Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DoorKnobHandle

#801
The German wikipedia has a nice listing:

http://de.wikipedia.org/wiki/Computerspieler-Jargon

Maybe you can translate that automatically or something? The English version just links to "owned" unfortunately.
#802
Random.

But Terran at heart.
#803
Quote from: Ryan Timothy on Wed 28/04/2010 16:49:19
Also make sure you add fully customizable keys.
If you're using the left hand to control, for some odd reason the norm is to use WASD, when it would be more logical to use SDFE, which is what I use.  That way your little finger isn't useless by positioning itself on Caps Lock.  Also your other finger is resting on the nub on the F key, already in position for typing.

This might be slightly off-topic but the correct (ie. standardized FPS way) of WASD has your little finger hovering over SHIFT and CTRL alternatively (which would be hard to even reach for most hand sizes when on SDFE). The need for your finger to be exactly over F for typing I don't understand (and neither why it would make a difference to have it be on D, one key to the left of F, as the move there is almost instant for any experienced player).
#804
Quote from: Arboris on Sun 25/04/2010 16:36:15
that's looking good. love the ground tiles

And the best thing is, YOU can draw the TOO. Check out Helm's tutorial: http://www.wayofthepixel.net/pixelation/upload/pixelvids/mockup.avi

Did fill out the survey, hope it helps!
#805
Done.
#806
I'd be up for some testing, I've always loved non-adventure AGS stuff. :D
#807
Quote from: Stupot on Tue 30/03/2010 14:48:12
 At the moment 'Michael Buble' comes up ahead of Michael Jackson... but I guarantee in the months following Jacko's death The King of Pop would have been King of Google Michaels.

Not here he doesn't.
#808
Here's how to get to a top-notch Starcraft match in Seoul: http://www.teamliquid.net/forum/viewmessage.php?topic_id=80483

"Annyeong" means "bye" and "annyeonghaseyo" is "hello", right?

"Ye" is "yes" and "anio" is "no"?

Ok, ok, I'll stop. :D
#809
How well do you speak Korean? Where have you learned it?

You should be fine, from all I know Korea is a very friendly place. Wish I could go there.

You need to watch professional StarCraft! You can see it for free in Seoul.
#810
General Discussion / Re: Making floorplans
Thu 25/03/2010 18:16:24
Why not? I just tried it. Go to 3D, click somewhere, move the camera into the corner. Done! :D

You can zoom in with your mouse wheel or the controls in the top left corner.
#811
General Discussion / Re: Making floorplans
Thu 25/03/2010 18:04:03
What do you mean with fluidly? You can click around to shift the view. That's about it, I think. It takes objects away while panning because they take too long to render.
#812
General Discussion / Re: Making floorplans
Thu 25/03/2010 16:04:59
Wow, floorplanner.com is an excellent tool, thanks for pointing me to that!
#813
It's a bet show. The girl determines which kind of Star Wars lego character she has in her mouth apparently. :D
#814
That would work except in my case I'm dealing with a plug-in, not a module. ;D Those can't have global variables as far as I know.

Anyways, I have found another workaround. I basically have a structure in my plug-in that contains all the ints and floats I need to pass to the user. Then my main function is called once and internally creates one of these mega-structures (and returns an int-handle to the std::vector in the plug-in). The user can then use that handle to get the single values with various functions. Every frame the std::vector of structures are erased so they only stay valid for one frame.

Better than nothing, I guess, but one heck of an additional workload for something that trivial in nature. :D

I assume we have already pestered CJ about this enough, haven't we?
#815
Ah, okay. I need floats and ints.

Well, putting that into a c++ plug-in is going to be a major pain in the behind (if it all possible).

Also, the way with returning a String[] is really, really user unfriendly for a plug-in designed to be used by the most people possible, I guess, right?

Hm, damn, doesn't sound too good.

Thanks though! :D

EDIT: Hang on, just had an idea. Couldn't I at least get it to work (even if not pretty and ultimately not what I'd want newer users to have to cope with) by just having my parameters be pointers to Strings? I'll try that out. I mean like this:

Code: ags

function DoSomething (String *destination, String *x, String *y )
{
   destination = "base";
   x = "5.5";
   y = "3";
}


Would that work?
#816
Are there any nice workarounds for when you have a function that does a bigger task and you need to return several basic variables (in my case, floats and ints)?

I didn't realize pointers to these types weren't allowed in AGS.

Usually I would create several functions that would all perform the task and just return a different variable but I'm talking about a process that is quite processor heavy and thus I really don't want people to have to call a function three times more than necessary just to get all the necessary values returned.

This is actually ultimately something for a plugin but that shouldn't really matter as the plugin-functions also have to follow AGS's script rules.
#818
General Discussion / Re: StarCraft anyone?
Mon 08/03/2010 01:39:06
Yep, I was lucky. Hopefully Peder can join us too, you still can't play online, Crimson, right?
#819
General Discussion / Re: StarCraft anyone?
Mon 08/03/2010 01:35:06
Hey, yeah.

Just got my betakey two days ago. I would too love to actually get to use the friend list thingie as well as play some games. Currently in the silver league btw.

I'm "dkh.dereine", add moi.
#820
General Discussion / Re: StarCraft anyone?
Sat 27/02/2010 20:00:55
Yeah I can't connect at all atm.
SMF spam blocked by CleanTalk