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Messages - DoorKnobHandle

#281
Thank you for the comments everybody! :)

Armageddon, we are simply using a scene buffer (ie. a render texture) at 640x400 resolution. Then you can scale that up to whatever the game is actually running at with nearest neighbor as opposed to bi-/linear filtering and voila!
#282

Wings of Saint Nazaire




The intro logo and human ship selection screen...


A cinematic action shot...


More action...

Play the alpha right in your browser on our website! (You will need to download the free and small unity player plug-in.)

Hit F10 at any point in time to check out the options menu, under controls you can find and rebind the controls! And don't worry, in this alpha build you are currently invincible. But your enemies are not!

This is a space action game in the vein of Wing Commander and X-Wing vs. Tie Fighter that I've been working on and have been for quite some time. It's made with the Unity Engine and will be available on PC, Mac and Linux computers. Consoles are also possible assuming we get enough funding. Kickstarter is an option in the future! It's being developed by two people at the core and then we have a third guy working on the music!

Let me know what you people think and how you liked the playable alpha!
#283
I decided I had enough free time to work on this stuff again! Yay!

I'm still fascinated by symphonic orchestras and I've been able to get a hold of East West Quantum Leaps Symphonic Orchestra Gold Edition VST - studying Computer Science with a focus on media actually pays off some times!

So, I've composed this little intro piece: https://dl.dropboxusercontent.com/u/42455/ewql_test2.mp3

My biggest problem is that I don't know how to create these awesome, epic (Wagner) bass drum, timpani, crash, metal parts for the percussion. I just can't do it and I don't know what's wrong. This version of the track only has some very sparse parts in it. I'm talking about the percussion in these kinds of pieces: http://www.youtube.com/watch?v=ZGPp1GOPpPY

So, if you have any kind of feedback on anything or tips on how to get that kind of percussion into my song, that'd be awesome. General feedback is well appreciated too, of course.
#284
Dang, that's a shame because you don't see a cent unless you reach your goal, which, in this case, feels kinda unrealistic to me (we'll see).
#285
Miez, I can't wait to meet you in person, it's going to be awesome. Hopefully Mark can make it too! Heck, we'd have a good couple of FoY people at Mittens then!
#286
Good news, everybody. Well. Maybe.

I've actually decided to attend for the first time! The date marks my 10th year on the site almost perfectly, it's not too expensive and spots in the villa opened up, so I'll be there.

Can't wait to have a cold one with some of you amazing folks! :)
#287
I had to read that page several times. 25k dollars is the modest sum he asks for (to, and I quote, do "graphical polishing" and "to add more aircraft, weapons, and enemies" to his mobile game).

Tell your friend good luck! :p
#288
You should look up the recently released indie game called "Papers, Please". It sounds pretty damn similar and might be good inspiration. It's an awesome (if you can call it that) game too.
#289
Congratulations Jaffles. And to Cleanic too, for making an awesome AGS game as well!

And thanks to everybody for having made this a pretty cool MAGS month with two high-quality game entries! High fives! :)
#290
This guy is a troll that goes around several game development sites, advertising his highly dubious commercial games. His story changes every time too. His km10 account was active on Gamedev.net for example as well. Don't feed the troll and ignore his posts is best, methinks!
#291
General Discussion / Re: Free Steam keys!
Sat 22/06/2013 17:32:29
Would love it, Stee. Can you PM it to me?
#292
Re-voted via PM!

cat, I don't think it's a good idea to post your opinion on the games before the voting period has closed. Just my two cents, I don't think there's a rule anywhere. If I'm the only one that think this is problematic then feel free to ignore! :p
#293
The Rumpus Room / Re: Happy Birthday Thread!
Sat 15/06/2013 08:48:42
Haha, thank you! Made me feel better! :)
#294
The Rumpus Room / Re: Happy Birthday Thread!
Sat 15/06/2013 00:35:31
Thank you, girls/guys! I had a great day, although it is hard to believe that I really turned 25 today. I feel so old!! :(
#295
Read the manual is the simple answer!

Heh, this one also has had me stumped a lot whenever I was a bit out of the loop with AGS scripting. With hotspots, no hotspot is actually referenced to as hotspot[0], not null! I don't think Hotspot.GetAtScreenXY() can return null!
#296
So if you give this guy benefit of the doubt, Ghost or anybody else, you actually believe that Spoumf downloaded 12 out of 15 games he rated during his spree, what, at least 6 months ago, before IP logging was enabled? And that he either kept these around on his HD for all this time to just play them now or he played them back then and still remembers enough of them to just now, for some reason, register an account here on AGS and go on his spree? And it gets even weirder than that, because almost all the games he covered (except for his random super positive comments) are games that had just a day ago been played and commented on by springthoughts? I think it's pretty obvious he looked at the games that recently had comments section and simply commented on these, mixing in random super positive comments to make it look less obvious.

