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Messages - DoorKnobHandle

#1961
Wow, very good work. This piece is filled with atmosphere, very good dialogues and everything... It's really impressive and I can't wait to play the full game.

Oh, and very good fighting engine... Oh, wait, I wrote it... :)
#1962
Well, I don't have any numbers. It is true that several items (like groceries [milk, butter, bread] ) got more expensive with the euro, but it is not that suddenly we all have to pay double. I mean, nobody could finance that, or? Other things got actually cheaper.

Anyways, I am not into politics, but I know, that it's not like everything is now 2 times as expensive as in 1999 with the DM as currency.
#1963
Quote from: BorisZ on Wed 01/06/2005 19:22:12
for instance Germany has changed the pricecs from 1 DEM to 1 E- before change, DEM was about 1/2 of Euro. The one who had 1000 Dem Paycheck value, after change had 500 Euro.

Well, that is really not true, and only the most conservative, older people who always say that everything's been better in the 60ies say that here in Germany.

I am not saying that everything about Europe growing together is good, I just wanted to put things in the right light.
#1964
General Discussion / Re: The Guitar Challenge
Wed 01/06/2005 14:32:11
Here goes my entry!

I am not much of a solo guitar player as well, but I am learning, I guess.
#1965
General Discussion / Re: The Guitar Challenge
Tue 31/05/2005 20:28:58
Awesome idea, I don't call myself a good guitar player ( although I am playing for a whole ten years now and four years in a band ), but I am sure to enter this one...

If this works out good, then let's make sure to keep this up!!!
#1966
Critics' Lounge / Re: Alien Character
Sun 29/05/2005 19:00:39
No, keep the double-pixeled shading please, I am pretty sure that Haddas means "get rid of the double-shaded outlines"...
#1967
Sorry, I messed up the order of the parameters for the StrCopy function. I knew something sounded strange... Anyways, I think you got the idea!
#1968
Well then it has to be something to do with all that extra-stuff you do with the strings, because I am 100% sure, that if you define a string with "string test" and then make it empty with "StrCopy ( "", test );" and then put it out on a GUI label, that it will show "" exactly how it is supposed to be.
#1969
I never noticed that.

Do you use "StrCopy ( "", string );" to make your string empty? Then it should display emptyness...
#1970
Wow, Zor, that's very impressive. I haven't heard the original tune, so I don't know what all you actually did, but your song very much reminds me of a Metallica tune (especially the drums) and by that I mean it is awesome.
#1971
Oh, wow. You're right. I don't know what in the world made me think he said "cell-shading"...

Sorry for that.
#1972
Questions about art and how to do art belong to the Critics Lounge.

In order to use cell-shading, you have to create a three-dimensional model in a modelling programm like 3d studio max, cinema 4d or blender and then activate a special rendermode.

Please try to write a little less confusing next time you ask something, that would help us to help you.

I hope that helped a little bit.
#1973
Read the sticky thread carefully, CJ will update the page in "a week or so". :)
#1974
Critics' Lounge / Re: The Classroom
Fri 20/05/2005 23:05:33
Hey, stuh, you forgot to mention that it's a pretty impressive background for the first try!

My critiques/comments:

- What is that crazy colored board on the left wall?
- The whole room looks rather small for a classroom, but thay may have been your intention. (if not, resize the door and windows / make them smaller )
- What is that white thing on the lower right? A power outlet? Not sure about this one.
- Remove the yellow part and vanishing point on top! :)
#1975
Advanced Technical Forum / Re: AGS 3D
Wed 18/05/2005 18:18:18
Thank you for this positive response!

Those icons look great, I'll definately use them, since I am no good at art...

Yes, I am currently working on rotation, then the shading that Steve mentioned and then I'll look into the backface-culling... Those tasks are pretty big, so it'll take me some time... After all, this is not my real project, just a side thing to play around with in my free time...
#1976
Advanced Technical Forum / Re: AGS 3D
Tue 17/05/2005 21:21:15
I'll take that as a compliment... ^^

Like mentioned before, there will be a script module, so everybody can use the functions. I'll also include a sample game with sourcecode and a very documented source code file with manual, to make sure that really everybody understands how it works...

That's all I can do... :)
#1977
Advanced Technical Forum / Re: AGS 3D
Tue 17/05/2005 20:51:13
Thank you, I'll try my best...  8)

But first I'll tackle "rotation"!
#1978
Advanced Technical Forum / Re: AGS 3D
Tue 17/05/2005 20:37:31
Wow! Thank you VERY much, this is definately going to save some time for me, because I basically had the same in mind, but to do all the research in the internet would've taken a lot of time!

Cool!

EDIT: I just noticed that you'd need floats for these calculations, so I'll first port it to 2.7 and then implement this stuff (hopefully)...
#1979
Advanced Technical Forum / Re: AGS 3D
Tue 17/05/2005 20:14:10
That shading is possible, I implemented it before but then got rid of it again, don't remember why... :) I'll put it in again, I may have to make the game 16-bit then though and then write some basic shading stuff... hmm... this is going to be tricky as well... I'll take a look at it.

Making the controls customizable shouldn't be to hard, I don't know if I'll implement that in this preview thing, but in the little sample game that is going to come with the module, it'll be implemented for sure!

#1980
Advanced Technical Forum / Re: AGS 3D
Tue 17/05/2005 19:56:28
I noticed that extreme fast camera movement on the z-axis as well, it will be fixed for the next version for sure... :)

You can technically create any three-dimensional figure that can be broken down into polygons ( triangles ), so you can create spheres and everything else that you see in all other 3d engines...

This is how it is going to work: The module adds functions, that basically work like the RawDraw functions from standard AGS, but with threedimensional figures, so one command is: DrawCube (int x1, int y1, int z1, int x2, inty2, intz2, int cube_color ); which draws a cube between two given points ( with three-coordinates respectively ) in the color, that you specify...
Other commands are DrawPolygon and DrawLine, which creates a single polygon and a three-dimensional (!) line... The DrawLine command basically uses the DrawPolygon and DrawLine command, so those two commands can be looked at as the basic ones and then there are so called shortcut or prefab functions like DrawCube, that make it easier to create stuff.

I'll add functions like DrawPyramid, DrawSphere or DrawArch later.

If anybody has any ideas please do not hesitate to ask!
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