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Messages - DoorKnobHandle

#1741
Hints & Tips / Re: 1213
Wed 04/01/2006 14:22:23
Shoot them. If you don't have enough health, then look out for a shower to regenerate health.
#1742
Critics' Lounge / Re: C&C on a bathroom
Tue 03/01/2006 16:32:03
I don't see a reason for being so harsh on him, BB.

I think they're great - they are full of atmosphere and would work perfect in almost any kind of game (actually I could imagine something 5days-like in this atmosphere).

Go with the brighter ones, the darker ones are so dark that you can't make out the floor and the backgrounds don't appear as detailed as they are anymore!
#1743
2.71 is officially released and is very unlikely to screw up your whole game.
Make a backup copy, though!
#1744
Are you using the newest release (2.71)?

If not, then install that version (you can find it in the sticky in the technical forums) and try it again! I know that a bug concerning moving walk-to points has been spotted and fixed!
#1745
Hints & Tips / Re: 1213
Sat 31/12/2005 16:37:05
Did you press Q to set up the bomb? Try to press Q while standing (not crouching)!
#1746
Ah, so the problem is not that you can't see it good enough, the problem is that it's skipping pixels.
Now I understand.

Hmm, I guess CJ has to take a look at this as that has never occured to me with any AGS version!
#1747
Well I usually put my face right in front of the screen when aligning.  :=

Then I try the game out and look if it looks fine, if not, then I remember how many pixels it needs to go in what direction and then I go back to the editor and move it!
#1748
Then maybe try to use the Windows desktop magnifying glasses! Don't know if that works but it may be an idea. Or choose a lower resolution like 640x480 to do this and then go back to the original one. The pixel will be way bigger then!
#1749
Wait, you know that you can move the objects around by clicking on them and dragging? Just place it properly with that "technique" and you're done!
#1750
Hints & Tips / Re: 1213
Sat 31/12/2005 12:07:15
Floyd (great name, by the way) ;)

Spoiler

1213 says that it's going to explode as soon as he's enough far away from it.

So exit the room to the right and it'll explode!
[close]
#1751
Quote from: m0ds on Thu 29/12/2005 23:46:45
(say in robotic voice) DOWNLOAD NOW

(reply in robotic voice) AYE AYE, MASTER! ;)

Awesome. I thought it would take him a little longer, but the demo left me breathless.

*downloading*
#1752
Everything is possible (even 3d-stuff), it just depends on your technical skill.

We have had that question many times. I myself have been starting the 3d-plugin ( which Steve McCrea then took over and made a thousand times better ;) ), I have been working on a realtime-strategy game and a simple pong clone. I've already seen a golf simulator, a "scorched earth"-like game and whatnot.
#1753
Advanced Technical Forum / Re: error!
Wed 28/12/2005 20:43:17
Try to press CTRL+ALT+DEL and then click on "Processes" and check if your game is in that list.
If it is, then select the entry and click on "End Process" and everything will work again.
If it isn't then... well... then I am not sure what to do.  :=
#1754
Quote from: Manual
ChangeRoom
(Formerly known as NewRoom, which is now obsolete)
(Formerly known as NewRoomEx, which is now obsolete)
(Formerly known as NewRoomNPC, which is now obsolete)

Character.ChangeRoom(int room_number, optional int x, optional int y)

Changes the room that the character is in.
If you call this on the player character, then the current room is unloaded from memory and ROOMx.CRM is loaded instead, where X is room_number.

IMPORTANT: This command does not change the room immediately; instead, it will perform the actual room change once your script function has finished (This is to avoid problems with unloading the script while it is still running). This means that you should not use any other commands which rely on the new room (object positionings, and so on) after this command within the same function.

If you call this on a non-player character, then they are instantly transported to the new room number.

Optionally, you can include an X and Y co-ordinate (you must include either both or neither). If you do so, then the character will also be moved to the specified co-ordinates in the new room.

Example:

character[EGO].ChangeRoom(4, 100, 50);

will move the player character to room 4 and also place him at coordinates 100,50. This will also mean that the game moves into room 4.
#1755
DO you have a character named "Man"? Pay attention to upper and lowercase letters ("Man" and "man" might be a difference)...

Also another error is underneath the line @1: You just wrote the words "Leave the man be." but there needs to be some person in front of that: for example "narrator: Leave the man be." or something like that.

EDIT: Darnit, Ishmael beat me. Stupid me did a double-click on the "Save" button, thus skipping the warning...
#1756
Awesome, once again. I am sure this is gonna be just another amazing game coming from his hands.

I absolutely loved the details, the controls, everything.

Can't wait to play this one through in a day-and-night session with a friend like I did with 5 and 7 days and galaxy of fantabolous wonderment.
#1757
The question doesn't make any sense to me, because you'd have to define "play" first...

Take the guitar as example: It may be easy to plug the first few notes, but can that really be considered "playing" the instrument? Or do you first have to be able to pull off arpeggio sweeps at a tempo that would make Joe Satriani wonder why he even started playing guitar himself?

I suppose you are talking about something in the middle - well, the learning curve is different for every instrument, and I don't think anybody here tried 'em all.
#1758
It's a shame that you don't allow songs to be ~23 minutes instead of ~35 seconds. Otherwise something like "Atom Heart Mother" by Pink Floyd would be a great entry... ::)

First the intro with that uber-catchy orchestra chorus section, then the alarm part, followed by the big BANG and then this awesome piano chord progression... *shivers*
That gotta be one of the best songs by one of the best bands around.

EDIT: Sorry for offtopicness. Maybe it gave somebody an idea though...
#1759
You probably use AGS 2.7 or newer and the manual is outdated. Go to the menu at the top of the AGS editor and you'll find a "Import New Background..." option there!

Welcome to the AGS community!
#1760
I don't know if the code that you posted here is exactly what you use in AGS as well, but your braces are majorly messed up.

Code: ags

if ( parameter == 6 )
{
   // do stuff
}

if ( parameter == 7 )
{
   // do stuff
}


Please use the [_code] and [_/code] tags without underscores next time you post any of your script material.
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