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Topics - Dualnames

#221
Well, I was never gonna post a game asking for critic but what the hell, never say never.

To moderators:
If this isn't supposed to be here, rather delete the thread than move it

To the rest:
The link below is a part of what is already in production. if you don;t want to see something from the game rather not bother downloading. You can and I'm willing to accept any critism about anything. Not all sound effects are added and after a certain point the game is incomplete. You 'll notice it since no music will be sounded.

The link:
Not available
#222
General Discussion / help with audio software
Tue 17/06/2008 15:05:43
I need a program to set all my ogg and wav files (around 350) to the same audio volume.. Anybody know a good freeware program to do it?
#223
Welcome to the AGS Character Clone module.

AGSVersion: 3.0.2
Works with 3.0 and 3.01

Version:
1.0 First Public Release.

Download
AGS 2.72 Compatible:Here
Demo:Here
Module:Here

a)What does this module do?
-Clones character using a prototype. So it creates in-game instances of characters.
-Animates them, have them immitate prototype, make them walk, and place them

b)What do I need it for?
-If you want to create many characters in a room but don;t want to use them for anything else and AGS is bugging you to create each character then this module is for you.
-If you want a character to immitate a prototype's movements there's no better way to do it.

Caveats
Well, it uses GUI buttons as clones. Rawdraw and drawing surface couldn't do the trick, overlays did but can't be interactable and 10 per screen are so few. So only buttons can do it.

And thus there's the baseline GUI thing..

Also if you have a flipped screen the module shows the frames un-flipped this is AGS I think and not the modules problem.

Advantages
It's not slow at all. Animate function works regardless of prototype and you can have different delays. Check demo.
#224
Wel, I want a character to appear on top of everything. Objects and characters. So I don;t have to set each objects baseline to each room...
So what should be done in order to achieve it?
#225
I usually trace bugs easily since i debug too damn good.
But this one bugs me from sleeping
I'll post a part of the code that bugs it and the result

function repeatedly_execute() {
if (gInventory.Visible==true) {
PauseGame();
}
else {
UnPauseGame();
}

//The above line works perfectly. however.
//This kind of line(type of which exists in every room almost )bugs it.

int counter;//it's a variable for time-event things
function Room_Rep_Exec() {
if (counter!=240) {
counter++;
}
if (counter==240) {
//run event(usually a event that contains blocking functions(cEgo.Say, object[0].animate, etc)
}
}

Result: If counter is below 240 and gui is open the counter keeps increasing
if counter is 240 and gui is open if the event has one blocking function game freezes.

So any solutions?
I was thinking of adding is game paused before each counter to prevent it from increasing while inventory gui is open.
#226
Well, ok I searched a bit and found nothing about it. So if you have a MAC how can you play AGS games? I don;t have a MAC it's just that a friend of mine is wondering and i'd really like a helpful answer about it.
#227
Okay, me and yukonhorror are working on Hitchhiker's Guide to the Galaxy, I need to know how to avoid that the cease the project and if that chance is possible as well. I was thinking of e-mailing them, but .. well.. what are your ideas about using copyrighted stuff.


I started thinking various stuff with all the locomotion around the world wide web about BBC ceasing projects..
#228
Critics' Lounge / Critic on a back(updated...)
Mon 14/04/2008 11:09:53
it's been a while since i posted here but ok, so here it is:
(I've pixelated and added effects)


how does it look?
What needs to be fixed?

UPDATE:
Well, ok you all made some points. Which hopefully turn my picture to this:


This link could be useful for those that want to edit it:
http://i133.photobucket.com/albums/q53/JustLedZep/Copyof2.png
#229
Ok read my ol favorite about the olympic games..

http://en.wikipedia.org/wiki/John_Titor

If you get to search google more you'll find a number of events he said that will happen one of them is that the last olympic games are those of Athens. What if those Olympic games don;t happen..what will you say..?


(This is a very stupid post mind you.)
#230
Well, you might have seen I'm working on the game, or not. It doesn;t matter anyway. I hope this fits here though.
Anyway, I'll put AGS as an entry at the Guide, but I just don;t know what to write.
I was thinking of AGS:Mostly Harmless.

