It's actually called Visionaire Studio. http://www.visionaire2d.net/cms/front_content.php?changelang=3
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Show posts MenuQuote from: Anteater on Fri 22/05/2009 23:11:57
It's at times like this that I miss C++
// get a random value ranging from 0-99
int rand = Random ( 99 );
if ( rand < 40 )
// the following block of code has a 40 percent chance of getting called
{
// do the 40 percent thing
}
else
// the rest has a 60 percent change of getting called
{
// do the 60 percent thing
}
Quote from: monkey_05_06 on Sun 12/04/2009 05:51:29
As far as drawing on surface onto another...you have to create the surface from a DynamicSprite or room background. And you can create a dynamic sprite from the room background. And it's possible to draw a DynamicSprite onto a DrawingSurface. Given this information it would be possible to simply release the second surface, draw the sprite, and if needed reassign the surface. Granted a DrawingSurface.DrawSurface might be a bit nicer.
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