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Messages - DragonRose

#101
I don't think anyone has time to play 50% of the games that come out in a year. There are just too many.

My thought- what if people advertise their games? Allow me to explain.

When Oscar season comes around, film studios put out "For your consideration" ads in various trade magazines.  They list off all the Oscar worthy people and movies the studio has churned out in the past year. Movies like The Aviator or Million Dollar Baby get ads like this. Movies like Dodgeball do not, unless it's a joke.

Anyway, what if people who feel they should get an AGS award in a particular category put up a post in a specific thread saying, as an example, "For your consideration, Other Worlds for Best Game" or "For your consideration, Leisure Suit Larry 2 Point and Click for Best Documentation."

This would A) make sure we're only looking at games where the maker is still around, B) increase the likelyhood of people checking out the forerunners, and C) encourage people to actually look at specific points of the game, rather than just saying "I LIEKS IT AWL!!!11!"

And yes, it is pimping.

Just a thought.
#102
Viktor: I've yet to meet anyone who hasn't seen The Muppet Show, or at least heard of it. I watched it religiously when I was a kid and I cried when it was cancelled.

Jim Henson is God.
#103
Sorry it took me so long to get around to posting this. Yay for essay season!

Rules: Every week (or so) a post will be made with a list of items and a scenario. Using your wit, skill and lack of mental health; find a way to complete the scenario with the items provided. You can only use a set number of items of your own choice. When I say use your skill, use it.

For example: you have a boulder and a reinforced window. I advise not using Pick Up boulder chuck through window. Think of something adventuresque to use.

Voting: After the week voting shall commence!

What If I win?: The winner chooses the next scenario and list of items.

Scenario

Okay, I'm sick of inventory puzzles. Lets change things up a bit.

You are a dog named Watson. You have four feet and are about 12 inches (30 cm) high at the shoulder. Your owner has just made a sandwich. Said sandwich has been left on the counter while your owner went to answer the phone in the other room. You want that sandwich. Go get it.

Remember, you are a dog, though a rediculously clever one. You can only hold one item at a time, and it has to be something small enough to fit in a dog's mouth. You have no thumbs, but you can pull things with your teeth.



You can use anything in this picture, but remember distances. You can pull and push chairs, drawers and cupboard doors. The sandwich is by the fruitbowl.

Yeah, this is quite different than a normal puzzle time, but I think we've pretty much exhausted inventory and "escape from a room" puzzles. Lets see what people can come up with for a trickier version. If no one is interested, I'll come up with something new.
#104
Critics' Lounge / Re: 16 going 256.
Fri 11/03/2005 23:46:16
Why does the cell have a nice grassy floor? It seems very... cheery.

I honestly like the low colour version better.
#105
General Discussion / Re: Red Nose Day!
Fri 11/03/2005 16:27:18
What and why is red nose day?

And I KNOW my post isn't in red. I don't know how and am too lazy to look it up.
#106
General Discussion / Re: Sierra Art Cells
Thu 10/03/2005 07:15:45
We were actually talking about that painting over in the Critic's Lounge. Beautiful work. The seller had absolutely NO idea what he/she had.
#107
Quote from: Peter Thomas on Thu 10/03/2005 04:19:26
Nobody has to pretend to be nice to me anymore. You can save your pity for people who deserve it!

Waaaaaiiiit... we were supposed to be nice to you? Why did I not get this memo? ;D

Anyway, yay for you!
#108
Dude... you're good.
#109
Stuh: It isn't possible to get the same effect from that jpg I posted. The original painting would be much much bigger and wouldn't have the artifacts that always show up in jpgs.

If anyone's curious, that pic is from an e-bay auction. The painting went for US $1,183.00.  The starting bid was thirty bucks.

And at the time, the scans had to be reduced. Computers couldn't yet handle high colour, high resolution images.
#110
Step one- paint a painting with oil, acrylic or watercolour, like this one from QFG4


Step two- scan it into the computer in a limited number of colours (256 for VGA)
Step three- touch up in pixel art

This is the way games were made pretty much from Monkey Island 2 onward. Both Sierra and Lucasarts used this method.

It looks "computer generated" because of a limited number of colours available for VGA and the large pixel size.

TA-DA!!!!

For earlier art, they created the images on the computer, then used a process called "dithering," which creates the alternating pixel colours like you mentioned. This is best done with a program called "d-paint."
#111
NO NO NO NO NO NO NO NO NO NO!!!!!

DCillusion, that is frankly the STUPIDEST idea I've ever heard! The problem is not entirely with him. SHE is the one who needs help to be strong enough to get away. She will not thank someone for beating up her boyfriend. She'd probably turn against whoever did it. And I don't think that the goal of this excercise is to get her to hate the people who are trying to help her and become even more involved with the guy who is abusing her.
#112
General Discussion / Re: What's your angle?
Mon 07/03/2005 06:32:54
Um... huh? Are you asking which picture we think is best, or what? And what do trees have to do with angles?
#113
This really isn't the right forum, but I'd be glad to help you. My e-mail address is in my profile, or you can PM me.
#114
General Discussion / Re: About soundfonts
Sun 06/03/2005 22:02:28
Okay, I've heard people talk about them all the time, but I've never figured it out. What's a soundfont?
#115
The best part is far and away writing the story and figuring out how the game would work. All the planning stages- I love doing that.

The worst is actually creating the game.  It's like Albert Hitchcock said, if you've done all your planning really well, the most boring part of creating something is actually creating it. You've already done everything in your head. It's finished. Now you have to do it again.
#116
General Discussion / Re: Mittens 2005
Sun 06/03/2005 06:49:56
The age has always been 18 in the past because that has been "legal" age in whichever country Mittens was in. At 18 you're considered responsible for your own actions, and therefore the host isn't liable if you break your damnfool neck.
#117
General Discussion / Re: Mittens 2005
Sat 05/03/2005 22:02:19
Quote from: aussie on Sat 05/03/2005 17:39:08
As much as I love Australia, I think it's a bit too far away from the world.

Currently in Spain. No chance.

That's what I call ironic!
#118
Al_Ninio: Superdickery is actually where I found this cover.  That site is AWESOME

LGM and BT:
Spoiler
For added awesomeness, the evil villain is sitting in a private box, just like Superman is on this cover. YAY!
[close]
#119
I've got to agree with Kinoko on that one. When Fenchurch showed up in SLATFATF, it just seemed to throw everything off.

But she wasn't in Mostly Harmless, so it all evens out.

Anyway, Trillian is with Beeblbrox. They change that, there shall be kickings.
#120
General Discussion / Re: Mittens 2005
Sat 05/03/2005 12:35:28
:( The only way I'd be able to afford travel expenses is if I were to dig a hole through the centre of the earth and come out in NSW.

Actually....

* DragonRose gets shovel.
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