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Messages - DoorKnobHandle

#2121
Hints & Tips / Re: Ben Jordan case 4
Thu 24/03/2005 21:41:43
Spoiler
use the ring with madame mystic...
[close]

hope that helps... been some time since I played it...

Damn: now I even started using [HINT] instead of [ HIDE ] because someone here on these forums used [HINT] and it got stuck in my mind....
#2122
Critics' Lounge / Re: GUI to be criticized
Thu 24/03/2005 21:37:45
that's true. but inventory items won't appear in the action list... this always confused me in 7days, because actions and inventory items were mixed in one list...
#2123
Critics' Lounge / GUI to be criticized
Thu 24/03/2005 21:08:33
Hello,

I hope this is the right area...

While taking a break from my primary project, I started doing a little free-time project with a friend of mine. We started thinking about a plot and then we started drawing some rooms and characters and then I started doing the GUI.

I'd like to get a little response...

All the details and a short manual are in the README.TXT file...

A small one room sample 'game' is also included...

Tell me what you think... How does it look like, how user-friendly is it and do you get used to it easily?

README
The sample game included is just there to show the GUI features... You can try to solve the puzzle, but it is really easy and not necessarily bug-free...

Left-click always lets the character walk to where you clicked.

Right-click whenever your cursor turns into a cross ( whenever you are pointing at something you can interact with ) and a window similar to the right-click or context menu in Windows will pop up including all the different ways of interacting...

double-sized screenshot:


http://datenfunk.bei.t-online.de/GUI.zip
#2124
Hints & Tips / Re: Ben Jordan 4
Thu 24/03/2005 18:54:47
That, Mr. Mozzarella, is the hardest or better the hardest-to-guess part in the whole game!

Spoiler
Why don't you rest..?
[close]

This is a big mistake in the puzzle design, since there are no hints and nothing, you just need to get lucky or start clicking everywhere until you find it...
#2125
No, there is no hotspot baseline, since hotspots are supposed to be things, that are always behind the player ( like doors, cupboards etc... )

Use objects instead of hotspots for a cupboard, that is in front of the player for example... Should make no difference!

QuoteThe object seems to replace the hotspot no matter what I try.
Not sure what you mean by that!
#2126
General Discussion / Re: Anyone seen "Saw"?
Thu 24/03/2005 17:33:53
Nostradamus: There definately is a reason for SPOILER / HIDE tags... You may wanna edit your post before too many people read it...
#2127
1. It's automaticly added after you've done step 2!

2. Log into the forums. Open a second instance of your web browser and go to 'http://www.adventuregamestudio.co.uk' and then to 'games' and then to 'add your game'. Fill the form out and you're done...
#2128
Stuck in the same spot...

Spoiler
I can't find no piece of the cube in the first room! Even with pressing TAB!
[close]

Nevermind! Got it! ^^ 2 seconds after posting of course...
#2129
2. The only way to do that is to edit your font with SCIStudio and change for example this character % to the " character and then use:

Code: ags

DisplaySpeech ( EGO, Ã, "%Hm, that doesn't seem to work%" );


EDIT: Strazer was faster and better... Anyways...
#2130
That link makes my browser crash...

EDIT: Nevermind, seems to go with iexplorer, but it loads for like 30 minutes and then gives error 404...
#2131
Ok, I may be wrong about this:

I have the same probelm, but I thought it had to do with my monitor... So I used the OSD settings and decreased the screen width value... But it became worse and worse and I had to increase and increase it almost every time I started an AGS game in 320x200... Right now, I can't decrease the screen width value anymore and I still can't see the whole 320 pixels at the same time...
It actually got so worse, that I can't see the whole screen width in all resolutions ( 1024x768, 800x600 or 1600x1200 ) in Windows! Only 1280x1024 works fine... I think it stopped - so it is not getting any worse, but still it cuts off space on both sides ( left and right ) in any solution ( except 1280x1024 )!

Could be a XP problem? On the other hand, my monitor makes really strange sounds since this started... so could be a monitor problem as well...
#2132
Thank you, Ishmael...

I guess I could use some help in campaign design, please PM me for details!
#2133
Please check the first post to see the news!
#2134
Critics' Lounge / Re: A couple of chars
Mon 21/03/2005 20:09:52
Very quick paintover...




Changes:
- Made him taller...
- Changed hair, arms, legs and feet...
- Changed colors slightly (highligh colors)...
#2135
General Discussion / Re: Sign Creator
Mon 21/03/2005 19:27:20
#2136
Yeah, but it is really tricky...

In fact, it is a hidden function in AGS...

It is sooo hidden I can only give you a hint...

Spoiler
Err... MANUAL!?!?
[close]
#2137
Quote from: CoolBlue-Gord10 on Sat 19/03/2005 18:36:54
the firm representative told me the unlicenced 3D models and textures wouldn't be a problem; because they were also the Turkish distributor of Half-Life 1.

if they say that and they give you something officially signed, than you cannot get sued, or?
anywaysm I don't know much about those things, but that is definately cool!
#2138
If you want to display an integer value, you will have to convert it!

Code: ags

string buffer;
StrFormat ( buffer, "%d", var );
SetLabelText ( 1,  4, buffer );


This piece creates a string variable named 'buffer', then it fills 'buffer' with the content from your int variable 'var' and then it prints it out on GUI 1, object 4...

Is that what you needed?
#2139
double post ;)

now that is somewhat advanced...

here we go:

- you create a 'gui label' element on your gui.
- you select it and memorize it's id number (you can see it in the object properties window title!). Let's assume it is object 4 for this example...
- now you go in your script.
- and into your repeatedly execute function...
- there you add this somewhere between the brackets:

Code: ags

function repeatedly_execute ( )
{
   // somewhere in this function add this line
   SetLabelText ( 1 , 4, var );
]


This sets the label number 4 on GUI number 1 to the string variable 'var' every game cycle...

Ask if you need further help!

#2140
It is showing up - but off-screen... That means, that your x and y coordinates are so high, the gui is outside the screen.

You have to use coordinates from 0 to 320 for x and from 0 to 200 for y, whatever your resolution is! The point ( 0, 200 ) for example is always the left lower corner...
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