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Messages - DoorKnobHandle

#2221
checked it all. still does not work. it shows the first sprite from view 9 loop 0 but it is not animated...

I did not check the two additional options (Only over hotspot etc...) and I also tried it with standard cursor mode checked and not checked... Makes no differnece at all...
#2222
Ok, progress is going good so far.


We see a different scenerio here with the tank, several turrets
and apaches. Also new is the radar map.


You can build those turrets just like in C&C now, you create them,
then you can place 'em with your cursor and there is this red/green
tint over them wether you can build 'em there or not and then you
place them. Pretty cool, but the new apaches rock as well.

Also useful is the new radar map, it works with raw draw but only
updates every fifteenth game cycle right now, so it does not
slow down the game at all (The FPS count is still at 39 FPS...)

Just thought I should show you guys that progress...
#2223
Sorry for warming this thread up, but I still can't get my animated cursor to work although I checked everything more than twice.

QuoteI triple checked. It says it will use view 9 and view 9 has the cursor animation in loop 0!

I also have a question with that FileReadRawString function. It lets me read out the first line from a file correctly, but how can I jump in the second line to read out the next variable?
#2224
ok. I'll add the screenshot in a second...

it is really hard to create this kind of games using AGS and it requires a lot of scripting skills.

I hope I can finish it...

EDIT: There goes the screenshot...


What we see here is the "Create Unit" Menu, that opens up when you
select one of your facility buildings and press the "Create..." Button.
Right now it only features the soldier for 200$ and 1 Energy Point...


Oh yes and you can see my approach to a rawdraw radar screen on the
left top corner of the screen, but I'm still working on it.

Sorry for the prealpha or placeholder gfx.

I'll release a alpha pretty soon I hope, but it is just going to include very
little gameplay, it's more for people to see the technical abilities of the game.

Thanks for the attention...

EDIT:

THere are three tanks and several soldiers. I don't show the
jeep yet because his sprite is just too ugly...

#2225
I write all my functions that handle units very open so they dont go only for one character
but for every existing unit and then I set a limit (for example right now you can have a maximum
of 20 soldiers at the same time) and I export one soldier character and import it 19 times to get
the 20 units. Then I read from the map file with how many soldiers you start at what x,y place
they start...

This is how it works right now...

ANd thanks for pointing that out for me with the C&C Controls. Well, my way is very easy and
actually similar to how you select files in Windows, so it should be very intuitive for everybody!
#2226
Bonn, Germany, Europe.

But I just returned from Bakersfield, California, USA, where I was for half a year!
#2227
T R O O P E R S

Updated on: 03-27-05

Welcome to the 'Troopers' project.
'Troopers' is a real-time strategy game just like Westwoods 'Command&Conquer', Blizzards 'StarCraft' or Microsofts 'Age Of Empires'... It combines elements of all those great and unique games to create something new...
It is entirely written in AGS and does not even use any plug-ins at all...

This is the most current screenshot:



Thanks to 'Neutron' for most of the new visuals!

To find out more, check the official website...

Featurelist:

- Real-time action!
- Create new units, build new structures and develop new techniques to improve your strength!
- Enjoy a very intuitive and comfortable way of controlling your units!
- Atmospheric story in 'Campaign Mode'!
- Tons of new challenges in 'Battle Mode' (You can also create your own levels using the available 'Troopers Level Editor' - Make sure to share your levels with all the other players online and to download additional battle scenarions as well)!
- Great MP3-Soundtrack!
- Video cutscenes!
#2228
What I think is one of the best ways to go if you want to scare the player is
to introduce your evil "it" in a good way.

Let's take the movie "The Ring" (which was way scarier than "Signs" in my
opinion): The evil "it" always introduces itself by switching tv screens next to the
victim to this black/white noise. In the first victims case you learn that
and then you don't even know that this other guy is going to be the next victim
but as suddenly that tv switches to the noise next to him, it is really scary.

