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Topics - Dualnames

#101
So below lies a code that I'm using to draw raindrops.
It randomly draws a rain amount on two places I want (d, and d2) and on 10 loops it restores the surface creating the effect I want. Now I also want the shame effect on the player (d3) and it works nicely, but I can't see the sprites unless the character is transparent. Apparently cause surfaces are drawn on the background. So question is how do I do this?

EDIT: Thanks a lot, solved. :D

#102
I'm using this:
Code: ags

ViewFrame*framed=Game.GetViewFrame(plyer.View, plyer.Loop, plyer.Frame);
ViewFrame*framed2=Game.GetViewFrame(shadow.View, shadow.Loop, shadow.Frame);
framed2.Graphic=framed.Graphic;


Where shadow is a character script name, and plyer is another character script name.
Okay, so anyhow, all is well, and the frames are coordinated greatly (I run that code on a repeatedly execute always). However no matter where I put the line I can't set the transparency to player shadow. If I set to 100 it disappears and if i set it to 0 it appears, but the values in between don't do much effect. I'm on version 3.1.2 and I'm on a 320x240 32bit game, and I just started coding the game, so that's the only code that is running.

#103
Yes, we're running out of greeks in the forums!!!! So please fellow greeks start f%^*ing or we're f#$#^. I also take acceptance of fellow greek ladies that lurk in the forums with the purpose to reproduce the strongest nation (once) in the world.

*ps I'm so drunken a drunken drunken would be drunken.*
Or I am just too cheery.
#104
DN Games presents



Troika (Cyrillic Alphabet: тройка) [ˈtrɔɪkə]
noun
1. a Russian vehicle drawn by three horses abreast
2. (Individual Sports & Recreations / Horse Training, Riding & Manège) three horses harnessed abreast
3. a triumvirate
4. Three of a kind, a collection of three.




Plot:
The game will consist of sequences that will form a different way to tell the same story, that why I'm not telling anything more apart from the above sentence. Those sequences will randomize every time you start the game. Any sequence is built to work in any way (END, START, MIDDLE). Due to the unclarification of when any part of the game happens chronologically (but still making sure that it's not absurd or creating an oxymoron) we attempt to drive you nuts while playing, but still making sure you "get it". It's hard to explain, but hopefully it will amaze you in-game.

Imagine a number of scenes played in any order, but no matter the combination, a coherent whole would be created.





Team:
-Dualnames: Story/Background Art/Coding
-ptp88: Sound Design and Music
-Mode7: Character Art and Animation
-JimReed: Assistance  

Want to receive updates and additional goodies about the game that you can't find here?
Email us at: troica_fanclub@yahoo.com, with the subject line SIGN ME UP!



Epilogue:

This took a lot of thinking, and it's not neither for attention, nor for self-pity. I've started production on Troica on August of 2010, It's been 2 years, and the ambition has grown, the project though has not matured/aged as good as it should/could have.

Despite the amazing work of mode7 on the character art and animation, of which I'm extremely thankful for, the guy spent lots of time on it, and the assistance of the AGS irc channel and forums here and there, I find myself in a position, I've never been.

Abandoning this game. This is for whoever is interested. I have absolutely no intention of working on this game.

Reasons:

The game has ended up more of a pastiche of my emotions and thoughts, rather than being emotionally and thought provoking for the player. Cheap and cheesy sequences and uninteresting dialogs seems to be all over this game.

It has ended up more of a personal thing now, and I know (there's no doubt about it), that no one will get it.

The puzzle design is somewhat either too hard, or too random or too easy, showing my main inability to fix the main issue troubling most of my games.

But mostly I've been thinking on troica for months now, the game would have been so much more had it been out 1 year and 2 months ago, had i worked on it more and better. I regret no time spent on this game, but I'm not going to work on it more.

Whoever feels like taking the game now at a 95% complete stage and turning it into something else, let me know. This goes mostly to mode7 who put a lot of heart and passion into this game.

On a last note, I realize and understand everything I need to avoid in game design, thanks to all this time I've spent on TROICA. Mistakes I did not repeat over my bake sale game. Mistakes I've repeated in Disquiet as well, regardless of how highly i thought of myself.

