Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dorcan

#201
Spoiler
look in the trash-bin
[close]
#202
I found some bugs :
Spoiler
In the dock 65-A, as I couldn't find a way out in the black room (the one after having oppened the container) I looked at the map, and so I were able to come back to the entrance, but this time, the container was closed, and there's no way to open it.
[close]
Spoiler
Strangely, after having modified the key in the close-up, Susan is positioned in the middle of the screen, and sadly, not on a walkable-area... So for the moment, I'm stuck!
[close]
Spoiler
If you look at the machine shematics and you right-clic on the museum key, you can't anymore leave the machine shematics close-up.
[close]
#203
Spoiler
you have to work as an electrician. Try repairing the panel
[close]
#204
It's because you have included the .mp3 files with the .vox file.
Mp3 files together = 10.6 mo.
music.vox = 10.6 mo.

Try rebuilding the vox file, and test the game in the compiled folder without the mp3 files. See if it works.
#205
Uh, the link refers to adventuregamestudio.co.uk I think you forgot to define the link of the file.
#206
Completed Game Announcements / Re:AGS JukeBox
Thu 06/03/2003 21:36:07
Wow excellent!  :o
You did script this jukebox very well, I'm amazed!
And the interface's great. Only, the mouse cursor should be smaller, but that's all.
I had never had the opportunity to hear all kq2's musics, so now I have.
thanks :)
#207
QuoteI really respect how helpful you are to us AGSers  so thanks, I have learnt a lot from your posts.
Wow thanks ! ;D I'm glad you find them useful.
In fact, I posted the last message in a hurry, since I was at school, but now that I have read carefully your message, I must say that my script basically looks like yours, except some difference, like that every message are in the dialog editor.


You must unzip the gkdialog.zip content in a new folder, launch AGS, chose load an existing game and select ac2game.ags. Don't double-click on ac2game.ags in a folder.
That's what I did, and it worked well. I use AGS 2.54 b2.

If you already have tried that, then... I don't know where's the problem...
If it still doesnt work, I could send you the script with the characters, rooms and gui, and you would have to import them in a new game.
#208
Yeah, I also thought about making my own dialog system, but this script was supposed to be "easy", that's why it still use the dialog editor.
#209
It's funny how Jim's voice change during the game. I prefer it near the end of the intro when he says "I reckon they are...".
Anyway, I must say you have a good warm voice for talkie.
Good work. :)
#210
Hey that's a great idea!
Great work. :)
#211
Oook. I have made a little test game using my dialog script.
I'ts not very difficult to use my script, you just have to define the variable QstNbr and set some value for each characters in the InitReplies() function. I tried to make it as easy as possible.

The Basic questions are the questions the player will ask (the same for each characters) at the begining of a dialog.


I hope you will understand by yourself how to use my script, cause I'm too tired (lazy ?) to add comments.

Download the game executable and the game source
HERE

Hope it helps.
#212
Yes, it is possible, but I don't think it's easy to script.
I have never scripted a GK dialog-like, maybe I'll try to do something like that and post the script when it's finished. Depend if I have time  ;)

#213
Maybe you have installed a program like TouchPad or anything that has something to do with the mouse (drivers ?) and isn't compatible with ags ?
What version of windows do you use ?
Have you tried the game in a windowed mode?
Have you installed some drivers for your mouse, but not the one included with windows?
Do you press on buttons hard enough ? :P
#214
BEAUTIFUL INTRO! ;D

The only thing that bothers me are the black outlines (around the tower for exemple) but otherwise, Excellent!
#215
"To be continued ?" Oh no I wanted to play more ! :-\

Nice little game! I like the character walking animation, well done, I like the backgrounds (even if they are sometimes a bit empty), the way they are drawn ( "smooth" ) and because the colors are relaxing. It's very pleasant looking at them.

Oh and this little hamster was really cute

To bad it was so easy, as I finished it in a few minutes... Ok, it was a test game so I forgive you  :P

The question is : will you make a sequel ?
#216
I also think this game's cute!
The backgrounds are good, they looks like painting. I like this style.
Mh and about the simpsons... Do you watch them to much ?
Yep, it's a nice little game.
#217
It's a specification of the engine... It doesn't work well when you try to do string1 = string2.

Now, recent versions of the engine report this error when trying to compile the game (except character[EGO].name=name, but it does return nothing, and character[EGO].name has then no value)
#218
Yep the prob is that you have compiled your game with AGS v2.53beta 2.
When you want to share a game, compile it with a stable version (v2.52 for the moment)

Oh and I haven't finished it yet because of the same problem than Timosity, but I enjoyed what I have played yet, even if there's some part a bit crude... But well, that's a part of the atmosphere.
#219
If you want to have the player's name written on the top of the screen for exemple, you can make a gui with a Label inside, format a string with the player's name, and display the string in the Label.

Exemple :

First Room script (the one that the game start with)



function GetPlayerName(){
string name;
string S;

  InputBox("What is your name?", name);
  StrCopy(character[EGO].name,name); //!! You can't do : character.[EGO].name = name;  Use StrCopy() instead.

  Display("Welcome in my game, %s",character[EGO].name);

  StrFormat(S,"Player's name is %s",character[EGO].name);
  SetLabelText(0,0,S); //I assume that it's GUI 0, and the LabelText =#0
  GUIOn(0); //Display the GUI with the player's name inside
}

function object0_a() { //The player try to open a door
  // script for object0: Interact object
  Display("Sorry %s, but you don't have the key...",character[EGO].name);
}


function room_a() {
  // script for room: First time player enters screen
  GetPlayerName();
}
#220
Layabout:
Spoiler
In fact, you must clic on "end" to begin the game... Maybe it was on purpose, or maybe MrColossal did a mistake.
[close]

MrColossal : I really enjoyed playing this game even if I haven't understood everything.
The fact that the hand-drawn backgrounds and characters looked a bit "naive" (but well drawn), gived a strong atmosphere to this game, and for the philosophical side of the game a stronger impact I think.

Well, like I said, it was a bit hard for me to understand all because I'm not very good at english, and it was first made for Las Naranjas, so maybe I misunderstood the real sense of this game... don't know.

Good work, I hope I will see another game coming from you soon, hehe
SMF spam blocked by CleanTalk