There really should be a sound playing when you get a new PM
In fact it took me about 30 min to post the previous message as I was chatting on MSN at the same time.
Yup, convenient as you say ! Now I'm excited like a little girl
Edit :
Hehe I really enjoyed what I've seen so far, and as I'm stuck now, I think I will go to sleep... it's getting late.
Some bugs & remarks:
We can't skip the generic & the mouse cursor should be hidden
Save & Load buttons doesn't work
You can take the roll of paper by clicking on it with the interact mode, when it should be with the take cursor. Same thing for the whisky and other minor objects.
When the GUI containing the hotspot description pops up, we can't right-click to cycle cursor mode, as the cursor is OVER the GUI.
There are some region problems when walking toward the bathroom at the upper level, which make walls not dissapearing sometimes.
You can take as many empty jar you want from the shelve at the basement
Instead of interacting with the mop bucket when clicking on it, the cursor interact with the shelves
The "Golf Club" description GUI stays until we look at something else. I think you should change the way the description GUI works, making it dissapearing when the mouse cursor moves for exemple
In fact it took me about 30 min to post the previous message as I was chatting on MSN at the same time.
Yup, convenient as you say ! Now I'm excited like a little girl

Edit :
Hehe I really enjoyed what I've seen so far, and as I'm stuck now, I think I will go to sleep... it's getting late.
Some bugs & remarks:
Spoiler
We can't skip the generic & the mouse cursor should be hidden
Save & Load buttons doesn't work
You can take the roll of paper by clicking on it with the interact mode, when it should be with the take cursor. Same thing for the whisky and other minor objects.
When the GUI containing the hotspot description pops up, we can't right-click to cycle cursor mode, as the cursor is OVER the GUI.
There are some region problems when walking toward the bathroom at the upper level, which make walls not dissapearing sometimes.
You can take as many empty jar you want from the shelve at the basement
Instead of interacting with the mop bucket when clicking on it, the cursor interact with the shelves
The "Golf Club" description GUI stays until we look at something else. I think you should change the way the description GUI works, making it dissapearing when the mouse cursor moves for exemple
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