Also, always add music to situations where the "it" appears, like in 5 Days A
Stranger, where, before you can actually see the evil "it", this high violin tune
goes like a siren... That's an awesome example.
#2229
Well, as far as I know there is not an official SOUNDISON-Flag.

However you can easily introduce your own...

Just add a var SOUNDISON and whenever the user changes the sound is on or off
option in the main menu or where you want it, you change that var.
Then when you play the sounds, you always ask for that var first and only play the
certain sound if it is set to 1.

You could also save the var even if the game is not running or the pc turned off by simply
saving it in an external ".dat" file.

If you need more specific help on that, just ask...

Hope I got you right and hope this helps.
#2230
In your script you simply put GUIOff (STATUSBAR_GUI); in your first rooms enter (after fade in) script.

thats it. easy!
#2231
Awesome... Man, how do you do this? Honestly, this could be a background for a commercial game...

The second is pretty good, too, but the third rocks everything away...
#2232
They definately do.

Thats funny, I PMed him and somehow the PM got posted in this thread... hmmm... Posted by me? not that I know...
#2233
Hey,

I'd like to be a tester for MIA!

I promise to give feedback and I have a lot of time right now.
That would be more than awesome, I was interested in that
game since when I found out about it!

Yours,

Jan.
#2234
Yes, you need a variable to keep track if the player left the lamp turned on or off
when he left the room.

You add the variable

Code: ags
int LightOn = 0;


at the beginning of your global script file. (Change the 0 to a 1 if you want the game
to start with the lamp turned on...)

Then you go to the lamps interaction (If player interacts with lamp) function and there you add:

Code: ags
if (LightOn == 1)
LightOn = 0;
else
LightOn = 1;


And of course then when the player reenters the room, you write in the room enter function:

Code: ags
if (LightOn == 1)
SetBackgroundFrame (NUMBEROFBACKGROUNDFRAMEWITHLIGHTONSPRITE);
else
SetBackgroundFrame (NUMBEROFBACKGROUNDFRAMEWITHLIGHTOFFSPRITE);


Of course you replace the placeholders with the actual sprite number.

There you go. End of little tutorial... :)
#2235
thank you so much, man. I know I seen this func before but I couldnt find it.


you made my day ^^
#2236
Thanks for you help so far.

To Scummbuddy:
Ok! Thank you.

To Goot:
I triple checked. It says it will use view 9 and view 9 has the cursor animation in loop 0!
Strange...

To Scorpiorus:
I want to read a line out of a note-pad text document. It is going to include game relevant information,
and it is going to be a level file, for example, the first line contains the number of the player's starting
position (x) and the second one the y coordinate, the third is the levels name, etc...
#2237
thanks. thats definately it. I thought of correcting the whole solo. but somehow... too much work for nothing.
#2238
Critics' Lounge / Modern Blues/Rock Tune (MP3)
Tue 01/02/2005 20:04:45
Hey there,

I just made this tune two or three days ago. I created in my own little homestudio here.
It's one of the very first things I've did with it so far... Well, I would just like to have your
critique on it. It's only 36 seconds long and smaller than 1 MB.

I play all three guitars, the one bass line and I programmed the drumset myself.
I am aware that the guitar solo is not exactly in time, but it was a real solo (not written
out before).

Just go ahead and check it out:
http://datenfunk.bei.t-online.de/modernblues.mp3
#2239
Hello!

I got three brief questions:

- I know how to get a single character out of a textfile, but is there a trick how to read a whole line..?
- How can I animate a cursor? I made my cursormode animated and I assigned a view and I animated
that view (in all four directions actually right now). It still is not animated. What is wrong?
- How can I RawDraw on GUIs?

Thanks for your help on any of those questions!
#2240
Hey!

This issue just happened to me, so I was wondering if you ever thought
of putting something like this into the next version of AGS:

After writing a really cool code part in the script editor, you exit it by clicking
the menu button and you hit the wrong button ("Discard changes and exit").
Now you have to rewrite your whole work...

Why dont you put a safety confirmation messagebox after the "Discard changes
and exit"-button, that  would make it a lot easier...

Thanks!
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