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Messages - Dreadus

#41
Nah, thats the tutorial i used in the beginning, that one didnt work as well as the system i now have in place.
I just wanted so see, literally, how people actually handled give functions and try to somehow apply their ideas to my script.
#42
its all good, i managed to figure it out. It was pretty simple to implement, but keeping the status bar clean was a bitch. I basically had to use a different mousemode than what i was originally using, to allow "activeinventory" to work.
#43
Okay. I'm having trouble scripting a "give" feature. I'm currently using a "monkey island" template which has been modified heavilly to become a day of the tentacle/maniac mansion style interface with multiple characters being controlled at once.

I'm stuck on implementing a "give" command. Everything else seems to work just fine except give. I know you cant tell much without seeing my script, but if anyone has made an item interchange program, could you share exactly what you did to do it, as it will likely help me to script mine.
#44
ba-bump.
I've kitted the rooms out a lot more, and added a WIP shot of Harvey's lab.
The first two scenes still arent finished, but the library is drawing close.
#45
Your style is very unique and looks great. Keep it up.
#46
Okay, two screens now, and the first one has been updated :)
The library is slightly more populated now, but more books are on the way (theyre just really boring to paint ;))
The second scene is inside a tailor's shop.
#47
Heh, You dont need to tell me about perspective. Our teacher wont shut up about it in school.
What I have tried to do is create a room which looks square but actually uses different angles so that it is easier for the player to see everything. As I said, It was revised many times. If its a noticeable annoyance, I could correct it...

And yeah, it is pretty barren at the moment, Im in the process of adding more books between other scene painting.
#48
story:
It's basically about a physicist in the late 18th century, attempting to make a name in the world of science. This probably sounds like a boring game, but I assure you, very little of the game has anything to do with physics. You must exploit your way through towns and become involved in stupid things as well. There will be a few "item assembly" puzzles, where you have to create contraptions out of things you have picked up. Also, the church is after you for practising "demonic rituals" that are actually experiments. You have to take care of them too.

screenshots:
I could show a little more, but it would just be more of the same really, or crappy menu shots.




And for good measure, The Harvey "South" walking animation.
(Excuse the crappy dithering from flash5)


development:
I started very recently, and I think I am getting the hang of scripting in AGS. The scene i showed is the most complete of those i have painted so far, but it was revised about 4 times... there are 3 other versions of it lying around somewhere lol. But yes, now that I am becoming more comfortable with the engine I will soon get a better idea of how fast I can produce... I will see in the next few days.


also:
I have been stumped by one thing in this engine. I managed to implement a Lucasarts style SCUMM bar, but I am unsure as to how I can implement certain verbs such as Pull, Push etc. I see that there is a mousemode for "Pick Up" and there are 2 "Usermodes" But that still is not enough for all nine verbs... I am sure someone has asked this before. Any help would be greatly appreciated.
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