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Messages - Dorcan

#61
There really should be a sound playing when you get a new PM
In fact it took me about 30 min to post the previous message as I was chatting on MSN at the same time.
Yup, convenient as you say ! Now I'm excited like a little girl  ;D

Edit :

Hehe I really enjoyed what I've seen so far, and as I'm stuck now, I think I will go to sleep... it's getting late.

Some bugs & remarks:
Spoiler

We can't skip the generic & the mouse cursor should be hidden

Save & Load buttons doesn't work

You can take the roll of paper by clicking on it with the interact mode, when it should be with the take cursor. Same thing for the whisky and other minor objects.

When the GUI containing the hotspot description pops up, we can't right-click to cycle cursor mode, as the cursor is OVER the GUI.

There are some region problems when walking toward the bathroom at the upper level, which make walls not dissapearing sometimes.

You can take as many empty jar you want from the shelve at the basement

Instead of interacting with the mop bucket when clicking on it, the cursor interact with the shelves

The "Golf Club" description GUI stays until we look at something else. I think you should change the way the description GUI works, making it dissapearing when the mouse cursor moves for exemple
[close]
#62
You have lot of applicants now, too bad I came home so late tonight. If there's still a place for me, I would love to beta-test your game too.
#63
I was expecting something big comming from Plasticman, and I'm not dissapointed ! Awesome !
My vote to Plasticman
#64
I forgot to congratulate Darth Mandarb for his use of isometric background and characters style I love so much :D  Good work !

Minimi, I like your trees, very creepy :) Are you thinking about coloring your background anyway ?

Plasticman, I'm impatient to see your entry.

Thanks Pessi :)
#65
I'm not very happy with the lighting and shadows, but oh well I wanted to finish it quickly.

#66
We can submit our creation the last day, which is the 14th, right ? I haven't finished yet and I will not be able to continue it until tomorrow evening, sooo...
#67
I had an error each time I tried looking at a hotspot. I just had to change something in every room message (adding a dot then removing it) and everything worked just fine then.
I don't have the MI2 template, where can I find it ?
#68
Err isn't the "run script" command the last one executed ?

You can put everything in the run script command :

MoveCharacterBlocking(CHARID, x, y, 0);
SetCharacterView(CHARID, view);
AnimateCharacterEx(loop, delay, 0, 0, 1);
ReleaseCharacterView(CHARID);
ObjectOn(object);
#69
Strazer & Erwin_Br : It would probably be better if I changed his shoes shape, but for the moment I'll keep the animation as it is. I'm going to correct all the last details later, as I'm working on other things for the moment.

ScottDoom : Right, it supposed to be a belt loop :P I'll add another one.

Kyle : Thank you, maybe I'll show the improvement on my website.

Ytterbium : err I wanted him thin, not skinny... But I like him that way I must say. I'll think about it. Thank you and thanks to your mom ;)

YakSpit : Oh I work on several rooms and GUI while working on this guy. I simply needed to find the final look/style for my characters.

Pau : Thanks. This guy is composed with on layer for the torso, head and left leg, two for the arms, one for the right leg, and a last one for his shirt lines. I don't know if this is a good way of using layers, but it's my first try with moho.
#70
mmh maybe something is in front of these hotspot, like an objet sprite that contain a big part of transparency... I don't know, maybe it's a script fault. I never had a bug like that.
Why not uploading your room file, so we could take a look ourself
#71
Eh for the moment it isn't possible  :P
Maybe in a future version of AGS
#72
It's only by exporting an existing character from your ags game, that you can create.CHA file.

If you want to create a new character, just do it in AGS, by importing sprites into the sprite folder (PCX, BMP or PNG files only), creating views and assigning view to a character...
There is a good tutorial in the AGS Manual which explains how to do so.
#73
function on_key_press(int keycode) {

  if (keycode==27) {
    if (IsGUIOn(3)==0) GUIOn(3);
    else GUIOff(3);
  }

}

If it still doesn't work, you must have made a syntax mistake somewhere else
#74
The speech color number correspond to your game palette (0 to 255)
1 - Blue
2 - Green
3 - Cyan
4 - red
...
16 - Black
#75
SetInvDimensions only change the size of each area that will contain the inventory object. Unfortunately, you will have to redraw your objects... or make your inventory square larger.
#76
According to the GUI I downloaded, your GUI buttons numbers doesn't match your GUI script :

Button 3 is the down arrow :

if (button == 3) {
     // They pressed the OK button, close the GUI
     GUIOff (INVENTORY);
     SetDefaultCursor();
   }

Button 4 is the UP arrow :

   if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
     // scroll down
     game.top_inv_item = game.top_inv_item + game.items_per_line;
   }


Button 5 is the Talk button :

   if ((button ==5) && (game.top_inv_item > 0)){
     // scroll up
     game.top_inv_item = game.top_inv_item - game.items_per_line;
   }
#77
hehe yeah I sounded like an old fart sorry  :P
#79
Robert Eric & jannar85 : It seems you just didnt read Increator's post carefully :

QuoteAnd you probably know the word I'm talking about - DON'T USE IT IN YOUR POSTS or I'm not avalaible to read the replies! (Yes, ***** closes this thread window then, too!)

Please edit your post and change the forbidden word by "*****", so that Increator will be abble to read this topic again.

EDIT : Ok here is a direct link for a free anti-***** which works under Windows and DOS:
http://www.grisoft.com/softw/60/fe/avg6574fu_free.exe
and the serial number : AVG-1-17384747-OWG

In case the ***** won't allow this software to install, I could zip the anti-***** folder and upload it on my website, so you could try to launch it under DOS.
#80
Give, use, take, open, close, talk, look at, push, pull

I think...
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