#105
Adventure Related Talk & Chat / MAGS Finale
Sat 07/08/2010 04:16:36
Okay for long time now, MAGS has been a really hard task to handle. My exams eventually fell over to the MAGS dates, and that made me striving to pull the ropes. It's not much of a task, but my time is getting less and less by the day. Anyhow I want to focus on my games and eventually be able to some day even join again. So please, if anyone is willing to do so, it's super easy to learn.

Please communicate with me via PM.

I will have another semester and I want to spend it mostly on making games. It doesn't matter how long you've been in this community. Just pm me.

EDIT: I've assigned a new MAGS host. I'll instruct him the ways of the MAGS.
#106
Since I've taken the step to put it on the database (it's not for the cups), here it is my entry for the OROW competition along with ptpt88 who composed the music.
DISQUIET






The game is a 3rd person perspective short adventure game, with a simple left-right click interface. There's no inventory in the game. The game is very short and probably won't take you more than 5-10 minutes. Hope that time is worth it.


Download Here


MAKING OF:

Well, if anyone cares, I'm just gonna say it to get it out of my system, with my last entry OROW entry being almost last, I decided to just make something better, and I failed to come up with anything cool from June.I was trying to find ideas for the OROW or any game really, but no luck. So I decided to not enter anyways. Returning from a hangover and being extremely happy, I put Pink Floyd's Final Cut and I wrote the game within 2 hours. It's apparent of the connections that they share,if you've seen the Wall at least, or heard any of Final's Cut songs.

I finished the game in 4 days and we wrote the music in 5-6 hours. Surprisingly enough for both me and ptpt88 who did outstanding job, the game fitted the music and vice versa. Some various issues were fixed and there.

Thanks to everyone who liked this game, this is my first Drama game. Any feedback is welcome.
#107
What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.

For more information please visit the Official MAGS website.

Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers.

MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.

MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favorite" games, and not the most artistic. You may get help for the competition, as long as you end up doing something yourself. You should however be warned that it should prove hard to organize a big team within 30 days.

You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public. Modules and templates are allowed.

Please do not just enter the competition with a rushed entry (a game created in just some hours)

This means that you can make a game and rush it, but don't do it to just win by default.

-----------------------------------------------------------------------------------------
Topic: Parody/Demakes

This month's guidelines were set by Calin Leafshade:

You can make a game that can either make fun of  some game (AGS and non-AGS), or pay total homage to it. Or you can make an 8-bit Version of the McCarthy Chronicles (I added that part not Calin)

What about demakes?

You know, no-limit, no nothing to stop you, no genre restriction as long as it's demake
What's a demake?



Here's some wiki knowledge waiting for you.
http://en.wikipedia.org/wiki/Video_game_remake#.22Demakes.22

Winner: OneDollar

Thread Rules:

1)  Comments are allowed at all times. Anyone can comment, critic and express his opinion about an entry, the MAGS, and the host's mother, without being obliged to hide it! As long as the critic isn't like "You suck", something more elaborate could be more useful because after all this is a test for all developers to see if they can really make a game within a month, therefore feedback is crucial. [/i]

2)  Participators are allowed to patch their games even while the voting but I should be informed via pm or here, and only IF the game has a serious bug that makes it crash. Due to the inability of keeping track of versions of the games, I've settled to this.

3) It would be wiser to add the game to the AGS database, so you can easily do changes to the game, while the voting is going on, without having to inform me at all.

So you can patch your game, if it crashes or if it can't be completed.

Have fun this month too!!
All games till the END OF AUGUST.(Unless Extension is Given)



CHANGES
From the first of May, some changes will occur on the MAGS competition, hopefully for the best of developers and for the attraction of outsiders to this community.



MAGS A (January, March, May, July, September, November)

It starts on 1st and ends on 30/31st.

The winner sets up the theme of the next MAGS A
Voting and playing lasts whilst MAGS B is going on. (2 weeks each)

MAGS B (February, April, June, August, October, December)

It starts on 1st and ends on 28/29/30/31st.
The winner sets the theme of the next MAGS B.

Voting and playing lasts whilst MAGS A is going on. (2 weeks each)



The winner of this month if not deadly obvious from this post, will set the rules of RedOctober. MAGS A and MAGS B are just a way to clarify and indicate condition of the competitions.

To sum up, there will be constantly a 30 days game making month, and a 30 days voting and playing month for that, whilst on the second process another game making month of 30 days will overlap.

