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Messages - DoorKnobHandle

#1941
Advanced Technical Forum / Re: AGS 3D
Fri 17/06/2005 13:08:24
Please note that the Script Module is still in development phase. If everything is going fine, then you should be able to do so, but I can't promise too much...  ;D
#1942
Advanced Technical Forum / Re: AGS 3D
Wed 15/06/2005 21:56:43
My webspace was deleted.
I will upload the files as soon as possible to geocities.

Is that allright?
#1943
Advanced Technical Forum / Re: AGS 3D
Wed 15/06/2005 19:20:23
Thanks for your advice, X-Hunter, but Rui did get the point pretty good.

Actually I have been programming in SDL (A graphics library for c++ that is upgradeable with opengl for 3d stuff) for several months before starting the project.

I've been writing games in 3d since several years. First modifing Half-Life, then continuing with Genesis3D, Irrlicht and several other stuff.

I also started writing stuff entirely in DirectX.
#1944
The Rumpus Room / Re: Happy Birthday Thread!
Tue 14/06/2005 22:34:43
Wow, somebody actually mentioned my birthday in this thread.

Several months ago I'd never have dreamed of that... ;)

Thanks, Pablo!
#1945
Don't feel insulted, I didn't mean to...

I can't recreate the "phenomenon" in Firefox, but I could in IE...
So, it's probably a browser "bug".

EDIT: Oh, wow. Four new replies while typing :-X
#1946
To be honest, this is nothing special and you're really not the first one wo found out about it...  ;D
#1947
Why don't you just draw the room normally and then insert the tv ( into the room  ;) ) as object and animate that.

This way is gonna be a lot easier...

Welcome to the forums btw...
#1948
Well then follow the spoiler and...

Spoiler
go where there is no text...
[close]
#1949
Critics' Lounge / Re: Squid Wars: Episode I
Sun 12/06/2005 10:49:02
Well, I kinda did, because I first thought he was creating this post just to say that he started working on another project. And woudn't belong here.

Then I read his story and edited my post accordingly.

BACK TO THE TOPIC: Also, you should start writing your stories in a more design document kind-of-way. Add little technical instructions every here and there like the people do when they describe puzzles. It will help the scripter/coder later on a lot... I also agree with Hotspots tips.
#1950
Critics' Lounge / Re: Squid Wars: Episode I
Sun 12/06/2005 09:44:04
Sorry, didn't see your story link. Nevermind.

BUT I can only recommend you that you start one thing and stick to it, you've been developing like three or four ideas for potential games in the last month. Decide for one and then stick to it. Especially when you are new to game creation.

Concerning your story: I suppose you practice more writing and try to become better at it. Your story seems to "not fit together quite right" from time to time. Also I'd say you should try to take more time on howyou formulate things.
#1951
Yes, replace your "QuitGame ( 1 ):" with "QuitGame ( 1 );" ( make the last character a ; instead of a : ) ...

Then it will work fine.

Those issues belong to the beginners tech forum if you ask me though.
#1952
Get your team at the ACR thread then and write here at a later point in time.
#1953
I suggest you copy the text from your post to the clipboard before it gets deleted, go and search the "ACR - need help with a game?" sticky thread in the "Adventure related talk and chat" area and create a new post there and insert your text.

I don't try to be mean, but to post here you need to have atleast two screens working and a somewhat atleast 10% finished game or so.

[MODERATOR-MODE OFF NOW] ;)
#1954
Forget about the second suggestions then; it was something that came to my mind while typing and it is not nearly as useful as the first one.
#1955
Sorry for that, Akumayo, not my day today...
#1956
Well, I forgot to mention that you will need to add

Code: ags

import string name;


at the very END of your global script file or in your script HEADER.

Or you could have just read all that in the manual.

Quote
Then you should read upon "Global Variables"...

But it should really work now.

Oh, and %d and %s work the same basically.
#1957
Then you should read upon "Global Variables"...

What you are doing wrong is you are defining a string variable called "name" in one place of the script and then fill its content with the user typed name from the inputbox. But then when you display your displaybox, you simply define a NEW string variable called "name" again and display it inbetween the "Hey" and the "!". The content of the second string variable is emtpy ofcourse...

What you have to do is edit the global script via the menu and then delete both of your "string name;" lines and one on of those lines ( "string name;" ) at the very beginning of the whole file.

That should work...
#1958
Yeah, because now your string called "name" is still empty...

Add this:

Code: ags

StrCopy ( name, "Joe" );


between your first and your second line and it will display "Hey Joe!" then.

Of course you can also add your InputBox code instead of the StrCopy to allow the player to type in his name and then have it displayed on the screen in a display box.
#1959
This suggestion recently came to my mind again although I thought about it before several times: Would it be possible to either add a new parameter to the RawSetColorRGB function, that determines the transparency of the color or maybe add a new paramater to the RawDrawLine function, that determines the line's transparency? This would be a very handy shortcut to create color overlays, semi-transparent RawPrint messages or semi-transparent crosshairs for minigames.

Or how about adding a function that allows you to draw lines on room masks manually? You could then create great real-time light effects by redrawing room brightness masks while the game runs. For example: You have a light in the room and then have an animation when the player touches it or something and in those animation sprites the light moves a little bit. Then you could draw the actual shadows and highlights created by the light in realtime with a little advanced scripting and have a stunning effect in your game.

Would anybody else find that useful? I have to admit that the second suggestion is probably not useful for many people out there, but I am sure that semi-transparent RawDrawing would be something very useful...

Oh, and if this is already in the tracker somewhere then ignore this. The tracker still just lacks a search function...
#1960
nihilyst, I love you!
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