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Messages - DoorKnobHandle

#1641
Hints & Tips / Re: 1213 ep 3
Wed 22/02/2006 13:24:16
Spoiler

You already went on top of the train and came to the very front of it? It should stop once you are there and then you can leave it again... The switch opens a door inside that you need to pass to come to the very front of it!
[close]
#1642
Hints & Tips / Re: 1213 ep 3
Tue 21/02/2006 09:20:22
Spoiler

You need to go to the front of the train.

If you just entered the train, then just look for a second exit.

Look above yourself.
[close]
#1643
Hints & Tips / Re: 1213 ep3 alternate ending
Mon 20/02/2006 20:12:14
Mordalles

Spoiler

Shooting the metal robot doesn't get you anywhere (I tried it for hours as well). You have to push buttons, but they are hard to find. Go to the middle level (on the platform) and move to the middle of that platform. Now press the up key to activate this button. Then move up to the highest platform and press this button too. Now the last button is for "shooting" the robot. Make sure it's on the highlighted spot when "shooting". You'll get the idea from here on...
[close]
#1644
General Discussion / Re: Help Scanner...
Mon 20/02/2006 14:50:31
Don't know exactly but try opening up the task-manager with (ctrl+alt+del) and click on "processes" to check the list if any of them is named something that seems to come from your printer/scanner. If you find a task that is named for example "epson_hp1210" or something similar, then close the task and try again.
#1645
I would've entered but I found it *very* hard to compose something that would work for the given theme. This doesn't mean that your original tune isn't good, but it's just absolutely not in my style and I don't feel like listening and writing out the notes from your piece to then somehow "answer" it.

Maybe you should think about changing the rules if noone starting on anything yet. If I'm the only one having problems with this, then please ignore me and do the contest.
#1646
General Discussion / Re: So long
Mon 20/02/2006 13:46:32
Although you obviously won't read this, goodbye.
#1647
Hints & Tips / Re: 1213 ep3 alternate ending
Mon 20/02/2006 13:18:46
So, I played the game through normally but then I forgot the code for the special ending that is given to you at the end. I don't want to play all of the normal game through again, so could anybody give it to me? Remember to use [ hide ] tags please!
#1648
Played it through. Very awesome in my opinion, it was a great series of games. Amazing story and good gameplay.

Now I'd like a version with all three episodes put together.
#1649
Of course it is. Pretty much everything is possible with AGS (2d or 3d) - it just requires more or less experience and skill from the programmer. If this is your first game, then I seriously recommend to start with a normal adventure. Once you are done, start thinking about stuff and write your first "engine" (meaning a simple AGS game that lets you walk around with the keyboard and possibly jump). Once you have that figured out you can start with a real sidescrolling game.

This all has been discussed over and over before though, make sure to use the secret and hidden "search" feature next time! :=
#1650
Well, I agree. While the boss fight left way too much open (and didn't reward the player as Vince said), I believe Yahtzee might have put this fight in just to have something to end this specific episode with. How would've you liked it if episode 2 would've ended without boss fight? After all, it's all building up to episode 3 I guess.

Some other negative aspects: the running didn't make too much sense if you can only hold it for a few seconds (and it even caused me to damage my player because I forgot to take a look at the bar while running every now and then). Also, I agree with Vince again, the switching to the mouse for the keypads was awkward. Finally, the part of the (usually great running) engine which tells if you were hit by a projectile from the end boss or not was really quite strange at times. It hit me although the projectile was clearly way over my head (when I was hanging down from a ledge etc.).

But after bringing up all those nitpicks, I must not forget that I still think that 1213 is a great game. I did love all of his titles and this one fits in the row (it doesn't look like he put as much effort into it as he did with other great titles, but that's understandable, he himself said that he didn't want this game series to be a big one if I'm not mistaken).
#1651
Good topic, I'll try to enter with something.

You got food poisoned by McD though? That's awful. I'll never eat Chicken McNuggets again (like cheeseburgers better anyway). Did you sue them already? :=
#1652
Maybe the AGS 3D plugin might help? I couldn't think of anything else either.
#1653
First of all, congratulations to the winner. It was an excellent piece of music. I, myself, am very happy with a 2nd or 3rd place (considering I spent only 30 minutes on that piece anyways). ;D

Is there going to be a new Tune Contest any time soon, though? I wonder where Blodvarg is, this one ended on Feb. the 3rd and now it's the 11th. Also he said he wanted to start a new one "tomorrow" (which was on the 8th)...

Hmm... I guess I'll just have to wait.
#1654
You need to close your curly brackets too!

Example:

Code: ags

if ( something == something_else )
// if something equals something_else
{ // open curly bracket
   // then do something
   do_something ( bla bla bla );
} // close the curly bracket again


I don't know if that solves your problem but it definitely is a "big" mistake (I wonder that your source code actually compiled)...
#1655
That error message means that you tried restoring a savegame that was saved with an earlier version of your game.

Go into your compiled-folder and delete all the savegame-files in there. Then restart your game and save/restore. This error message shouldn't come up any longer...
#1656
You should also see a doctor in my opinion. Maybe he can help, analyzie whether you have that kind of disease or not and also give you way better tips than we can! Good luck!
#1657
I hope that my entry will still make it.

The evil, scary villain theme...
CLICK HERE if you dare.

'Nuff said. :D
#1658
Please read the manual before posting. Not only does it save our time and bandwidth, it also saves your time because it's way faster to take a quick look at the manual and reading a paragraph than posting the question here, waiting for an answer and then reading it, trust me.

Your keyword is "Timer". Yeah, I know, impossible to guess. :=

Hit F1 to bring up the help and search for this.
#1659
General Discussion / Re: deja-vu?
Sun 05/02/2006 21:41:09
You forgot to tell us about those purple pills you took before doing that experiment...
#1660
I don't know a lot about the parser itself, but I'd like to comment on the function "Said ( )". Since my real programming experience is based on solely C++, I think the global function "Said ( )" should be removed and that only "Parser.Said ( )" is left. It helps organize stuff better and goes along with the new "OO" design of the editor. With "Said" it's not clear what is meant. Did a character say something? "Parser.Said" makes it clear.

And if you really don't want to write those 11 characters over and over, then define yourself a simplifying function like this:

Code: ags

function s ( bla )
{
   Parser.Said ( bla );
   // whatever
}
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