Summing up: Every month one new game making month round, one game voting month round.
#108
Theme:TEH HUNT

You must have a hunt element. That can be a stalker, somebody going for a hunt, a Moby dick kind of story, a criminal, Sex and the City boyfriend hunt. The possibilities are endless.  

Rules:
-Random elements are allowed!
-No word limit!
-Horror/Comedy/Romance and Everything is allowed.

Started at 1st of August 2010.
Voting starts on 10th of August.


Winner Domithan
#109
Critics' Lounge / Perspective Issues
Sun 01/08/2010 11:53:19
Okay, not sure if this goes here, but it should. I'm not exactly asking for critique, cause there's barely room for that here.

Okay so here's what I had:


And here's what JimReed helped me fix it to.


My perspective ability has always troubled me.

I am aware what's wrong, I'm just asking if there are some tips or illustrations on how to fix my perspective. I will require that skill, cause the picture above is what I need to be perfect for what I need it for. If this doesn't go here, I apologize.  I'm not posting the final result, cause I don't need critique with that, so hopefully that's okay with all.
#110
Quote
It may not blow your mind off.
It may not make you horny at nights.
It may not drive you crazy.

You can select your avatar from a great variety of AGS IRC forum members.
You can have different names
There's a chatlog!

->Prologue:

But after some hard work, I've managed to figure the TCP/IP PLUGIN by a-v-o, and here's something terribly simple and easy, but I don't recall it been done over INTERNET. Cause you see routers have NAT and it blocks incoming direct access over IPs. I will make something really big out of this, but I might also not, so here's Johnie.

 

This is the 3rd attempt  to ever provide a working link to a game created with a TCP/IP Plugin. I must say, I haven't seen what was done before, cause links don't work anymore. I've actually however managed to figure out this plugin, and I offer my knowledge if one needs it.

->Controls:
Simple left click walks/interacts and right click examines, though you won't have much use for it on this version.

when IPs appear over the listbox please click on them IF you're not connected to them.

->About this game's connectivity.
A) Over LAN:

Works like a charm you'll have no problems whatsoever.

b)Over the internet:

Due to most users being behind routers, you either need to portforward and have all the guys/gals you'll connect to portforward to, or you can use Hamachi.

Hamachi bypasses your NAT by simply creating another IP over your router. That IP is what you need.

HOST:
The game requires one host. The host doesn't need to type other's people IPs but instead needs to create a Network at Hamachi, and tell people to join it.

POWER Hamachi->Network->Create ->Make up network credentials

I'm having a network called dualnames, with network password #ags and my IP is 5.47.124.125, I will be online at long times.

CLIENT:
All you require as client is to enter the IP of the HOST
And the IPs of the people he wants to see as well, via the listbox.

POWER Hamachi->Network->Join an existing ->Enter network credentials


->What you need to get some (BOTH are required over INTERNET):
Download Game
Download Source+plugin
Download Hamachi (The unmanaged version)

->Team:
Dualnames - Coding, and lots of googling
JimReed - Graphics, GUI design and GOD ON EARTH
Specials thanks to IRC GUYS!
#111
Okay then 16 of July on 20:00 GMT (check the internet dammit to see your timezone!) I will host on skype the Skypecam conference. There may be cameras, there will definitely be mics, and surely there will be text.

GET SKYPE

My username is:
   dngames

So add me and wait for the call!  8)
#112
I'm having this troublesome thing. I'm trying to connect via IPs with another persons computer via an AGS program. The problem is due to firewalls, I can't do that with all the persons. And viceversa. I assume however that we'd have no trouble connecting to a server. So the question lies, where to find such server? (not IRC based) and if its not possible how to set a temporary server from my computer. Damn fixed thanks to JIM REED, GOD ON EARTH.
#113
MODULES:

Download Modules with Demos
All modules and their demos and occasionally old versions are included. That explains the 55 MB size of them.

Download Modules without Demos
All modules  occasionally old versions are included. That explains the 2 MB size of them.


PLUGINS:

Download Modules with Demos
All modules and their demos and occasionally old versions are included. That explains the 55 MB size of them.



PLUGINS:

Download Plugins with Demos
All plugins and their demos and occasionally old versions are included. That explains the 29 MB size of them.



If the list is troubling you, I'm sorry, this was done in the best way i could categorize them. If a module/tool isn't there, sorry it's hard to constantly upload them, but it can be done so report it.
#114
What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.

