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Topics - Dualnames

#181
This is probably a stupid thread, but I've been thinking about piracy and how it affects AGS games.

So I came up with SecureFile. It's a way to protect AGS games (commercial apparently), and I can implement it really easy. The whole point was to make a protection that wouldn't bother the users but still be unbreakable. So what is this all about?

CAN YOU BREAK IT? CAN YOU PLAY THE GAME WITHOUT KNOWING THE SERIAL? OR CAN YOU MAKE A PIRATED VERSION OF THE GAME THAT YOU CAN DISTRIBUTE?

I'm not planning on handing the code of the EXE , it's out of the question.

New version (1.3)

Attempt HERE

Now its unbreakable via Hex editor.


Comments, suggestions and anything related is welcome.

Can't touch this!!
#182
Well, I'm sure some of you are aware of my project

Certain Videos can be found here.
http://www.youtube.com/DnGames

I'm really wondering on some of you guys opinions...on how to give a game the feel of the books? Copying the lines verbatum (doing some changes) was an attempt to do that but does it really work?

Don't know if that overall fits here.



#183
Well, I like that you can have up to 8 cursors click on a hotspot and have a separate interaction trigger for each of them..

Hotspot1_Interact
Hotspot1_Look

ecc

Why can't we have more than 3 for inventory items?

Just Look Interact Talk (and other click and use inventory on inventory).
#184
What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.

For more information please visit the Official MAGS website.

Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).

MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.

MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but should try not get anyone else to do any part of the game for you.

You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public.

Please do not just enter the competition with a rushed entry (a game created in just some hours or a few days)!

-----------------------------------------------------------------------------------------

Topic: Competition

This month's guidelines were set by last month's winner Tijne:


-The game must be set or involved in a type of competition.  It can be something like a foot-race, beauty contest, or even a sport--  The type of competition may be completely fictitious so long as it has at least one clear winner and loser.

-The player must have a clear definite reason for wanting one particular person to win [or another to lose], like a huge bet on a sports team or a parent who wants his child to win so badly he'll do anything.  The player may be a participant in the competition, but he still needs a reason to win (or to lose).

-The competition should begin soon after the game, or be already started when the game commences.  The game should not end until after the competition's winner/losers have been declared.

-The competition should have a third party who does not care who wins / loses; like an unbiased referee or announcer.

-During some part of the game, something must either happen (or almost happen) that would violate the rules of the game.  You could be the one breaking the rules, or you could be trying to stop/counter someone else who is about to cheat.


-----------------------------------------------------------------------------------------

Entries:

Billy Boy by Gudforby

Wheel of Torture by Tijne

Voting Finished: Winner Announced:

Billy Boy's Important Wine Lottery by Gudforby

A really close victory to just by one vote.
But a victory is a victory.
Congratulations to winner and runner-up.

Gudforby you've been sent a PM and you have the honour to choose the rules for August's competition!!
#185
Just a question mostly..but anyways.

I have this code:

It's a custom function I use to display messages with the narrator character
.
Code: ags

function NarratorSay(string msg) {
SetSpeechStyle(eSierra);
//various variables being set//
gHotspot.Transparency=100;
cNa.Say(msg);
SetSpeechStyle(eLucasArts);
}



If I comment it, the GUI gets invisible (no wonder).
Code: ags

function NarratorSay(string msg) {
SetSpeechStyle(eSierra);
//various variables being set//
gHotspot.Transparency=100;
//cNa.Say(msg);
SetSpeechStyle(eLucasArts);
}


Thing is I tried using Wait(1);, but nothing. Any ideas?
#186
This isn't a mags competition, just a thread/topic to discuss about how you find MAGS and what you feel like changing.

I think the deadlines are really wisely chosen, despite that 25 days are really hard to make a game.
However I find that February due to its 28 days (29 once every four years) should be a Special MAGS month, thus the winner of January would pick the theme for May, and I'd have a topic every year so people can post ideas on what should be the topic of that special mags.

Just some thoughts. What do you think requires a change?
#187
What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.

For more information please visit the Official MAGS website.

Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).

MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.

MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but should try not get anyone else to do any part of the game for you.

You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public.

Please do not just enter the competition with a rushed entry (a game created in just some hours or a few days)!

-----------------------------------------------------------------------------------------

Topic: Sellout

This month's guidelines were set by last month's winner OneDollar:

Advertising is big business - after all how will your customers know to buy your stuff without someone telling them to? Fortunately you've hit on the perfect idea - if you make a game about your product people will buy the game, learn about the product then buy that!

