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Messages - DoorKnobHandle

#701
I have zero knowledge about IRC but how is the character moving implemented? I briefly checked out the source but wasn't able to tell, are the move commands send over IRC somehow as well or via TCP/IP on its own somehow?
#702
Well, I would. Can't connect at the moment, keep timing out. I'm sure it's not the fault of our server, Minecraft has been ridiculously unstable lately. It takes me hours until I can get to play and then I only stay connected for ~20 minutes usually. Apparently Notch has been shifting some things around or something.

Minecraft.net is down 99% of the time as well. I constantly have to remind myself that this is (still a semi-) indie amateur project because otherwise I'd be PISSED. :D

EDIT: And now I was able to join but all the blocks respawn immediately, is this a server bug or a game bug?
#703
I typically set the games I write to run at 100FPS and the effect is still the same. And it also happens when I use a x4 scale filter, so I think it can't be a resolution problem, can it? If it is, I hope there still is a way to work around the problem. In an RTS game I'm writing, it is quite noticeable and annoying when trying to select units in a rapid fashion etc.
#704
Awesome, works fine! Excellent work! I will check out the source code and use it for my purposes. Evil purposes MAHAHAHA.
#705
I'm playing again, yay!
#706
That's not the problem, not for me at least. I have it all configured properly and it works fine in every game, program and so on, just not in AGS games. Once again, the problem I'm experiencing doesn't even feel like it "just accidently somehow" uses pointer acceleration, it actually feels more like it has a difference in x and y sensitivity or something. Incredibly hard to explain unfortunately. I also only notice it in 320x200 games (now that I'm thinking about it, will try other resolutions).
#707
Yeah, same here. I have a Razer Deathadder, mouse acceleration is off both in Windows and the mouse driver menu. The mouse is configured perfectly for my needs and it works in every fine everywhere except in AGS games. I'm not even sure if it's acceleration that's the problem to be honest. It just feels off. Like it was much more sensitive when moving along the x-axis or something. Any way to resolve this would be very well appreciated.
#708
Server/Game has been so unstable for such a long time that I gave up for a while. Plus I've been kinda busy. But I definitely want to join again some time soon.
#709
I also plan on writing a multiplayer plugin for AGS that can be used for setting up a peer-to-peer connection between two computers running the same AGS game and send data across. I would do it via C++ as that's what I know. Haven't done very much network programming at all before though, so it's nothing anybody should hold their breath while waiting for.
#710
Very nice job there. After Effects I assume? What program did you use for editing?
#711
Quote from: Chicky on Sun 02/01/2011 23:31:52
Dhk, i went 60fps because i was planning some time manipulation in the heavier bits, slowing things down for dramatic effect. This is another thing that did not make it into this edit, a lot of people were waiting on the release of this video and i was holding things up with the editing. The 550 is a great buy, glass is the big investment though!

It's a relief that most of the problems are with the editing, it's not my forte and i am still learning the ropes, so lots of room for improvement there!

Anyone spot the CGI?

Ah that makes sense, yeah for time warp you definitely want to go 60fps, shame it didn't make it into the final cut.

I did notice some smoke/debris in the foreground that looked very much like CGI, was that it?
#712
Very nicely done. Couple of notes (I'm currently working as an editor [haven't gotten a degree yet though, still trying to get into a film school for editing] and just did a good week of editing a music video as well, so that's why I'm still pretty fresh on the topic):

- The Canon EOS 550D/Rebel T2i/Kiss X4 is an excellent camera, I actually want to buy it as my first DLSR asap so I'm happy you used that. Why did you opt for 720p instead of 1080p tho? Did you need the 60p framerate?

- As far as the editing is concerned, it seemed to follow the beat a little bit too much in my opinion. This is a matter of taste, but - especially in the beginning - it really sticked out that you cut on every "1" of the beat. Sometimes it's better to be lead by the lyrics and mix it up a bit. Made the same mistake myself on the first try.

- It also didn't seem 100% in sync as far as the audio and video goes, looking at the drums and the vocalist's lips - maybe that's due to bad compression/uploading to youtube or it actually isn't edited absolutely tight. Same with the cuts on the beats, with some of them (again, most notably in the beginning), they aren't exactly on the count.

But it is a great semi-professional video, no doubt. Loved the lighting, the camera trucking and the doodads in the shots.
#713
Hope I'm not misunderstanding at almost 6 in the morning but try changing the "+ 650;" into "+ 650.0;" and surround each one of the three "cPrincess.x" with "IntToFloat ( cPringcess.x )" and it should solve that compile error.
#714
Well, if all you want is really just simple drag&drop style cutting of footage, hard cuts and simple transitions (fades and wipes) and music in the background then there really is no way that Windows Movie Maker is too unprofessional because it does all these things just fine. You could do the same in any professional editing suite but the outcome would be the same.

There is the Lightworks Beta, I have only played with it a bit, it's actually freeware but highly professional - probably too professional for your needs, more something for actual editors to play with, I do like it but if you don't know what three-point editing is, for example, you probably won't be able to use it.

So, yeah, if there are actual features you want that Windows Movie Maker can't provide, decent titles for examples, then look into "acquiring" Sony Vegas or a demo version of that. It's not quite professional (no serious editor would use it in the business) but it is decent and it is indeed easy to use for people that aren't actually editors.
#715
Freeware only?

It sounds like Windows Movie Maker should do the job if you just want simple transitions and super simple (and non-professional) drag&drop-style editing plus music.
#716
Quote from: Technocrat on Sun 26/12/2010 17:05:53
I remember watching the video for your 3d plugin too - unfortunately, the laptop I'm building this on is absolute crap, so using yours would have to wait for a later episode when I've finally got a shinier machine! Quick question, can yours handle transparencies as well? I think that's a big downer I've got at the moment, especially since I'm trying to make the whole 1980s style "what cyberspace will look like" ambience.

Yep, you can even write your own shaders with it so you could go for some cool refraction/reflection stuff like you see in recent top-notch 3d games!
#717
Works fine and looks great.

Not to toot my own horn too much but if you're looking for many more polygons and true texture mapping, special effects via shaders, much, much better performance and so on, check out my Razerblade 3D plugin. Requires you to run with the D3D9 graphics mode tho.
#718
Works, awesome. Thanks! And now that this thread exists with the link and all, others will be able to find these functions much more easily!
#719
Hey there, I'm 99% sure I've seen a code snippet around that did this (semi-) elegantly at least, but I can't find it for the life of me.

I call DrawingSurface.GetPixel () and want to retrieve the seperate RGB values from the color value it gives me. In other words, I'd need the reverse of the Game.GetColorFromRGB () function.

Any insight?
#720
It's still absolutely unstable, not the server but the game. It just shut down for me without error or anything.
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