Reasons not to use 800x600:
- It's hard to create good art for most people, since low-res is considered "easier" to create...
- When you want to use 32-bit alpha-blended surfaces it can slow down (which is not likely to be necassary for a "normal" adventure game)...
That's about it, if you can create good looking art and not use "extreme" technical features, then it's as fine as any other resolution.
- It's hard to create good art for most people, since low-res is considered "easier" to create...
- When you want to use 32-bit alpha-blended surfaces it can slow down (which is not likely to be necassary for a "normal" adventure game)...
That's about it, if you can create good looking art and not use "extreme" technical features, then it's as fine as any other resolution.