This "joke" has already been found and pointed out here by someone a few months ago. I hope I don't need to add that real scientists have proven that this won't work, right?
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run-script 1
function dialog_request ( int parameter )
{
if ( parameter == 1 )
{
// do what you want (ie. give the player an inv. item)
}
}
if ( mouse.y > ( character[CHAR].y - ( CHAR_HEIGHT / 3 ) ) )
{
// if player clicked on the lower third of the character
}
else if ( mouse.y > ( character[CHAR].y - CHAR_HEIGHT + ( CHAR_HEIGHT / 3 ) )
{
// if player clicked on the middle third of the character
}
else
{
// if player clicked on the upper third of the character
}
Quote from: ProgZmax on Fri 10/03/2006 22:43:34
...epic in all ways, from the instruments to the scale of the piece.
// update the player position NON-BLOCKING
MoveCharacter ( EGO, mouse.x, mouse.y );
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