you really say that? anyways. I speak american english and never heard of it... we're getting kinda offtopic...
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string input;
GetTextBoxText ( 3, 6, input );
ParseText ( input );
if ( Said ( "X") )
Display ( "X" );
if ( Said ( "Y" ) )
Display ( "Y" );
else
Display ( "Z" );
int isnight;
isnight = 0;
isnight = 1;
isnight = 0;
ObjectOff ( DIRT );
ObjectOff ( CRAP );
if ( isnight == 1 )
{
Ã, Ã, ObjectOn ( DIRT );
Ã, Ã, ObjectOn ( CRAP );
}
function repeatedly_execute ( )
{
if ( var == 1 )
Display ( EGO, "Bla" );
}
function dialog_request (int xvalue) {
if ( xvalue == 1 )
{
SetGlobalInt ( 1 ) = GetGlobalInt ( 1 ) + 1;
}
}
int game_var;
function dialog_request (int xvalue) {
if ( xvalue == 1 )
{
game_var++;
}
}
QuoteSo maybe you could make the cursor not only change into a cross when moving over an object, but maybe in a cross with the object's name next to it or something.I'll do that...
QuoteI couldn't find any way to exit your game.
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