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Messages - DrWhite

#101
Czech rocks! I think I shall play the game once again.
#102
AGS Games in Production / Re: Cold Meat
Thu 25/06/2009 19:35:26
I had to think of this scene in Shaun of the Dead, when Shaun walks through his suburban neighborhood and doesn´t even realise that the people have turned into zombies.
#103
QuoteI think the topic was pretty cool.

I would have joined the challenge, if I were not working on something bigger, right now.

Me too, I already made up some scenes of "the castle" by Franz Kafka but couldn´t think of a not-frustrating way to make a game out of it. I don´t know if anyone would play a kafkaesque game where you are doomed to lose from the start.
#104
Wow. Sebastian sounds like Bob Dylan.
Great game!
#105
I can´t imagine that something like this will be possible. You´d need to have internal information, whether an object is male, female or neutral, also you´d need to define the grammatical form. And still, languages are too different and it would only cause funny, but still false grammar. Just look at online translation software.  :P
#106
Probably I found a bug. The game won´t remember the passwords of the levels 38, 41 and 49. So I cannot enter the all-boss-level.

Also the controls still are a problem to me as you chose the keys x and z. On most keyboards (except english ones) y and z are switched. But as this didn´t hinder me playing all the levels, it actually doesn´t matter much.

But besides that I really like the game.
#107
Oh great! I already thought I lost my NES-trained jumping skills.
#108
Quote
Well, then you haven't been to the right place.  Grin

Oh stupid me! Thanks a lot. I thought I already looked for it everywhere.
#109
Just finished the game. Great how the graphics, setting and music work together.
#110
Thanks a lot.
I wonder If anyone found the other endings.  ::)
#111
Now I´ve reached he maze and I wouldn´t consider it being unfair. After a while I found some rooms that seemed to have puzzles (but again I didn´t see any hint how to solve them).

What I disliked the most is the lack of hints. For example in the first room, I got rid of that little parasite, but then I was stuck. The scanatron told me that the power port is working. But Limey says that "it still ain´t workin". I really don´t know what Lucky did to make it work.

In the second room I got into the little chamber with the eyes. But never would have thought that from there I could grab into the box and get the gun.
Then I entered the maze and after a while I fixed the pipes and found a big computer and a door. But again, the computer´s not working for some reason and there´s no hint how to repair it.
So ... I think this game really needs a walkthrough. Otherwise it´s just frustrating.
#112
I have to say that I do like the interface even if I also find it confusing having the mouse buttons switched when using the interface.

What I don´t like is the beginning of the game. You´re trapped in the first room and have to solve a really hard puzzle. Now that I´ve solved it, I´m stuck in the second room without any hint what to do. I would prefer having some easy puzzles at the beginning so you can get used to the style of the game.
I really want to like this game, as it looks good and has got nice voice acting. But until now it seems as it doesn´t want to be liked.   :-\
#113
Completed Game Announcements / Re-Agent Orange
Thu 22/01/2009 17:07:14
Helme and DrWhite present:
Re-Agent Orange




Story:
The hero is a trainee on a scientific space station. One day he messes up an experiment and the professor gets possessed by an alien. Now he has to figure out a way
to help the professor and to make sure no one gets to know what happened.


Screenshots:



Features:
One really horrifying alien
Two rooms (game package includes a door that links them)
Three endings - good, bad and very bad
Four beautiful pieces of synthesized space-music (including "get your space ship goin´, babe!")
Five more things:
  - german Version
  - czech Version
  - english version
  - playing with food
  - stupid jokes

Graphics, Concept, Animation, Music: Helme
Music, Concept, Animation, Sounds: DrWhite
Research communication management: kaputtnik

Thanks to Kaputtnik and crocoscope for doing most of the beta testing and to Crazy for proof reading the english version and thus sparing you my mediocre english.
We hope you´ll like the game even if it´s our first try with Ags.

Download (6mb)
AGS-Page: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1125
Game Homepage: http://erdbeertelefon.net/en/re-agent-orange
Direct link: http://www.box.net/shared/xekyml2397
#114
Hi there...
I´m looking for an english native speaker who could take a look on my translation ... just to proof if it doesn´t sound stupid and if the jokes "work".
It´s just about 2000 words, as it will be a very short game.  ::)

If someone could help me with this, just send me an e-mail.

Edit: Wow, that was fast.  :o Ok, I found someone. Thanks.
#115
Hi there,
considering the pictures and the video it seems really awesome. Do you still need someone to do the music? Or will you do it yourself?
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