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Messages - DoorKnobHandle

#1541
Your link is "broken":

Quote from: the pageDSE Server-verzoek niet toegestaan!

Dit verzoek /~yurina/walk_south-01_kairi_FORUMVERSION.PNG aan de Web-server van Digitale Stad Eindhoven is niet toegestaan!
#1542
That's because the script stays inside the first room until ALL the functions are executed. Just because you move the player character, that doesn't mean the the script moves with him/her.

So, to fix your problem, you'll need to cut the last of your three lines away from the first rooms script and place it into the "player enters room"-space for the second room. This would be one way to do it.

I hope this helps - although you may need to use variables if the user can acces the second room earlier as well.
#1543
There is. The function is called "Random ( int max )". Please look it up in the manual (press F1) - and look stuff like this up the next time before posting here please.

Feel free to ask again in this thread if you have troubles implementing and using this function! Good luck.
#1544
Wow, that's a great entry! I just loved the melodies and atmosphere that you managed to squeeze out of that scale. Great! :)
#1545
Maybe it would help to reinstall/update your mouse drivers?

Does your mouse work with every application or game and only with AGS not? Apart from that I can't think of anything.
#1546
That sounds good, Cino! Nice song and I certainly won't need to disqualify you - the "strange" scale was definately there!

Very good. Can't wait for Guybrush Peepwood's entry. Keep it up, guys!
#1547
Unfortunately there's no such possibility. Otherwise everybody could simply rip game files from games that other people did! What you *could* do though is execute your game take screenshots (either by pressing the AGS-default F12 if you left that function in your game or with the PRINT-button on your keyboard) and then you'd have your graphics.
#1548
Hey, we have an entry! I like it!

This also means that it is too late to change the rules, I guess. I am sorry for the songwriters that can't participate because they don't know the required music theory. You'll have to wait this week.

About the question with the scale: You can use both. As long as you bring the scale to sound through your piece that's great!


So. Anybody think he or she can beat Camerons entry? Please? :)
#1549
Thanks for the comments and the hosting! I can't wait to see how other entries will work!

EDIT: I just managed to update the module and the demo game. Please take a look at the screenshot above and the new files...
#1550
You might be correct. I didn't think about that. I am curently thinking of an alternative set of rules - I'll edit the original post then.

Thanks for letting me know! :)
#1551

TUNE CONTEST
___________________________________

This time we'll get a little experimental.

The rules are simple: write any kind of song using the so called Gypsy scale!

For your information, this is how this scale goes:

Root - Minor Second - Major Third - Perfect Fourth - Perfect Fifth - Major Sixth - Minor Seventh

or:

Root - 1/2 step - 1 1/2 step - 1/2 step - 1 step - 1 step - 1/2 step

or in C:

C - C# - E - F - G - A - A# - (C)


Entries will be judged on how good they express the feel of that slightly uncommon scale and how good the overall production is of course.

Now, stop reading this and get working! Lay down some ideas in this scale, put them together and post your entry! The last time I did this contest, there were NO entries! Don't do that to me again or I'll never enter a tune contest again! ;D
#1552
May I present to you:

THE PARTICLE-MODULE
___________________________________

Newest image:

Demonstrating the "Ring of Fire" - one of the new presets!

Older images:

Slow, rising smoke or fog - realized with the particle module...


The interface of the demo application that comes with the module...

I just wrote this entry together this day. The module comes with a detailed manual, a complete demo game or application that let's you try stuff out yourself without the need to import the module into one of your projects. Additionally, the source code of the module is excessively commented out and explains in great detail how all this stuff works.

The Particle Module features this:

> Very simple to use, because the user really only needs to use two simple functions. One to setup the behaviour and appearance for the particles and one to spawn them. It doesn't get any easier!
> Endless possibilities - you can draw your own particle sprites and use them - together with the right values for gravity, speed, transparency and the other parameters everything is possible!
> Comes with a long and detailed manual describing how to implement the module into your AGS project and how to use the new features and functions this module brings.
> Heavily optimized performance-wise. Depending on the power of your machine, this module can draw thousands and thousands of particles at the same time (which improves effects such as very fine smoke).
> The demo game lets you test out new parameter settings for new effects very quickly. Just by shifting some sliders you can play around and try to come up with new interesting shapes etc. Additionally, you can save those settings as presets, then restore them later on or load some of the presets that come with the demo game to see what is possible. Of course, even the demo game is completely open-source, so that you can take learn how to use the module while taking a look at the sourcecode.

Just try it out - get version 1.0 HERE! UPDATED LINK!

Please leave any feedback, I hope I did everything correct - after all this is the first Coding Competition in which I am entering!
#1553
Well, that "boyscout" is a nazi obviously - where are your history skills, guys? ;)

About the piece itself: I don't think its very funny. It says that nazis can't wish upon a star?
#1554
Ah, great contest Nikolas! :D And the other entries were all great as well, really amazing work...

Now I hope that I manage to come up with a new set of rules that are better than the last time I tried to run a contest and no entries came! ;)
#1555
You just need to use the Random function for this...

Example code:

Code: ags

bool attack_success; // true if it was a success, false if it was a miss

if ( Random ( 19 ) == 19 )
// 5 percent chance
{
   attack_success = false;
}
else
// 95 percent rest chance
{
   attack_success = true;
}


This code is absolutely untested, but it should definately work. Ask if you have questions!
#1556
I just typed "Sulfnbk.exe" into Google and the first result cleared it up. It seems that once people claimed there'd be a virus in this file. It turned out as nonsense. It's a harmless windows file - no problem with it.
#1557
I'm really sorry, but I had to change my song entry once again. This time I noticed I made a simple mixing error with some parts. So here comes the definite final version:

MY FINAL ENTRY...

Please judge me based on this very entry! Sorry for all the confusion! It was absolutely my fault. I edited all other links I gave just to be sure that there is no misunderstanding!
#1558
Seeing how I recently got some competition, I decided to update my song. It now features a short new part and an actual guitar solo. Additionally, I changed some of the mastering (volumes and pans mostly). Please judge me on the new version, Nikolas! :D

I edited the link in my first post (HERE is the new link again).
It's now ~3 minutes and ~2.7 MB...

So, there's one day left, does anybody else think about entering?
#1559
Here's a little paintover. I didn't bother to change his pose though. But I tried to give you some suggestions for outlines, shading and other pixel pushing and color selecting...

#1560
Hints & Tips / Re: Ben Jordan 5
Sun 02/04/2006 14:53:15
cp:

Spoiler
use the sucking device that Simon gave you on the vent opening where the gas is coming from...
[close]
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