For more information please visit the Official MAGS website.

Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers.

MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.

MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favorite" games, and not the most artistic. You may get help for the competition, as long as you end up doing something yourself. You should however be warned that it should prove hard to organize a big team within 30 days.

You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public. Modules and templates are allowed.

Please do not just enter the competition with a rushed entry (a game created in just some hours)

This means that you can make a game and rush it, but don't do it to just win by default.

-----------------------------------------------------------------------------------------
Topic: Sci-Fi

This month's guidelines were set by markbilly:

There isn't enough sci-fi around these days and I don't mean big spaceships and time machines. Classic sci-fi often revolves around one fictional discovery or advancement in science and tries to envisage how this would affect society.

For this month's MAGS, base your game around a discovery/technology/idea that changes the course of the human race. Obviously this can be approached in a very plot centric fashion but don't forget, a vastly (or even subtly) changed world could also enforce some very different game play rules.


Thread Rules:

1)  Comments are allowed at all times. Anyone can comment, critic and express his opinion about an entry, the MAGS, and the host's mother, without being obliged to hide it! As long as the critic isn't like "You suck", something more elaborate could be more useful because after all this is a test for all developers to see if they can really make a game within a month, therefore feedback is crucial. [/i]

2)  Participators are allowed to patch their games even while the voting but I should be informed via pm or here, and only IF the game has a serious bug that makes it crash. Due to the inability of keeping track of versions of the games, I've settled to this.

3) It would be wiser to add the game to the AGS database, so you can easily do changes to the game, while the voting is going on, without having to inform me at all.

So you can patch your game, if it crashes or if it can't be completed.

Have fun this month too!!
All games till the END OF JULY.2nd of August

Winner: tzachs




CHANGES
From the first of May, some changes will occur on the MAGS competition, hopefully for the best of developers and for the attraction of outsiders to this community.



MAGS A (January, March, May, July, September, November)

It starts on 1st and ends on 30/31st.

The winner sets up the theme of the next MAGS A
Voting and playing lasts whilst MAGS B is going on. (2 weeks each)

MAGS B (February, April, June, August, October, December)

It starts on 1st and ends on 28/29/30/31st.
The winner sets the theme of the next MAGS B.

Voting and playing lasts whilst MAGS A is going on. (2 weeks each)



The winner of this month if not deadly obvious from this post, will set the rules of September. MAGS A and MAGS B are just a way to clarify and indicate condition of the competitions.

To sum up, there will be constantly a 30 days game making month, and a 30 days voting and playing month for that, whilst on the second process another game making month of 30 days will overlap.

Summing up: Every month one new game making month round, one game voting month round.
#115
It's one thing to form an opinion about something, and another thing to be able to accept it. Even if the opinion is like "F%^ you asshole", the response should never be of equal level, unless we can't take it.

Why when someone forms an opinion of something we worked on/made we get so jumpy? Even if we say his wrong?

Example:
You make a red headed female sprite. If one would say he hates you drawing blonde hair female sprites, why would you bother reacting if he was wrong in the first place?

I myself have posted many times on the critic lounge and initially a great number of them proved to have turned out pretty wrong for me. I expected something like "Great art",or "It looks great don't change a thing". Only when I decided to actually post something and via others advice to improve it, I realized what a great thing this is.

Not just referring to the critics lounge, but why do sometimes people expect only to be praised? Where's the good in that? When did always winning made a man improve?
Why do we connect effort to result?

Some people can sprite without much effort, does that  mean they're not good? Why do we never protest when our work is overrated?

[/rant]

Sorry for the rant.
#116
I'm trying to find a way to properly extract all sprites (tiles don't really bother me), from an SNES game. Something simple would be great. I know there are programs that can do that, but I'm really not aware of them. If anyone can point me out on where to look, or download it'd be great.

The file format of an SNES rom is *.smc (usually)
#117
General Discussion / Exams & Internet
Sun 13/06/2010 03:32:55
Well, this is stupid/wrong/idiotic/nobody cares,but I'm posting this.

By Monday my internet connection goes down due to maintenance, and I'll have to either wait as long as they do shit or find another provider. My university has internet, but I can barely take the time required and probably it will be closed due to the exams starting from Monday. No internet cafe is around my neighborhood,and I'm not the guy that likes to hang around into those.

