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Messages - DoorKnobHandle

#1901
General Discussion / Re: Any metal fans here?
Fri 22/07/2005 00:55:42
Quote from: Floskfinger on Fri 22/07/2005 00:51:38
Dream Theater

Was about time someone named them here...
#1902
This is probably still like this because it is (even in the "oop"-languages like c++) still handled like this as well. It sounds better how you suggested it though.

Another question: Why is this thread here and not in the technical area? The description of the adventure-related talk and chat clearly says: "AGS-related but NOT technical"... :)
#1903
Graphics are top-notch, I hope the story will be as good as the visual impression is...

If not, I'll still play it just to see all those great sprites, rooms and animations...

This could be a big one!
#1904
They updated the zip file. When I downloaded it, the game "Hiyah" was broken. I couldn't find the time yet to update my zip file. But no review is not necessarily a bad review.
#1905
QuoteI don't think you reviewed all the games.

The only one I left out is the broken one.
And the ones I didn't have the time to play yet.

QuoteWith reference to Baghdad and Balloonface, I think the graphics were fine, and suited the games perfectly.

Well, that's just my opinion then, I guess. I couldn't help thinking about how great only one more shade would've looked like in Ballonface for example.
#1906
Here goes my review for the "One Room One Week 2" competition:

NOTE: If this is the wrong place to post such a review, then please let me know and I'll delete this post and put in somewhere else. I wasn't too sure about where to post but I couldn't find a place anywhere else.

If you find my review too picky or think I didn't review your game in a fair way, then go to hell ;D (or PM me)...

ALONE IN THE NIGHT

NOTE: I didn't finish this game yet.

+ Nice character animations (for example when you try to use the telephone)...
+ Good GUI (left-click to interact/use and right-click to look)...

- Story seems worn-out (too "5-Days-A-Stranger" like - when I came into the house I actually first checked the door behind my back and was not surprised at all when I read: "I can't open it. It seems locked" or something like that)...
- The main character is not scared at all of the ghost. He talks to it normally at calm...
- The dialog options in the dialog with the ghost don't turn off properly...

ANNA

NOTE: I didn't finish this game yet.

+ I though I would have scripted a lot in AGS, but the three-dimensionality of this game made me wonder how it was done...
+ Good dialogues...

- I first thought it was in first-perspective throughout the dialogue...
- It seems a little clueless right after the start. There's not a lot you can do and you have no idea what you could do really...

ANOTHER

NOTE: I didn't come far enough to review it yet...

BAGHDAD

+ Funny dialogues and idea...

- No graphical effort (which may have been because of the game style)...

BALLONFACE

+ Good dialogues...
+ Interesting and creative game...

- Too less graphical effort (not even one shade is in the whole game)...
- Is this really a one room game? First you are in the ballon (which is one room to me) and then you are floating around in space...

DANCE TILL YOU DROP

NOTE: I didn't come far enough to review it yet...

GLADIATOR QUEST

NOTE: I didn't come far enough to review it yet...

IN LIMBO

- Too less graphical effort...
- No puzzle? I mean what you have to do in this game to finish it is not a puzzle at all...

I THINK WE ARE LOST

NOTE: I didn't finish this game yet.

+ Lip-syncing done in a good way...
+ Good dialogues...

- Ripped character sprites...

SAMMY SPERM

+ Lip-syncing done in a good way...
+ Creative game idea...

- No real puzzle, only a quiz which is very easy to win by trial and error...

SHEET: THE ART OF ART

NOTE: I didn't finish this game yet.

+ Creative game idea...

- The only cursor mode you have to use is talk to...
- Almost no real puzzle included...

THE FIND


NOTE: I didn't finish this game yet.

+ Good graphical effort...
+ Good dialogues...

- Seem stuck after having done literally everything...
- Graphical bugs when trying to go through the door in the spaceship...



Thanks for your time, after all there where some great games in there and I am really excited to hear who will win...
#1907
The Rumpus Room / Re: Happy Birthday Thread!
Sat 16/07/2005 13:21:56
I'm bumping this to congratulate Ashen for his 26th birthday...

You have been very active, friendly and helpful especially in the beginners and advanced technical forums.

Happy birthday!

EDIT: And I can't spell today.
#1908
General Discussion / Re: Anime
Sat 16/07/2005 02:42:19
Quote from: Barbarian on Sat 16/07/2005 02:35:17
"RESPACT" the mighty search function...



