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Messages - DoorKnobHandle

#2021
Yes, but I thought that maybe FadeIn (1) or FadeOut (1) is still too fast for him, although that is really really slow...Ã,  :=
#2022
Oh. I though he was already using those and even those are to fast for him.
#2023
This should probably be in the beginner's questions.

The only way I know is to change the frame count by using the SetGameSpeed command right before you are fading and set to the standard 40 fps after.

Example:

Code: ags

SetGameSpeed ( 20 ); //  half of 40 - this will make the fade last twice as long as a normal one!
// FADE HERE!
SetGameSpeed ( 40 ); // now afterwards put the speed back to 40 or whatever fps you use (standard is 40)!


That should do it.
#2024
Did you check that you checked the "Clickable" option, or am I misunderstanding you?

Then you could use those statements in your rep_ex function:

[AGS 2.62 script style!]

Code: ags

if ( mouse.x > LEFT_GUI_EDGE && mouse.x < RIGHT_GUI_EDGE )
Ã,  Ã, if ( mouse.y > TOP_GUI_EDGE && mouse.y < BOTTOM_GUI_EDGE )
Ã,  Ã,  Ã,  // do whatever you want if the player is hovering over the gui here...


I just wrote that without checking in AGS, but I'm pretty sure this works.

Just replace LEFT_GUI_EDGE, RIGHT_, TOP_ and BOTTOM_ with the values from your gui. If your gui is at position ( 170, 10 ) and has width of 20 and height of 20, then LEFT_GUI_EDGE would be 10, RIGHT_GUI_EDGE would be 30, TOP_GUI_EDGE would be 170 and BOTTOM_GUI_EDGE would be 190.

Got it? If not feel free to ask again and try to explain what you want more clearly.

EDIT: I just re-read your post and I think I completely misunderstood you... Anyways...
#2025
Hey, that's exactly what I got...  ;D
#2026
Allright, please do read the forum rules!

This is not the right area at all and I don't know what you mean with "I doubt AGS will host it" - AGS mean adventure game studio. this is a program not a webspace provider or host service.

You can always get free web space and upload your game.

Of course, you're not really asking for any help or anything in your thread. You're just saying that you're game is R-rated, so I don't know what exactly you want.
#2027
QuoteLooks like the game might be first-person (hence the no characters)?

Quoteand it will be not an first person adventure...

;D
#2028
No, everything that the winsetup.exe file does is to change the values and save them as .cfg file and then start the game. You cannot change anything there.
#2029
Hints & Tips / Re: The Great Stroke-Off
Sat 23/04/2005 11:18:42
Spoiler
Would you be scared of someone wearing a mask and having a saw in his hands..?
[close]
#2030
I don't try to sound mean, but...

1. Wrong area - this belongs to the beginners tech questions!
2. Please use a descriptive title, not "this is annoying".
3. Read what the message says:

You obviously deleted the standard GUI but you still have the InventoryScreen function in your script... Either remove that function or reimport the standard GUI you deleted.
#2031
Your picture does not show up - your link seems to be broken!
#2032
I edited the correct spelling... sorry for that, guess I was sleeping!

Jugend is correct!
#2033
That's fine.

Quote
I just wanted to give the bare information about the Hitler Judent stuff, and I think that the debate can turn into something nice and interesting.

It is spelled "Jugend" though...Ã,  :=
#2034
please don't post bmps...

it looks ok, but is not finished, draw something in it... right now its just the background for a background ^^

don't use standard colors and that much photoshop effects (atleast not that obvious) next time. Although the clouds are ok.
#2035
Quote
A former member of the Hitler Judent!

Oh come on... that is really unnecessary... not that I am very religious or that I am really offended by those comments and I know you didn't mean that seriously but - please - this is supposed to be 16+ and at that age you're not still in kindergarten...

Anyways, it's a german, it doesn't mean anything and won't change anything here.

I don't yet know what to think about him. We'll see...
#2036
This is the only way for semi-transparent (alpha-transperant) sprites as far as I know.

How big your gamefile is going to be can no one tell you, because it depends on various other values... Just try it out for yourself.

Oh, and I once tried to use a 640x480 animated sprite using alpha-transparency covering the whole screen and it slew down the game like... like... like you're trying to ride a bycicle in sand or so (sorry for the crappy comparison)...
#2037
Wait, I hope I'm understanding you correctly, when you're talking about semi-transparent pixels, you mean alpha-transperancy, right?

That is supported in AGS - simply draw a PNG file, that uses alpha-transperancy, save it and import it into AGS. Oh, and make sure your game is set to 32-bit because it will only work in this mode...

Was that what you meant?

NOTE: Changing to 32-bit may result in big filesizes so use with care...
#2038
General Discussion / Re: Priceless...
Mon 18/04/2005 19:54:41
 ;D It is kinda funny that almost all those dollar bills show the same side (with the head)... I just noticed that, and now I can't look normally at that picture again  >:( ^^
#2039
This belongs clearly in the advanced questions area...

Search there and you'll find topics and templates concerning your request.
#2040
Well you didn't tell us that part of the story, so there's no way we could've helped you before Ashen asked you about details on your problem (I mean, we won't search through your post to find your problem. Next time just describe in your first post and everybody - including me - will seriously try to help you ).

What you said before was:
QuoteDoes anyone know how to use this to create a character and import it successfully so that the game will work instead of crashing?

I didn't mean to sound unfriendly or anything and I still don't mean to - I just wanted to help by pointing you to the FAQs and sticky thread.
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