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Messages - Dorcan

#101
Hello !  :)
It's been a while since I posted something in the critics lounge forum. Now I'm back with an animation I've done for our new project.

I drew my main character in Photoshop, and also made his walkcycle (not that good), but then I found out about Moho and wanted to try it. I like the result, but I feel there are some errors, and the movement isn't as realistic as I intended to. Maybe the head and arms bounce too much ?

My first try with photoshop (8 frames):


And my new attempt with Moho (16 frames):


Constructive C&C pretty please :)
#102
Yeah !  ;D That's correct !
I also think that if my bed was a man, he could talk.
Too bad I'm not as good in english as your are in french  ;)
#103
QuoteShouldn't it be "Si le lit pourrait parler..."?
hehe nope I don't think I made a mistake here ::)

Si + imparfait,  alors + conditionnel  ;)
#105
Adventure Related Talk & Chat / Re:Horror
Mon 26/01/2004 05:23:10
Divi-dead. It's an hentaï game, but the atmosphere's really creepy, and the drawing isn't bad at all. Oh and the story is interesting and complicated, contrary to the others hentaï games, there's even 3 possible scenario (and 3 different ending of course).
It's not the best game I've played, but I kinda liked it.
#106
The Rumpus Room / Re:The MSPaint game
Mon 26/01/2004 00:46:27
Bouhou I'm too late  :'(
I'll post it anyway :


#107
Yup I had the same problem, and it was very annoying as I wanted numeric values to be aligned. The work-around is to put a space after the variable, and you can add as many tab you want after it.
#108
Yay ;D  My nickname's everywhere in the manual !

Ok so I tested your template, everything works, excepted for some bugs I found:
-The room #100 (used for the dialog system) is missing !!
-The custom cursors TAKE and QUESTION should be set as "Standard Cursor Mode" so that we can cycle between all of them by right-clicking.
-The QUESTION cursor's hotspot should be centered, like the others
-I think that you exchanged TAKE and TOUCH button functions in the inventory gui.

Mmh oh and maybe you could replace Roger and Roger(  ::) )  with my characters (you know, brad and Nina...) or better, with sprites from the original game... I mean it would help people to understand how characters sprites should be made to match the GK style.

Anyway, I'm happy you managed to understand my script, as my tutorial wasn't finished until some days ago... I just need to translate the last part  

Good job  :)
#109
I don't quit understand, what does prevent you from using more dialog requests ?

I don't have any problem with having more than 9 dialog request.. for exemple, in my dialog code, I have somewhere run-script 100;

and in my global script :
function dialog_request (int xvalue) {
 ...
 if (xvalue==100){
   SetDialogOption(0,GetGlobalInt(100),1);
 }
 ...
}


strange
#110
Yep, here's  the problem :

if (interface == 8)
{
Ã, Ã, Ã, if (button == 2) // The WALK button
Ã, Ã, Ã,   SetCursorMode(0) & GUIOff(7) & GUIOff(8);}{
Ã, Ã, Ã, if (button == 3) // The LOOK button
Ã, Ã, Ã,   SetCursorMode(1) & GUIOff(7) & GUIOff(8);
Ã, Ã, Ã, if (button == 4) // The INTERACT button
Ã, Ã, Ã,   SetCursorMode(2) & GUIOff(7) & GUIOff(8);
Ã, Ã, Ã, if (button == 5) // The TAKE button
Ã, Ã, Ã,   SetCursorMode(5) & GUIOff(7) & GUIOff(8);
Ã, Ã, Ã, if (button == 6) // The POCKETS button
Ã, Ã, Ã,   GUIOff(7) & GUIOff(8) & GUIOn(4);
Ã, Ã, Ã, if (button == 7) // The SAVE button
Ã, Ã, Ã,   GUIOff(7) & GUIOff(8) & SetDefaultCursor();
Ã, Ã, Ã, if (button == 8) // The LOAD button
Ã, Ã, Ã,   GUIOff(7) & GUIOff(8) & SetDefaultCursor();
Ã, Ã, Ã, if (button == 9) // The QUIT button
Ã, Ã, Ã,   GUIOff(7) & GUIOff(8) & GUIOn(0) & SetMouseCursor(6);
Ã, Ã, Ã, if (button == 10) // The ABOUT button
Ã, Ã, Ã,   GUIOff(7) & GUIOff(8) & SetDefaultCursor();

Ã, Ã, Ã, }
// END OF MAIN GUI
}

As you can guess, the code in blue is executed everytime a gui button is clicked, even if it isn't on the interface 8...
So just remove the red brackets and the problem will be resolved.

If I can suggest you something, don't add unuseful brackets hehe  :P

Btw, really cool effect when walls fade in or out ;)
#111
Hum :
GUIOff(4) & SetDefaultCursor();
should be
GUIOff(4);
SetDefaultCursor();

no ?

I don't see any other errors... Maybe you could export your gui and let us download it, it would be easier to find a solution
#112
You're using "@OVERHOTSPOT@" right? Strange, I don't have this problem with AGS 2.6 (not sp1)
#113
oh right, it reminds me that I should finish writing and translating this tutorial...  ::)

Which options from the GK GUI would you like to add to your game ? I hope you aren't planning to add 8 cursor modes, are you ?
#114
Hum, if you don't add else, all the different answers will be displayed at once.

if (answer==0)
{
[insert your answer's script here]
answer++
} else
if (answer==1)
{
[second answer here]
answer++;
} else
...
#115
Advanced Technical Forum / Re:Double data type
Sat 17/01/2004 01:07:37
Why not multiplying all the numeric values by 1000 for exemple ? When the calculation is finished, just divise the result by 1000...
#116
Use the PlayVideo function :
PlayVideo (string filename, int skip, int flags)
Look in the manual for more details.
#117
You must save the bmp in 24bits with Photoshop to be compatible with AGS, maybe that's the problem.
#118
You could start it from a floppy disk... :P
AGS create a save file (agssave.999) when you start a game so that you can restart it from the begining by pressing F9
#119
Timosity's explanations are good, but in this case the "use" button is for selecting the object, so if someday you'll need the "interact button" in your inventory, you can find my tutorial here

http://www.digitalmindstudio.ch/script.php?id=4&langue=en
#120
Thanks Tim for your comment, and for bringing this thread back hehe :D! Yeah, as you said, some of my tutorials are useless now, oh well, at least the AnimateButton function is simpler to use than my 3-pages code :P

Plasticman, I saw on the ags worldmap that you live near Geneva... hum where exactly ?
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