Sorry, I just couldn't help myself... I feel so immature now...
#1909
Quote from: Dart on Fri 15/07/2005 20:17:11
Like at night, I'll turn on the clock alarm and then scuttle off to bed. But then when I'm under my covers and I'm about to fall asleep, I'll ask myself "Did I REALLY turn on my alarm? I don't want to be late!" and then I'll get out of bed and check. Then I'll once again almost fall asleep in bed and once again check the alarm. Repeat another 3 times, and you'll have my weirdness. >_<

I think this is considered normal to a certain degree. If not then it should be... ;)

(Although checking it like 3 times in a row is a little extreme I have to admit).
#1910
*ignore this crap* (even better - delete it)

For some reason when I wanted to modify it created a new reply from the original post. Maybe I've just gone insane or the forums did...
#1911
Quote from: Totoro on Thu 14/07/2005 23:58:03
I only played the first chapter so far but it really made me love several times.

Wow, I should try the game...  :o

Sorry for this nonsense post, I'll keep my mouth shut in the future...
#1912
Aww, thanks for correcting me there, strazer.

This stuff happens when you answer without trying out anything when you're actually to newb to answer without trying out... ;)
#1913
Well, you have your integer variable in your global script file and then in your repeatedly_execute function you add something like this:

Code: ags


if ( IsGUIOn ( MY_GUI ) == 1 )
   SetLabelText ( MY_GUI, MY_LABELNR, MY_VAR );



This first checks if your GUI named MY_GUI in this example is turned on (ie: is visible at the moment) and then if it is visible it sends your var named MY_VAR here to the label on your GUI. You'd need to replace MY_GUI with the number or name of the GUI you have your label on, MY_LABELNR with the object number of your label and MY_VAR with your integer variable...

Hope this helps and by the way I didn't not check that code in ANY way, just wrote it without even having AGS opened, so there might be an error in it.
#1914
Indeed, 'Allegro' is a graphics library that you can use with C++ and that works for Windows as well as Linux. It is quite comparable to the graphics engine SDL... I happen to work with SDL quite a lot.
#1915
I have a slight variation of Helm's idea here...

Code: ags


int i = 0;

while ( i != -1 )
{
   Wait ( 1 );
   i++;
}



You are right, this stuff is kinda fun actually. I might come back later and post something else when I find an idea...
#1916
AGS currently does NOT support multi-dimensional arrays...
#1917
Quote from: Jade on Tue 05/07/2005 12:38:36
Is there another way to make a decent effect?

Create a new character and then make it "invisible" via checkbox. Now place him next to the main character or whoever you want to have the shadow with an offset of some pixels. Make sure to update his position in the repeatedly_execute ( ) function constantly using the char[SHADOW].x and char[SHADOW].y variables.

It's kinda complicated to add all the animation and stuff but that's in the nature of shadows, I think.
#1918
General Discussion / Re: Live 8
Sun 03/07/2005 12:21:46
Quote from: TheDude on Sun 03/07/2005 03:33:30
http://www.live8live.com/theconcerts/index.shtml

It doesn't tell you what time, but it tells you where.

Allright, I did find this information, but it was the only information I was able to find and WHEN the bands played would have been the most important piece of information, or? I mean, let's say I wanted to see Coldplay (what I wanted to do ;) ), now I can find out if they play in Berlin or in Paris or in London and whatnot but not WHEN. I mean everyone that watches the concerts via good-old TV was forced to watch the whole program.

Anways, they had great guests, so whatever. And now - just for practice I am going to write the word WHEN one time not capitalized... when.
#1919
It's looking good and your gameplay idea sounds good as well.

A few tips are:

- Redo the cursor picture. Don't use tablet-drawn graphics for your cursor image.  Rather use a cleaner style for it - use absolutley straight lines.
- Change the font in your main menu from this standard font to something a little bit more original.

With better car graphics it will then be allright from the graphical side. If you're then able to include all the gameplay elements properly, then it is going to have a lot of potential, that's for sure.

Oh, and now stick to the game - until it is finished. ;)
#1920
Completed Game Announcements / Re: Bear Story
Sun 03/07/2005 00:36:28
Looks pretty good and was fun to play.

I had troubles with picking up inventory items at first before I found out that you had to use the fourth option after pressing "ENTER".

Also I managed to break out of the room in the dark room after the locked freezer door. I jumped out of it on the right-upper side.
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