I had no idea where to post this and not end up spam or stupid, but in the same time be noticeable. That means certain things:
-I may not be able to close down or continue the competitions I'm in or host.


This is more of a notice. I'd appreciate if this wasn't locked or so.
Thanks,
James Spanos.
#118
What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.

For more information please visit the Official MAGS website.

Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers.

MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.

MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favorite" games, and not the most artistic. You may get help for the competition, as long as you end up doing something yourself. You should however be warned that it should prove hard to organize a big team within 30 days.

You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public. Modules and templates are allowed.

Please do not just enter the competition with a rushed entry (a game created in just some hours)

This means that you can make a game and rush it, but don't do it to just win by default.



Voting:

PLAY THE GAMES! (The hyperlinks lead to the game file, not the voting page)

Tale by Calin Leafshade
Kitten Adventures by Tijne

Winner: Calin Leafshade

Voting ends on 16th of July (till the 15th you can vote!)


This MAGS has currently ended. If you want to make a game in 30 days, by a certain ruleset, your chance lies on the JULY MAGS



Topic: No Inventory Allowed
This month's guidelines were set by Ben304 and Calin Leafshade:

So no inventory system is allowed within the game.

Thread Rules:

1)  Comments are allowed at all times. Anyone can comment, critic and express his opinion about an entry, the MAGS, and the host's mother, without being obliged to hide it! As long as the critic isn't like "You suck", something more elaborate could be more useful because after all this is a test for all developers to see if they can really make a game within a month, therefore feedback is crucial. [/i]

2)  Participators are allowed to patch their games even while the voting but I should be informed via pm or here, and only IF the game has a serious bug that makes it crash. Due to the inability of keeping track of versions of the games, I've settled to this.

3) It would be wiser to add the game to the AGS database, so you can easily do changes to the game, while the voting is going on, without having to inform me at all.

So you can patch your game, if it crashes or if it can't be completed.

Have fun this month too!!
All games till the END OF JUNE.(Unless Extension is Given)



CHANGES
From the first of May, some changes will occur on the MAGS competition, hopefully for the best of developers and for the attraction of outsiders to this community.



MAGS A (January, March,May, July, September, November)

It starts on 1st and ends on 30/31st.

The winner sets up the theme of the next MAGS A
Voting and playing lasts whilst MAGS B is going on. (2 weeks each)

MAGS B (February, April, June, August, October, December)

It starts on 1st and ends on 28/29/30/31st.
The winner sets the theme of the next MAGS B.

Voting and playing lasts whilst MAGS A is going on. (2 weeks each)



The winner of this month if not deadly obvious from this post, will set the rules of August. MAGS A and MAGS B are just a way to clarify and indicate condition of the competitions.

To sum up, there will be constantly a 30 days game making month, and a 30 days voting and playing month for that, whilst on the second process another game making month of 30 days will overlap.

Summing up: Every month one new game making month round, one game voting month round.
#119
Theme: HURT

You have to write a story where someone/something is/will be/is about/has been hurt emotionally/psychologically/physically.

Rules:
-Random elements are allowed!
-No word limit!
-Horror/Comedy/Romance and Everything is allowed.

Started at 30th of May 2010.
Ends on 15th of June.
#120



Prologue:
It appears that after exactly 2.5 years, the team I've managed to gather to help out on this really made it. I hope this really gratifies all your wait on this project. It has been a really long way till here, and I think the final project might give you some joy. From the whole team, Have some great fun!!! Cheesy Cheesy Cheesy

Info:
Game is a remake of the original text-based game by Infocom released in 1984, however this is a point-and-click version.



Story:
Arthur Dent, wakes up with a terrible hungover from the late last night party at the pub, but his day isn't going to get any better.


Visit the Site

I promise voice speech pack will be added asap.
If you find bugs, please, report them in pm. If you need a walkthrough, Leon has it up already  :D

Download


PS: Ghost you owe me an eternity of pan-galactic gargle blasters.

The Game's Music Soundtrack is now Available for Download

EDIT: An interview at HardyDevs Warning Bloody Stupid!!
EDIT2: Retro-remakes NEWS mention
EDIT3: A Review from CaptainD
EDIT4: GNOME'S LAIR REVIEW
EDIT5: Adventure Gamer's Review
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