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Messages - DrSlash

#81
Recruitment / We need YOU!
Fri 25/11/2011 14:50:07
Hello everybody!

Slash Studio is creating a Space Quest fan sequel - 'SQ XII: Vohaul's Revenge II'.
Currently we need help of:
-BG artists
-Portrait artists



If you need information about the game, you can find it here.
#82
Here are some of my favorite RPGs:
Quest for Glory, Silver, Fallout, Planescape: torment, Rage of Mages, Mass Effect, KotOR, Baldur's gates.
#83
Quote
I pmd you about beta testing
#84
You won' believe how glad I am that VSB is still in production! That's my favorite SQ fan game! :D
I am currently beta testing SQ2 remake, but I surely can find time tor test your game (if you are interested, of course). I have a huge experience of beta testing.
#85
Well, nothing of these really works. Let's rephrase my question: Is there any way to find out which mouse button player uses?

What about my version of AGS - I surely know that newer versions have all functions of old ones. It's just because I'm very used to 2.61 and I even suppose I'm adept in it :)
#86
I still use 2.61 because old versions of AGS were designed to create games in Sierra style. And that is exactly what I need :)
#87
So this is my first question about AGS and I hope the last.
I'm using 2.61 version and as I can see right-clicking GUIs is the same to left-clicking them. I've tried to use
if (IsKeyPressed(RIGHT)==1) SetNextCursorMode();
command to change the script so that it will set the next cursor mode after right-clicking the GUI but it doesn't work (of course, I've placed this command in GUI's script, not in on_mouse_click).
So, here is my question: I want to set the next cursor mode if player right-clicks the GUI. Is is possible?
#88
Is that a black bird from QfG on one of those shelves? :D
btw very nice BGs! ;) But I suppose that you should add some more details to the part of the background which is behind the force field.
#89
Because I think that empty BGs are not nice BGs :) Perhaps that's why  there is so many junk on the foreground in Sierra games.
#90
Quotehope you dont mind, and take it just as an suggestion.
I would however considering moving the light source.
I agree that it could be better to move sun, but:
1)  It will take much time because I'll have to move lighting too.
2) I've placed the sun where it is because it fills some free space there.

PS I like your paintover :)
#91
Quote from: jon_swe on Wed 15/06/2011 13:17:31
Also, aren't the light on the rocks coming from the wrong direction?
Oops, it really does)

I'll fix it later.

EDIT:


I fixed lighting of planet and spaceship, but there is still problem with asteroids.
#92
Quote from: xenogia on Tue 15/06/2010 01:14:17
I'm looking forward to finishing my game..
Me too  :'(
#93
QuoteI'm assuming that the planet is out of focus and you want the attention on the spaceship, if so, I think your pretty close. But I wonder in the back of my head if your going for that look or you skimped on the planet?
To be honest, I just messed with planet :D

QuoteOK, that's clearly a USB stick floating in space.  :)
;D To be more specific, It's space ship which looks like a gigantic USB  ;)

I'll see what I can do with planet & lighting.

EDIT:

New planet:


Fixed lighting:
#94
Critics' Lounge / Need some help with Space BG
Tue 14/06/2011 16:30:26


Maybe you can give me a piece of advice how I can improve it. I suppose something is wrong with lighting.
btw this is one of my first nicely looking BGs  :D
#95
Try typing 'timepod'. Thanks for enjoying the game :)
#96
I'm glad you liked it :) In completed version SpaceBoy will have more functions (like notebook, mission journal, map, radio, GPS), which will make the gameplay more interesting and easy.
#97
I got a bug report about that bug yesterday. I'll fix it and upload fixed version as soon as I'll get some free time.

***

EDIT: fixed & uploaded
#98
Quote from: Loney Childress on Fri 04/02/2011 16:55:13
I think there is a big.
You mean, bug? I'll probably need a screenshot to figure out what was the reason of this bug
#99
do you  have  buckazoid?  you  can  get  it  in  timepod's  large  compartment  at  the  beginning  of  the  game
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