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Messages - DoorKnobHandle

#781
That thread is well over SIX years old. Is that some kind of new record on this forum? Has to be. ;)
#782
No framerate problems here but my computer is pretty decent at 2x3.14Ghz intel in window mode while rendering a video too. :D

Looking very nice.
#783
General Discussion / Re: StarCraft anyone?
Sat 19/06/2010 22:28:09
Sure, add me as "dkh" :D Then just message me on there and I'll add you back.
#784
General Discussion / Re: StarCraft anyone?
Sat 19/06/2010 21:06:53
Yup, I'm still on Gameranger pretty frequently, especially now the SCII beta is gone again.
#785
Ehm, both 3DS Max and Cinema4D have very good and customizable hotkey setups! :P
#786
In case there's no clear rule on the team-question I'd like to express how much I favor "no" as an answer. One Room One Week implies the shortest time restriction there is apart from one day or one hour games which are really mostly joke thingies. If two or more people work on these, the level of quality would rise dramatically but the challenge would be lower.
#787
Blender is famous for its user interface which 99% of all people (including me) find HORRIBLE and 1% actually appear to LOVE. I find Cinema4D to be the easiest 3d tool, followed by 3ds max, never used Maya but I assume it's similar. Blender I just never got used to.
#788
The Rumpus Room / Re: Happy Birthday Thread!
Tue 15/06/2010 22:00:32
Haha, thanks! :D
#789
The Rumpus Room / Re: Happy Birthday Thread!
Tue 15/06/2010 12:38:55
Haha, thanks. I actually had to think very hard about how you found out my last name, I assume through the FoY page? :P
#790
Link doesn't work, gives me a Google error. Dunno if it's yours or Google's mistake.
#791
Nice to see more interest in this. Status is still:

QuoteNews on this (good news) are imminent (hope that's the right spelling). Working very hard every chance I get between University and other projects.

It's getting very close though, I really want to release as soon as possible so keep your eyes peeled!
#792
That is absolutely brilliant. Marvelous work there, that must've been a hard task! Love all the details and the death animation of the pig!!
#793
What a legend, rest in peace.
#794
Seems to be on Wyz' profile. Maybe 2dadventure.com?
#795
Quote from: Mr. Matti on Mon 10/05/2010 12:33:20
Quote from: dkh on Sun 09/05/2010 13:43:02
Remember, you can't code something you haven't fully thought out before hand.

That's a lesson I gotta learn. I always start coding and afterwards I realize that I could've done it so much quicker and better.

I know that feeling very well. :D I actually think that, sometimes, this is the way it has to be. However, then deciding to rewrite everything using a better method is what is hard to actually do.
#796
Haha, I never said I haven't gotten coding headaches, actually I've had PLENTY. Just sharing my experience on how to avoid them as best as possible!
#797
If coding gives you a headache, you're doing something wrong. I would interpret it as a sign of bad design (uh, look at the rhyme monster).

Remember, you can't code something you haven't fully thought out before hand. If you want to make a platformer game in AGS, don't "just" start coding it, sit down and think about what exactly you want. Build a prototype (in this example, maybe using a simple rectangle as a bounding box instead of an animated sprite) and work on the basics first.

#798
General Discussion / Re: StarCraft anyone?
Sat 01/05/2010 11:51:59
I have pretty limited time (and am focusing on SC2 now anyways) but we can certainly play a game or two. It would be great if you could go with Gameranger as that is the easiest place to meet and play with casual gamers, I can also play on ICCup as well tho.

Dunno how good you are but you should make sure to really, really know the game well before getting into casting! :D
#799
EDIT: OOps. Typo fixed in my function above.
#800
An even faster way to normalize a vector would be this:

Code: ags

void Vector::Normalize ( )
{
   float l = this.Length ( );

   if ( l == 1.0 || l == 0.0 )
      return;

   float tmp = 1.0 / l;

   this.x = this.x * tmp;
   this.y = this.y * tmp;
}


This substitutes one additional division by two multiplications which is worth it speed-wise.

:D

Smiley is there because, unless you are doing something very fancy, you're not going to notice a difference. Especially in AGS.
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