Your task is as follows...
First come up with a product or line of products to advertise. Be as creative as you want, parodies of existing items are allowed but please don't advertise something real!

Now create a game with the purpose of advertising your item(s). You may want to use one or more of the following ideas...

1) Make a game where the main character has to interact with the item. It could be an inventory object that has to be used, something that the main character is trying to get or even a character in the game.

2) Create a mascot for your product and create a game based around them (think the Burger King games for the Xbox 360). The mascot doesn't have to do anything directly with the product, but it must be made obvious what the product is and that they are linked to it.

3) Set your game in a setting where you can casually slip your item into the background at every opportunity (think the Chupa Chups lollipops in the backgrounds of the 'Sweet Zone' levels of Zool).

4) Come up with a rival product and show how much better your product is or how much worse their product is.

-----------------------------------------------------------------------------------------

All games need to be in by June 25th.

Please post a download link of your game entry to this thread, best with a screenshot. Thanks and good luck.

FAQ:
Where is Klaus? What the hell are you doing Dual?

Well, Klaus after hosting the MAGS for the last 5 years without failing to do so, has decided to pass the flame. I'm glad to say I'll be the host from now on. Hopefully Klaus will even join with a game.. :D

So what's new?

Apart from the host nothing. I'm going to make a topic so you can suggest stuff.


Anyway..

The winner and the man to choose the theme

Tijne with his entry Proposal..

Congrats to you and jerakeen.
I've sent you a PM Tijne so you have two days to pick a competition theme and tell me about it..
#188
To celebrate Towel Day, and to apologize to LUniqueDan for that April's fool joke, the inspiration to create this game was given.

Asking the comments and thoughts and bug finding skills as well of Ben304, Ghost and Bicilotti, we decided to release it.

Hiring and giving the shortest deadline we could to Arjanpelle to write the music, the soundtrack was added.

Without further bubbling about anything, we present you:


Towel Day:

FOREWORD

Well, hello, and thanks for taking your time on reading this. What do you need to know about this game?
1) Always play it with your towel on your side.
2) Go make yourself a nice cup of Tea.
3) Don't expect more than one hour of gameplay. It's a really short game.


STORY
Four figures run on a corridor, they see a small blink of a light and head towards it..
The game takes the last four chapters of the book and makes a game out of them.

SCREENSHOTS




TEAM
Art, Music, Programming, Story/Dialogs - James Spanos (Dualnames):
Music - Arjanpelle
Some testing - Bicilotti, Ghost, Ben304

Thanks to: ProgzMax and IndieBoy(for some background art tips)
Dedicated To: Towel Day, HHGTG fans, LUniqueDan (if it wasn't for him, I wouldn't have thought of making this).

DOWNLOAD

Download



You can see a review of the game by JD (as known as Find Therma) here:

http://jd-adventuregamereviews.blogspot.com/2010/01/hitchhikers-guide-to-galaxy-towel-day.html
#189
I'm not 100% this is to fit here.

Well, I have a text parser in my game using the IndexOf function (or String.Contains in older AGS versions) to see if player has typed certain words.

I have this four dialog options:

1.Ford what about my home.
2.Ford what about my house.
3.Hand towel to ford.
4.Ask Ford to replace you.

That are triggered when you type something similar to that.
And that's fine with me. Yet however the parser I've scripted doesn't feel like it flows as wanted when player type other stuff. This is the point of the book where the Earth isn't yet destroyed.

1.I would like some advice on how to script a way like Chatroom by JB works (even if you type non-sense stuff system responds very well)


#190
Advanced Technical Forum / Translation Update
Mon 27/04/2009 10:54:30
I've taken back a translation file, but in the meanwhile I've been working on my game (adding and removing stuff). So I got the translation back, opened AGS, updated it, and opened it. Everything is fine as it is, but how would the translator know what lines were added/changed? They're added at the end of the file?
#191
Wondering if I have this code:

if (eOS==eOSWindows) {
function1(int variable);
}

And I'm emulating windows via linux, will the code be run, or will AGS be tricked?

And another thing, I'm using CharacterControl Plugin, but the game gets an error without starting when attempting to run it using D3D, that's normal with all the plugins?
#192
The last time I "won" we had the Hitchhiker's Build your own Entry theme. This time I'm going for something weirder..and more random.

