeAlso: SetNextScreenTransition
if ( keycode == 'UP' && !cEGO.Animating )
cEGO.Animate ( 0, 0, eOnce, eNoBlock );
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