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Messages - Dr Snark

#21
Oh well I guess No one Officaly CARES!
#22
The Screenshots are HERE

Enjoy! :-\
#23
AGS Games in Production / If Any one Cares
Tue 26/08/2003 05:09:30
 >:(

Im now re-desining some Graphics, the SCreenies will be up Shortly.
#24

Well Of Course i will Post updates here, but when the demo Arrives at your Computer in a week or so..  i will open the forums up there and stuff.  

BTW: You'll have to find out about who has narcolepsy!
#25
Your web site is Down or something.
#26
 :D

Ok I can hardly Contain My Bladder! I need to tell you about my Wonderful Game! I know I need Screenshots and stuff, but you can view the Progress in My Message Board..


Ok Here's The Story: (So far)

Mike Angel, Lead Singer of The Flying Butt-Monkies From hell has been getting Bad Dreams from a past childhood Experience, but he Hasn't hed them until Now! (who can be doing this? ha ha You'll have to Find out!) But Just then Evil Dr Snark Is Creating the Ultimate weapon to take over the world, the "Catcher In  the Rye", which is none other than the largest dream catcher in the world, when completed, Snark will use gthe dreams he caught and use them for evil!

the Story is kinda Shabby, now but as i get the game devloped Further, it will be better!



The New Site is:Narcolepsy Official Site
#27

What I'm saying is:

In the function_gameStart:

SetGlobalInt(4,1);

and you can call it From ANYWHERE in the Script.

You Cant name them as far as I know. I've tried naming them and i get an error.

#28

Its:
SetGlobalInt(4,1);

will set the Global Integer 4 to 1.

Don't Mix and Match your Global int's

like say SetGlobal(4,1)// Set Box Open to 1

4 being your "Set Box"

and use the GetGlobalInt(4)==1);
I hope this helps as  I can't explain Easily, LOL

ok?

#29
ok WELL

I Finaly fixed the error and now it works, I guess... I don 't know what the hell i did, but the Error is GONE!!

I Think Chris uploaded me a virus and made my game go nutso LOL..

Ok Now back to my game..
#30
did you Try the DEMO or a new game, it works fine with the test game, but not with a New Game

As Soon as i get to thre First Credit, it crashes.


Ok I take that back, the Demo game Freezes My Machine.

ok Here is My  System:

Windows Xp Home, SP1
385 MB Ram
785 Mhz

and it worked FINE until i upgraded to 2.56 Final.
#31

Can  This be done:

I have a Dialog and want to call it From a Script:

Like :

function dialog_request(int blah) {
 if (blah==0) {
   }
 else if (blah==1) {
   AddInventory(1);
if (GetGlobalinit(4)==1) {
 (TURN DIALOLG OPTION ON 1);
}   <----- How can i do that?
With a Script


   }
 else if (blah==2) {
   AddInventory(24);
   }
   else if (blah==3) {
     if (GetGlobalInt(2)==0)
     
     
     }
 
   }
 }
#32
Im Having the Same Problem:
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0040D2CB ; program pointer is +5, ACI version 2.56.612, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK  
---------------------------

this one was for Scrollng Creditz 1.1
it worked Fine until i got agz 2.56 Final
#33
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0040D2CB ; program pointer is +5, ACI version 2.56.612, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK  
---------------------------

I get this Error when i use 2.65 Final, but not the Pre-release

YES THIS IS FROM AGS Creditz!
#34
Random
Random (int max)

Returns a random number between 0 and MAX. This could be useful to do various effects in your game.
NOTE: The range returned is inclusive - ie. if you do Random(3); then it can return 0, 1, 2 or 3.

Example:

int ran=Random(2);
if (ran==0) NewRoom(1);
else if (ran==1) NewRoom(2);
else NewRoom(3);

will change the current room to room 1,2 or 3 depending on a random result.


Taken Directly From the MANUAL

RTFM!
#35
Great THanks it worked liike a Charm :)

now i have to see about that "open" code or if i can just do away with it for now and just use the "interact"

Actualy it Fixed 1/2 my problem

now i can't get any hot spots or anything to click on my game

wOAH I just moved some Brackets and added some Bippity Boppity Boo and Threw in some Baked LIzard Skins and and Eye in Newt adn i havw it working the way i wanted it to work!
YEAH!
#36
That is exactly what happens. See? Im not Crazy!
AGS has a Big Giant BUG! :P

maybe this could ge fixed in the Next version? Hmm Chris?


until then.. im working on a "work-around" for this
Stay Tuned...


Thanks, Ginny, and all that helped

I aapriciate it!

#37

Here is some Code i used:

 //ff=GetInvAt (mouse.x, mouse.y);
 GUIOn(3);
SetButtonPic (3, 0, 1, 100);
SetButtonPic (3, 0, 1, -1);

i know it can be done because i saw it.

and it keeps Object Not Valid?

#38
LIke I said BEFORE....

I have a CUSTOM inventory!

I DON'T want the item to get selected so i can use it

i want to select it so i can "OPEN" it and not use it with another item

What the default does is "select it" so i can use with another item
I don't want that!

andc ik can't click on ANYTHING  in the game,

#39
man Justb forget the whoe THing--

Dont bother that I asked!

It won't do what i want it to do!

That is:

         1. Open a CUSTOM inventory Window (that Iv'e done)
         2. Be able to INTERACT with the inventory object while its on the inventory Screen
         3. be able to select the object and use it.
You mean to tell me after like 4 years of devloping AGS, There is NO WAY to do this?  (COME ON!!!!)
         4. be able to select stuff on the main screen.

likei said. Until THis Chris guy can allow us to do this..  I am not using AGS!
#40
It has been done in MI2, DOTT and stuff how do i IMPLIMENT it into my game?

they say "write it yopurself, I'm not going to help you  :'("
How am i going to write it myself if i don't know what I;m doing in the first place?  

maybe there could be a TUTORAL on how to handle inventory clicks in a Script, I see a ton more people asking the SAME thing!

and i can't Just forget the thing, its part of the game I'm Making

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