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Messages - Dor Hajaj

#41
AGS Games in Production / Re: The Package
Thu 24/09/2015 04:48:11
Quote from: Mandle on Thu 24/09/2015 01:46:05
I remember the balcony screenie from a while back when you were asking questions about how to do the windows if I remember correctly.

Glad to see that you are working on the game still and after reading the story it sounds really exciting!

Best of luck!
You are quite right Mandle!  It's nice that you still remember this, and to be honest i'm still having problems with that balcony[emoji1]
#42
AGS Games in Production / The Package
Thu 24/09/2015 01:00:44

Paris, France - December 1988
Neil Hammond is an American exiled journalist, currently working on cheesy low profile stories on a local newspaper.

Hammond, 42, was exiled by the U.S authorities after he revealed a ground breaking story that led to to U.S president resignation. A couple of weeks later it was revealed that the story was only partially true, and the president was in fact not involved. Hammond was subjected to a major media frenzy and became a public enemy which made his life a living hell.

After his life has taken such a major turn, Hammond tried to settle in France and cope with the difficulties of being a foreign journalist in a foreign country.

Our story begins when he receives the wrong package at the local mail service.
This small and unimportant looking package will soon initiate a series of MAJOR events that will change Neil's life forever and make him discover that being in the wrong place at the wrong time, can lead to unexpected events and reveal a force he never imagined could exist...:shocked:

Partial List Of Planned Features (I will probably add more as i go)

  • Full Voices
  • Original Music
  • Over 100 screens
  • Two playable main characters










Development log - November, 16th 2017
It's been a while since my last update, but I'm happy to say that development is still going strong.
I may have underestimated the size of the game, as the first part alone takes approx 75 rooms.
I've decided to add a couple of features to game:

A combat system


A genuine 80's phone :P

A Phone book

A Birds Eye view car chase


Development log - November, 21th 2017
Added a new room for a cutscene in an early part of the game.

Early and not so gracefull screenshots :-D
http://i.imgur.com/P5W7rxJ.png
http://i.imgur.com/eLr2WKx.png
http://i.imgur.com/7ZvMFt5.png
http://i.imgur.com/EIccLtO.png
http://i.imgur.com/O5eyDr0.png
http://i.imgur.com/WdUtcT9.png
http://i.imgur.com/n2yqKry.png
---
Development log - October, 8th 2015
As much as my free time allowed me i worked mainly on new backgrounds and managed to create 5 more rooms. The biggest problem is of course, time. The rooms just take too much of it, and that is even before you think of doing the objects or God forbid, the
charachters... but i know it's my first game and i guess that's how it should be.

I really hope i can cope with the 100 or so screens that i plan to reach, i really want this game to be a full game with many locations and experiences.
The plan is to have a 3 part game when on the first two parts you get to play with Hammond and on the 3rd one another charachter takes place which combines their stories and exposes the full plot.
Another parallel plot line will take place along the 1st and 2nd parts, and will expose certain events from hammonds past.

One part of the game takes place on a snowy location:
http://i.imgur.com/NqH57od.png
http://i.imgur.com/jCz20A1.png

Another screenshot from a city scene:
http://i.imgur.com/nVjrHto.png
---
Development log - September, 24th 2015
Story - 65%
Puzzels - 40%
Graphics - 30%
Music&Audio - 0%
#43
Hello everyone!
I never voted before or participated, alwyes looking from the side - wish i could participate in this so inspiring competition but missed it.
my votes are - 1,9,13.
:)
#44
Snarky, thank you for a very informative answer!
and thank you also mandle! It's nice to hear this because i was unsure if my graphics look acceptable in anyway. :smiley:
#45
Hi again,
Just to make myself more clear, as i still can't solve this issue:

I have this room and the windows that leads outside is supposed to be transparent so it shows what happens behind it.
The problem is that it seems like the transparency is created before or at room load and when the player move behind the windows nothing happens:

Can you help me?
Thx!
#46

OK, i tried to follow what you said and couldn't quite do it..
the door is transparent but it doesn't show the player when he walks behind it. it seems like to transparency was created on room enter but afterwards there is not change to it. Also about the baseline, i didn't understand how to set it as dynamic (or i misunderstood what you said..:shocked:)
#47
OK thx guys! I'll give it a try.
:smiley:
#48
Hi,

I hope i can make my question clear enough.
Lets say i have an npc that is supposed to be a cashier and i have the room background that includes the desk where he sits -  how do i place him behind the desk?
And another one which is basically the same - how to make a character appear through a glass door or a window?
thank you!
#49
Thank you both for your help!
Gurok - it was just like you said, and it worked.
:)
#50
screenshot

Hello!
this is my first post here :-D
i have this issue with some of my rooms. As you can see on the picture above there is this white box which does not appear on the original image which is 320X200.
I have no idea where it comes from.
any ideas?
thx!
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