Anyways, I can personally live with my hard work being shat on like that. It's annoying but I can deal with it and it's not a big deal in the long run, it's the internet. The problem, when this is ignored, however, lies with commercial games. What's stopping you, me or anybody else on the whole wide internet (maybe even someone from a competing commercial game), from registering an account on our beloved AGS site and making false claims/flat out lying ("I got a virus from this game, don't touch.", "worst game ever", "game didn't work") about commercial games and actually causing a lot of financial damage? We're seeing more and more commercial AGS games and I don't think game authors of these titles are going to want to put their games up on the database anymore if they aren't protected against this. How many people would buy an AGS game if the latest comment on it (heck, you can have multiple of these accounts) are claiming the game is broken or that it contains a virus?

And please don't confuse this with actual critical comments, that's an entirely different matter. Once again, criticism is important and good in general and for the AGS game database - but there is criticizing and then there's shitting on games, lying about them and such.

Food for thought, at any rate.
#297
I very much believe critical comments and votes are not only okay but important.

I'm not sure why you think comments such as this one on Blackwell Legacy for example are okay, though:

Quote
I bought ( original !!! ) this game... UHHHH, it would'nt work... the demo did. No... not to happy with this. 6.99 in the trashbin.
No garantuee, no help.

Or, on RAM Ghost:

Quote
A bad copy of a very stupid game: little computer people.
If you wanted to make a good game like sims 1 or virtual families, you failed. This is crap.

And yes, he also treated my latest game extremely unfairly. And, yes, that's how I took notice of his voting/comment spree.

I guess it all boils down to this: when a freshly-registered user goes ahead and gives 15 games a comment in one go and, while some of them are 'okay', a number of them are also of the quality above - is there some moderation going on? Or is that considered okay on the AGS forums? Where do we draw the line?
#298
The user Stroumf has just registered today and mass-downvoted/flamed a lot of AGS games in one swoop. Interestingly enough, he also seems really enthusiastic over some select other titles. At any rate, his comments and votes are entirely unreasonable and there is obvious bad intent going on. Can we remove the user, his comments and votes please? Is that even possible?

I made this thread because I've never come across anything like this on the AGS games database, so I'm not sure how to handle it. I really hope we're not just going to have to 'deal with it' as game authors. Would be a shame!
#299
You forgot the video link! :)
#300
QuoteI'd change the crimson/ red to the blue colour displayed on the keys and, maybe instead of having the general text cover the whole screen separate it into a left column and have sub links in a column to the right (so it looks tidier). What would it look like if the background was darker, too?

Good thinking but this depends on the images I end up putting there, as I said, it'll be screenshots of my projects instead of the stock photos you see right now. But I will keep it in mind for when I replace the images.

QuoteYou could incorporate a lot of white space? Less is more at the best of times. A lot of sites for professionals tend to trend on the white minimalist side with use of only sans serif fonts. Choosing one colour and incorporating it through out the site in different tones. Food for thought.

Hmm, not sure if that would be better than what I have right now. I feel it's already very minimalistic and sparse on color usage. If you could explain more or maybe whip up or link a sample?

QuoteThe only thing I would change is the width of the text. As it is now, your line length is more than 150 characters, way too much to be comfortable to read.

Good point. Honestly, I'm used to reading wide text (these forums for example, on my 1920x1080 monitors) but I see what you're saying. Darth Mandard makes a similar point for a different reason, I will make the entire page a bit thinner!

Quote
You have the over-all width set to 1024px (984px in the content area with left/right padding of 20px).  This will cause a problem for those running at 1024x768 resolution (which there are still a lot of people using!).  The vertical scrollbar will make the content width overflow on the sides and you'll get the horizontal scrollbar as well.

Good point, I didn't consider the width the vertical scrollbar takes. Since that's a native OS element, I will make sure to give it a good amount of space. Thinking about making the page 940px wide currently.

Quote
The color for your name in the header feels off to me (too dark).  Maybe if it were white and the '// game programmer' was a light shade of grey?

Yeah, it is not easy to read, I agree. I feel this will probably change when I switch the stock photos with project screenshots but it's a very good point and I like your suggested color alterations. Will definitely give these a try.

Quote
The border-radius that you've used feels a tad too much!  Maybe cut that back to 3px or 4px?  I've just been getting a sense lately the really rounded designs are going 'out of vogue' (nod)

Agreed. I was using 5px for the top elements and 10px for the lower ones, I will start by making it 5 (or 3-4, if 5 is still too large) throughout.

Quote
Also, on the border-radius; CSS3 is, sadly, still not widely adopted so you should probably use the vendor prefixes in your CSS (such as -webkit-, -moz-, etc) to get as much cross-browser compatibility as possible (with the box-shadow declarations as well)

Yeah, good point. Currently, I have used some not-widely supported CSS3 features (box-shadow, text-shadow, border-radius and the transition in the header) and I've used them in such a fashion that it doesn't actually hurt the page when they don't work. But I guess I can just add the -moz/-webkit workarounds before 'making it public'.


Thank you everybody for your input. Looking to update the page asap. If there's anything else, please do let me know!
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