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Messages - Dorcan

#41
AGS Games in Production / Re: BOMBERMAN clone
Mon 28/06/2004 21:42:19
Thanks!

Ok, two new screenshots from the gameÃ,  :

Server room

"refresh", "direct connection", "Join"

CMI map ("quick" made again, I'll work on graphics later)



As you can see, I've managed to build a "fake" server with the help of a plugin I created.

The Idea :Ã,  The game try to connect to a PHP page of my website which contains all the servers data.
Each time someone create a new server, the web page is updated with the new IP address.Ã,  Also, when the page is requested, it removes each entry which hasn't been updated for 3 minutes.

The last thing I'm trying to achieve is the "Ping" system, but as I have to work for my exams, it will not be possible before a couple of daysÃ,  :-\

#42
Quote from: Ben on Tue 22/06/2004 03:27:11
I think you should focus on the in-game graphics.. They already look great, but they currently look a bit sterile..
Oh you're absolutely right, the board sprites are awful, but they weren't supposed to be pretty for the moment ;) I want to finish scripting the bomberman engine before working on the visual.
Quote from: Ben on Tue 22/06/2004 03:27:11
Heh.. Really amazing work. I hope we can play a demo soon
I almost have finished the scripting, there's only graphics left to do... So yeah you can expect a demo or full game soon.

Quote from: Snake on Tue 22/06/2004 05:06:51
Man, I'd kiss your feet if you'd change the resolution to 256x239x8 ;)
lol I could create a map with characters that would look like the old good bomberman :P

Quote from: Migs on Tue 22/06/2004 14:24:53
Very nice work, Dorcan.Ã,  It's good to see someone using a-v-o's TCP/IP plugin.
Yes, he made a wonderful work with this plugin. I was so excited when he released his creation, thinking about all the multiplayer games we could create with it... And now that I've finally understood the way his plugin works, I must say it was a really interesting experience.

:)
Thank you all for your comments
#43
Advanced Technical Forum / Re: Spyware in AGS?
Wed 23/06/2004 08:56:06
Yesterday agsedit.exe apparently tried to connect on the internet at the following destination address : 224.0.0.22 [IGMP.MCAST.NET]

I found on google that this address was for "multicast services"Ã,  ???
"the 224.*.*.* block is use for
multicast services, they are not assigned to particular machines. "


Anyway, I also have Sygate, and I noticed that sometimes it gives me wrong informations, like showing me that a program is still sending data over the internet, even if I closed this program whith the task manager...

I don't know, it was the first time since I have a firewall that AGS apparently tried to connect to the internet.
#44
AGS Games in Production / BOMBERMAN clone
Tue 22/06/2004 01:14:25
Dorcan's Bomberman (that's not the title, I'm still trying to find one)

Recently I've been working hard on the AI of a bomberman for our school java programming project. The problem is, we only have to work on the AI, but not on graphics or interface, because they're already done... And I can say, they are uglyÃ,  ::)

So I've been thinking : "Why not trying to create a cuter bomberman with AGS ?" And that's what I've been doing for 2 weeks. Well, it's still not finished, and I must confess that I've "borrowed" the original bomberman guy from the game atomic bomberman and bomberman online, but I'm planing on drawing them myself.

Anyway, I'm quite satisfied with what I've got so far, but I think I will redo the interface, as I've made them quite quickly (with the help of some cheap photoshop filters)

For the moment, the game features :

-640x480 16bit graphics
-TCP-IP (LAN,Ã,  internet... thanks a lot for your plugin, A-V-O)
-Global Server
-up to 8 players in game
-up to 4 players on the same computer sharing the same keyboard (a bit unconfortable, but you can also use the mouse)
-In-game chat
-Artificial Intelligence (not done yet, I'm trying to transpose the Java code on ags. I'm using the Astar Pathinfing method btw)
-Map editor


Screenshots :
click on pictures to see them larger


Menu & Options

"create game", "join game", "options", "quit"


Servers room & Launching

"refresh", "direct connection", "Join"


In game ("duel" map type, the right one is a quick made "CMI" map)
Ã, 


Map Editor


:)
#45
Hey I like it !Ã,  :)

But there is something except the light, that bugs me :
Is the character supposed to be looking outside, or is he just thinking in front of the blind? Because in the first case, the only thing he could see IMO is the grass in front of the wall, so I would suggest you to lift up the blind a bit more.
#46
I juste tried something which didn't turn too bad, but this function may run slowly on some computer, depending on the TvZone size.

