Einoo- if you're going to enter a competition like this, I'd advise joining the forum. That way you don't have to do a triple repost! Yikes!
Okay, escaping a room.
Start with: Swiss army knife
Rooms: Bedroom, kitchen, living room, front hall, attic
Attempts to open front door gets message "It's locked. That's the problem."
Attempts to open window gets message "I can't open it. I never should have gotten those indistructable, unopenable windows!"
Start in front hall.
EGO: "Oh no! I've locked myself in my own house! This is a new and startling experience! If only someone knew where I was, they could come and save me! I can't even phone someone because my service has been cut off! Woe is me!"
Go to living room.
Get HISTORY OF RADIO book from coffee table.
Ego: "Ah, a hundred years of history condensed into an oversized full colour book."
In inventory, USE book
Ego: "Apparently, to create a working radio transmitter, all you really need is an antenna, a voice reciever, some variety of chanel chooser, wires to connect it together and a sufficiently high enough place to transmit from. Who knew?"
Get REDICULOUSLY OVERSIZED REMOTE CONTROL from couch.
Ego: "The clicker box, the magic wand, the control centre, that deally with the buttons... my very own UNIVERSAL REMOTE!"
Go to bedroom.
Use SWISS ARMY KNIFE on clock radio.
Ego: "At long last, an excuse to destroy my clock radio! DIE ALARM CLOCK DIE!"
Get antennae and wires from broken radio.
Ego: "Well, these aren't doing any good here!"
Go to kitchen
Use SWISS ARMY KNIFE on phone
Ego: "If you say so." Phone is dismantled.
Get TELEPHONE HANDSET from broken phone.
In inventory, combine all items together except for the book and the swiss army knife. You now have a MAKESHIFT RADIO TRANSMITTER.
Ego: "Well, I'll never be a DJ but it's good enough for my purposes."
Go to attic.
Use MAKESHIFT RADIO TRANSMITTER.
Ego: Help help! I'm locked in this house and I'm in the attic and I can't get out! HEEEEEEELP!!!!
Cut to front hall, where a KNIGHT IN SHINING ARMOUR LISTENING TO A WALKMAN breaks down the door. He kneels in front of you.
KISALTAW: "Oh fair one, I heard your distress ca- oh, I'm dreadfully sorry."
Ego: "You've come to rescue me!" (to player) "Ever feel like you're in a Monty Python movie?"
KISALTAW: "I thought you were a damsel in distress!"
Ego: "Nope. Just locked myself in. Just one of those days. Thanks anyway!" Automatically leave through front door.
KISALTAW: "That's the last time I listen to CDID: Damsel in Distress radio!" Throws walkman to the ground, leaves through front door.
THE END!
Ashen, I have to disagree with you on the "Too restrictive= no interest" idea. The most popular ones have given an detailed location and scenario, such as http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13864.0 and http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14367.0
Those were some of the most fun ones, in my opinion, becauase they have very detailed discriptions of where you are. You could do just about anything to get out of them, but you still had to think within certain specifications.
Okay, escaping a room.
Start with: Swiss army knife
Rooms: Bedroom, kitchen, living room, front hall, attic
Attempts to open front door gets message "It's locked. That's the problem."
Attempts to open window gets message "I can't open it. I never should have gotten those indistructable, unopenable windows!"
Start in front hall.
EGO: "Oh no! I've locked myself in my own house! This is a new and startling experience! If only someone knew where I was, they could come and save me! I can't even phone someone because my service has been cut off! Woe is me!"
Go to living room.
Get HISTORY OF RADIO book from coffee table.
Ego: "Ah, a hundred years of history condensed into an oversized full colour book."
In inventory, USE book
Ego: "Apparently, to create a working radio transmitter, all you really need is an antenna, a voice reciever, some variety of chanel chooser, wires to connect it together and a sufficiently high enough place to transmit from. Who knew?"
Get REDICULOUSLY OVERSIZED REMOTE CONTROL from couch.
Ego: "The clicker box, the magic wand, the control centre, that deally with the buttons... my very own UNIVERSAL REMOTE!"
Go to bedroom.
Use SWISS ARMY KNIFE on clock radio.
Ego: "At long last, an excuse to destroy my clock radio! DIE ALARM CLOCK DIE!"
Get antennae and wires from broken radio.
Ego: "Well, these aren't doing any good here!"
Go to kitchen
Use SWISS ARMY KNIFE on phone
Ego: "If you say so." Phone is dismantled.
Get TELEPHONE HANDSET from broken phone.
In inventory, combine all items together except for the book and the swiss army knife. You now have a MAKESHIFT RADIO TRANSMITTER.
Ego: "Well, I'll never be a DJ but it's good enough for my purposes."
Go to attic.
Use MAKESHIFT RADIO TRANSMITTER.
Ego: Help help! I'm locked in this house and I'm in the attic and I can't get out! HEEEEEEELP!!!!
Cut to front hall, where a KNIGHT IN SHINING ARMOUR LISTENING TO A WALKMAN breaks down the door. He kneels in front of you.
KISALTAW: "Oh fair one, I heard your distress ca- oh, I'm dreadfully sorry."
Ego: "You've come to rescue me!" (to player) "Ever feel like you're in a Monty Python movie?"
KISALTAW: "I thought you were a damsel in distress!"
Ego: "Nope. Just locked myself in. Just one of those days. Thanks anyway!" Automatically leave through front door.
KISALTAW: "That's the last time I listen to CDID: Damsel in Distress radio!" Throws walkman to the ground, leaves through front door.
THE END!
Ashen, I have to disagree with you on the "Too restrictive= no interest" idea. The most popular ones have given an detailed location and scenario, such as http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13864.0 and http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14367.0
Those were some of the most fun ones, in my opinion, becauase they have very detailed discriptions of where you are. You could do just about anything to get out of them, but you still had to think within certain specifications.