THE...
BUILD...
YOUR OWN...
ADVENTURE...




Yep, it's tough. You need many pages to make a good one. But do you?
Just use the hide to hide stuff.

Example:
You see a pile of poo
To wait go to A
To eat it go to B
A
Spoiler
You die. close the book
[close]
B
Spoiler
Yuck!! Go to C
[close]

Rules:
-Unlimited Size.
-Any theme is fine.
#193
General Discussion / Post your favorite post
Sun 12/04/2009 02:47:32
Or funny. A reply of you you enjoy. Well, it's late, and it's about time I bother the moderators once again. Making them say "Dualnames alarm" or something.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29582.msg377476#msg377476

That's a wrong mispost, that's totally hilarious.

There's another reply to one of my posts from Nikolas that's actually the best reply ever. "We get better at every game you make" or something.
(Must be terribly late in the morning here)



#194
Does using a plugin on your game (for example Ags snowrain), mean that the game won't be playable fro other OS apart from windows, or that the features won't be available for other OS, sorry for this sort of beginners question, just wanting to know..
#195
Critics' Lounge / Critic on a whole soundtrack
Fri 03/04/2009 14:02:05
With the last changes in the H2G2 crew, especially on the music compartment, I'm wondering how the soundtrack composed (most of) sounded..so here's a link to a rar file, containing the whole soundtrack. For reasons I'm sure you all are aware of, please don't use it without permission.

http://ledzepforever.googlepages.com/hhgtgoriginlsoundtrack.rar

#196
                     
Prologue:
It appears that after exactly one year, the team I've managed to gather to help out on this really made it. I hope this really gratifies all your wait on this project. It has been a really long way till here, and I think the final project might give you some joy. From the whole team, Have some great fun!!! :D :D :D

Info:
Game is a remake of the original text-based game by Infocom released in 1985, however this is a point-and-click version.



Story:
Arthur Dent, wakes up with a terrible hungover from the late last night party at the pub, but his day isn't going to get any better.



Team:
-Dualnames: Programming, Lead Designer, Art
-Kevin Haddley: Dialogs/Story
-DrewCCU: Music
-Leon: Beta-Testing/Dutch Translation
-Ghost, Jon: Beta-testing
-SSH,Ali,Abstauber,Monkey_06_06: Modules

I promise voice speech pack will be added asap.

Download
24 MB




PS: Ghost you owe me an eternity of pan-galactic gargle blasters.
#197
I'm thinking of using Google AdSense using my paypal account, thing is what do I have to do? Apart from creating an account. What should I be aware of?
#198
I'm having types of save games handled by my game for certain occasions, that I don't want them to appear in the savegame list.

One of them is:
Name:
"System-RestartPoint"
Slot:
52

I use function FillSaveListDir, to fill a list with savegames. How to exclude for example System restart point from appearing? I'm using AGS 3.1.2. If I forgot something really important, I apologize.
#199
Well, bleeps, I always though I had this covered. But it appears I was dead wrong. Come to think of it, I'm surprised I actually would allow the appearance of the GUIDE as it is now for the final game.


Originally on the TV-Series the GUIDE appeared to have entries of such form:

http://www.youtube.com/watch?v=iLd7xXuw_r0&feature=related

However, ok, it's really obvious I couldn't animate like this.
A list of entries of the game appear here:
Spoiler

Now, what I really wish for, to first decide where should anything go.

-Yellow represents the place of two buttons (Show list/type entry and Close guide) *
-Light blue(cyan) represents the scroll entries buttons. (This would scroll the list of entries, not the entries themselves, I don't think Hypertext module supports that somehow)
-Blue represents the space in which the entry text will be placed.
-Darkish red represents the space where an image like the one similar to the inventory screen or a sort animation of some sort similar to the one happening here at the first 10 seconds(real to outline)
-Green represents the rest of the screen (the GUIDE GUI won't be taking the whole screen).


Questions:
-How should all this be arranged?
-Should the GUIDE take over the whole screen or just a section of it(right in the middle)
-Suggestions overall.


*Show list/Type entry button means that it would show the list of entries for normal mode and would make you type entries for hard mode.
#200
Well, I have a function for when the Narrator speaks. Which I use like this:

blip(string say)

ex:
blip("Hello");

However, when started to number the voice files, all the lines said with blip function weren't in.
blip contains a say function and doesn't use overlays to display speech. Is it possible at least to do this:

blip("&14 Hello");
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