Quote
// room script file

int TvUpdate = 0;
int TvCycle = 2;

function TvZone(int x, int y, int x2, int y2, string text){
Ã,  int k = y;
Ã,  int i, rand;
Ã, 
Ã,  if (TvUpdate < TvCycle)
Ã,  Ã,  TvUpdate ++; else {
Ã,  Ã,  TvUpdate = 0;
Ã,  Ã, 
Ã,  Ã,  while (k <= y2) {
Ã,  Ã,  Ã,  i = x;
Ã,  Ã, 
Ã,  Ã,  Ã,  while (i <= x2) {
Ã,  Ã,  Ã,  Ã,  rand = 24 + Random(7);
Ã,  Ã,  Ã,  Ã,  RawSetColor(rand);
Ã,  Ã,  Ã,  Ã,  RawDrawLine (i, k, i, k);
Ã,  Ã,  Ã,  Ã,  i ++;
Ã,  Ã,  Ã,  }
Ã, 
Ã,  Ã,  Ã,  k ++;
Ã,  Ã,  }
Ã,  }

Ã,  rand = Random(5)
Ã,  if (rand >= 3) {
Ã,  Ã,  SetNormalFont(0);
Ã,  Ã,  RawSetColor(2);RawPrint(x2-7*(StrLen(text)), y+4, text);
Ã,  Ã,  RawSetColor(10);RawPrint(x2-7*(StrLen(text))-1, y+3, text);
Ã,  }
}

In the room Repeatedly execute :
Quote
function room_a() {
Ã,  // script for room: Repeatedly execute
Ã, 
Ã,  TvZone(100, 50, 220, 120, "NO INPUT");

}
#47
Competitions & Activities / Re:March MAGS
Tue 30/03/2004 23:14:55
Maybe from there
Quote7.10.03 - The Herculean Effort Productions site is born[...]
We value your feedback, and you can contact us by email at geoffkhan@hotmail.com or you can post a comment on the forum.[...]
#48
Evil, it was supposed to be ironic  ::)
#49
yup, you're right OSC  ;D LostTraveler's art became extremely good...  in what? One month ? That's incredible ! He even took the time to draw 4 sprites !

#50
It should be, I've made it entirely in photoshop with a tablet
#51
whoo great entries so far  ;D



#52
Maybe there is a simpler way to disable the walk cursor :

DisableCursorMode(MODE_WALK);

and to re-enable it, just use the opposite function :

EnableCursorMode(MODE_WALK);


Also, if you want to replace the walk cursor mode with another one, I think you could do something like:

DisableCursorMod(MODE_WALK);
EnableCursorMode(5);
#53
I think you should remove it. I've never used it, and I don't think anybody would actually.
#54
Hi Darth !

There is not much things left to say, you already received all praises you deserved for this beautiful little game !
It's about time I post a comment, but you know, I was kind of busy lately. I wanted to give you some more bugs report, but eh... Forgot to do so  ::)

Anyway, I just want to say that I loved to play A Friend Indeed, the main character is so cute  ;D ! I totally love your backgrounds style, full of details... And the story was quite surprising too.

yeah, well, all I can say is: congratulations ! this game rocks !  ;D
#55
General Discussion / Re:The 'Guess Who' Thread
Wed 24/03/2004 06:59:45
edit :

Some silly name, you should give us some hints
#56
1. To hide a button, you could use the SetButtonPic function and change your button graphic into a transparent sprite.

2. Creating your own inventory
#58
I simply don't like the actual AGS website structure, too much confusing, and it's difficult to find what we're looking for (like the plugins page for exemple, had an hard time finding it)

I say, Klaus' design without the CJ banner, and with Loominous' color theme, banner and graphics (which means replacing Klaus' photos with more cartoony buttons)
#59
Here's my unfinished...err... demo game !
Dorcan's zombie game demo

Be warned, there aren't any puzzles. I simply hadn't enough time and motivation, and I'm also very tired now ::)
So I hope you will enjoy the intro, as I had fun making it :P (I found the musics on internet)

Btw, here's a little animation I made for the game, but I didn't include it for the moment, so I'll just show it. That's my main character, a clown who has lost his smile :



I hope I will find the motivation to finish this game someday :)

Edit : I've updated the demo, the axe was missing :P
#60
I thought that the last moment to submit our game was 23 February 23:59... depending on the time zone of course. I would like to try finishing ma little game  ::)
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