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Messages - DoorKnobHandle

#2141
No, it is not true... Make sure you activated the "Show multiple inventory items multiple times"-Options in the Game Editor Options Pane...

Read the manual for details please.
#2142
Didn't you hear of that "Make My Game..."-Function? Go to "Help" and then you'll find everything you need to create your game...

Have fun!
#2143
Critics' Lounge / Re: need character critics
Tue 15/03/2005 21:31:06
I'm just posting this here, because I kinda imitated your style, although I drew him on my own!



Colors: 33
#2144
Critics' Lounge / Re: need character critics
Tue 15/03/2005 20:12:36


I just liked those colors more... Oh, and I added the beginning of his shirt right under his throat...

This is a really great style you have... Almost dumb for somebody with such lowskills like me to do a paintover...

Whatever...
#2145
Completed Game Announcements / Re: Recess 2
Sun 13/03/2005 17:17:55
Simply download WinRar. Google for it.
#2146
Oh, I get it... That's why he wrote:

Quote
...logically, not visually...

Thank you! That might be a good idea... I'll think about it!
#2147
Thank you for your help, Radiant, but I already thought about that. It wouldn't be possible to display those tiles with AGS. What should I use? Overlays? Only 20 allowed and they would be in the foreground all the time... Or Room Objects? Wouldn't be good either...

I would use this grid system, if I would write my game using cpp or some language, where you can simply "blit" images to the screen...
#2148
Critics' Lounge / Re: myself - front view
Sun 13/03/2005 01:02:11
A very small paintover. Very small because I actually think your shading is quite good...



Changes:

- Added grey shading to hair, because it seemed strange just being black...
- Removed the strange green stuff on shirt, because I didn't know what it was...
- Added some very minor changes to shading on shirt. Now it is showing a little bit more of the shoulder muscles...
#2149
Please check the first post to see the news!
#2150
It will be hard for you to check if the song is really written using chromatics. Only very good musicians will be able to hear those.

Honestly, you should consider changing the topic if possible...
#2151
Hello,

I have a question: As you know, I am working on this real-time strategy game.

Now when I move units (characters), I either use MoveCharacter or MoveCharacterDirect... MoveCharacter is fine, but it is getting very slow as soon as I move more than 5 units at a time. MoveCharacterDirect is very fast and perfect, but of course ignores the walkable areas...
Why is that? I guess it is because AGS has to precalculate if the moving characters are crossing space which is not walkable and then it has to find an alternative route for every unit...

What I'd need is something that is as fast as MoveCharacterDirect, but still prevents units from going over unwalkable space...

Is there a way to do something like this?
#2152
Honestly? Well, I never saw a Voice Changer that is able to turn a male voice into a female one... I don't believe this can be done at the moment. If it does exist, it would be really freaky. Just imagine to get to know how you sound as a girl... Wow.
#2153
What OS do you use?

If WinXP: The same happens to me from time to time... Not in AGS so far but it doesn't seem to be connected to any application you are running (Although it happens to me alot while I am using Photoshop... Could be random though ). It could be that your CPU is overheating because your cooling system is damaged or not working good enough and so your pc is shutting down to prevent a fire inside your pc or a burn damage on your cpu you wouldn't wanna have...
#2154
Critics' Lounge / Re: Trying out new bg style
Thu 10/03/2005 21:11:11
I've been doing Aussie's Tutorial as well... it's a good one...

This is what I came up with ( I think, I kinda got the "Day Of The Tentacle"-Style there... Especially with the cupboard to the right... )



Very simple and undetailed, I know, but it was just a test... Sorry for the JPEG-Noise!

Anyways...
#2155
Critics' Lounge / Re: I want some bg critics
Wed 09/03/2005 22:04:10
Hey guys, I know what is different:

The skateboard has fallen over...
#2156
Critics' Lounge / Re: I want some bg critics
Wed 09/03/2005 21:21:09
Dude, that's what they call a skateboard.  ::)
#2157
UPDATE ON 03-09-05

Two weeks ago, I restarted 'Troopers' from scratch, because I realized, that it would be an impossible task to add gameplay and other features I wanted to add to this mess...

So, now I am overdoing all the dirty code parts and optimizing the **** out of that game...

New features:
- You now have a little "unit preview" screen. When you select a unit it shows a little picture of the units face and you can see how they talk to you saying for example "Unit responding...". It is just like in Star Craft.
- Also next to that first feature, you have a little "Selection Preview"... This shows you how many units of what type you have currently selected...
- Optimized graphical work (With the old Project I had to paint a unit normal, selected, dead, dead and selected at the same time, shooting, and selected shooting... Now one single sprite is enough plus the shooting frames...)
- Several more things, but I'm too lazy to point them out right now...

For a full list of features, go back to the first post and then read the whole thread...

Screenshot:


New visuals and the new features... What else?

Hope you like it, well, still tell me... ^^
#2158
Woohoo, that was it. Thank you very much to everybody who helped me with this!

Actually I thought of that before myself, so I put a second RawSaveScreen ( ) after the SetBackgroundFrame ( ) command, but it didn't do anything.
Now I got rid of that second sucker and it works...
#2159
The best part about making a game is when all the single parts you've worked so hard on ( like the visuals, the code, the atmosphere ) start to add up to something more than just the sum of all those single factors...
#2160
My init_game ( ) function gets called in the middle of the game ( to be exact, it gets called when a gui interaction is called...)
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