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Messages - Dr Snark

#41
Umm I explaind my problem and i can't get it to work

Look in The Technical Forum. I plsxted my problem there.

al i wanted was to:

Create a Command "OPEN" while in a Custom Inventory Window, and I tried everything i asked everybody and and it just can't be done!

I read the Knowledge base and That code makes it useble to use with another object.

every one's code is Differnt so i can't use it in my game




#42
There must be an AGS ferry that comes and writes Code for you lucky few.  

I think i read the manual 5 times, re-written the Code 20 times and Cried every time it won't work.

so i am just forgetting everything.

PS: I think the Script lanuage Is messed up and no one is telling us.

BYE!
#43
Dude.. He's looking down, Its the camera angle
#44
OK, I guess N OTHING I do works.

Ive tried EVERYTHING and i do mean EVERYTHING!

i DONT want the item to be selected when you go to use it.

I want the item to:

WHEN YOU SELECT IT: i want a custom Command (Open) and it will do just that OPEN the bottle and gives the player the lid and the Opened PIll Bottle.

#45
Here is My Code:

function on_mouse_click(int button) {
//   called when a mouse button is clicked. button is either LEFT or RIGHT
if (button == LEFTINV) {
 RunInventoryInteraction (game.inv_activated, GetCursorMode() );
}
else if (button == RIGHTINV) {
 RunInventoryInteraction (game.inv_activated, MODE_LOOK);
}
else if ((button == RIGHTINV) && (GetCursorMode() == MODE_USE)) {
 RunInventoryInteraction (game.inv_activated, MODE_USEINV);
}
}
why can't I get it to click?
#46
JUmpin Geejosaphatz!

I figured out how to do it!

I just Read:

Q58: HOW-TO: Handling inventory clicks in the script

it helps to REad Stuff!!!!!!!!!!!!!!!!!!!!!!!! :D ;D 8)
#47
Ok I Used the Interfae and I quite understand how to use it and modify it. I have a medicie bottle i want to open in Inventory

I've made 3 custom GUI's already. all i need is the inventory to work and I'm in Business.

yeah, the Medicine Bottle is a Key Part in my Adventure


#48
OK I jus think this is way to KORNfeWZing for me, LOL

i can't even geyt the friggin objects to interact when i click on them, i've tried EVERYTHING.

i even tried "make the Game For me" and that didn;t help

i understand how to Temporaly give the item to someone else. but actualy CLICKIng on them doesn;t seem to want to work.


#49


No one can help?

I guees my game will be "put off" for a while.
#50

as i say, NONE i repeat NONE of the web services allow me to link outside of My web site.  and i have naver had a problem with Village Photos, the Screenshot is probably too big or something for you.  

Yeah, I'll Fix the thing and stuff, its supposed to be a Shed.  can't you see it?

what kinkd of "weird shapes" do you see?

#51
Fixed the LInk -- Now on Village Photos
#52
The Screenshot Here

Im wondering if he is out or Proportion with the Building

or if it just plain sucks

Ok I just edited the Ink

#53
Ok,

#1 i just got yelled at for making a non-descriptive title.
#2 GUI = Graphical User Interface (Like THe windows Start menu)
#3 Read the Manual
#4 Use Photoshop or Paint to Draw your graphics.
#5 you can make a game with no programming skills, the game will just suck horribly

#54
Ok..

what ive done so far is create a Hacked-up version of MI2.

what i am Trying to Accomplish is:

1. hit tab to bring up the inventory Screen (did that, FROZE MY GAME)
2. and i want to be able to:

Open an Inventory object (in the inventory screen), revaling another object.

and i can't get ANYthing to work.



#55
 
I ripped apart the MI2 and DOTT templates and found them all to Confusing, I want to Interact with inventory objects while in the Inventory screen is open

Im making a custom Inventory. if this helps.

#56
Thanks Spyros it worked like a Charm :D
#57
Ok I need to make a simple Container, A botttle with a pill inside, Easy, HUH? But the problem is, I can't "open" The Bottle, Could some one agt least Stear me in the Right Direction to:

1: Interact with the Bottle while In the Inventory. -- i tried those conditional things and it didn't work

(i want it to Open the bottle and then Give the player the Lid)


#58
Adventure Related Talk & Chat / Re:Music
Mon 04/08/2003 18:32:05
Umm

I asked MODS last year NICELY

I even game him Descriptoipons of what type of music i needed.

he just gave me ONE and no more, i asked him a couple times since then .

#59

I need some help.

I need to call up a random Number at the Begining of the Game

then call it with a Scrpit from a inventory item.
#60
Adventure Related Talk & Chat / Re:Music
Mon 04/08/2003 14:00:48
Umm Dude, i was just about to relase a demo when i found out there was NO music -- Thanks Mark!
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