Tell me your ideas. They can be as long as you want.

Chris don;t post here. 8)
#231
Ok, this is on-topic mind you, so I was wondering did anyone just notice that the current moderators haven't logged in for two months less? Ashen has disappeared for the face of the earth. And I'm wondering is there any moderator at all for this important part of our forums? I could do their job temporarily if needed, but the point is that is anyone doing it?
#232
Lone Case 3: Showdown.
--------------------------------


STORY
The last part of the Lone Case trilogy brings the story, five hundred years after the incidents on Lone Case 2: Scars. Dave Dell was put in cryo â€" genesis all this time and a young female doctor by the name of Elizabeth Scobie sets him free. But Dave will have to pull himself together, for many secrets are about to be revealed in front of his eyes. And the civilized and futuristic society of Palm Springs will never be the same…



FEATURES:
-Two loveable characters
-Speech(At last)
-Quality Music
-CMI like interface
-Akumayos Particle Engine
-Extra Bonus Content(available after completion of game)
-Easter Eggs(Including Ben Jordan, Grim Fandango, King's Quest, Monkey Island)
-Video Cut scenes.


CREW:
Dualnames - Programmer, Artist
Stevetheblack - Story/Beta Tester
Natasha Miren - Theme Song
skuttleman - Music
Vertigoaddict - Dave Dell, Leader
Natasha Miren - Dr Scobie
Cameron - Manuel Calavera
alarconte - Receptionist
Jeremy Kline - Janitor
PierreHOPQUIN - John Faust, Cop
Visy-Ben Jordan
FSi - Beta Tester
Jon - Beta Tester
Crazy - Beta Tester

Download :

HERE
#233
Okay, whilst creating Hitchhiker's Guide to the Galaxy, I was wondering which one is your favorite line from the book...

I would always go for Arthur's "I could never get the hang of Thursdays" or the other about gargle blasters: "The effect when you drink one is having your brain smashed by a slice of a lemon wrapped around a brick."
#234
Ok, I'm working on a space styled game(HHGTG). And I spent the whole day trying to make an awesome scroll effect(see your default screensaver with those stars passing through the screen) and I was wondering is this possible in AGS and what will the code be? I tried using Akumayo's Particle Engine but I couldn;t reach the similar effect or close to it.
#235
DN Games Presents:

Last Time Updated:27/4/10

STORY:
Arthur Dent, a typical human, wakes up on an ordinary day, just to find himself trying to stop the local state from demolishing his house for the construction by-pass. His friend Ford, however comes and informs that the world is about to end in 12 minutes, for the construction of an intergalactic expressway.



SCREENSHOTS:
-Animations:


-Backgrounds-
27/04/2010<()>





Digital Music Version:
A video with a 'sample' from a famous scene from book, where you can see where are we heading with the sound design and the music feel.Watch it here


Speech Version:
A list of samples from all the actors that have sent a line comes as follows:


LIST

  • Narrator by Calin Leafshade
  • Ford Prefect by Mr.Flibble
  • Arthur Dent by DC
  • Eddie by Babar
  • Trillian by Vertiggoaddict
  • Zaphod Beeblebrox by RenegadeImplementor Listen!
  • Engineer Robot by Calin Leafshade Listen!
  • Prosser by Cryxo Listen!
  • Marvin by ShadeJackRabbit Listen!
  • Vogon Guard by  Listen!
*



*Actors that don't have Listen! by their name, are currently working on the lines, and due to a webhost provider I used that crashed, I lost the sample files.




DEVELOPMENT PROGRESS:
27/4/10<()>
Story: 100%
Puzzles: 100%
Art: 100%
Music: 0%
Scripting: 90%
Speech: 30%
Total: 81%




ESTIMATED DAY OF RELEASE:
17/12/08<()>
I don't think we'll much the initial release. Pretty much sorry for that.




CREW/TEAM:
Dualnames: Art/Animation/Music/Scripting
Yukonhorror: Puzzles/Story/Dialogs
ptpt88: Music
Ben304: Sketching Some Cutscenes
Leon: Beta Tester (Bug Killer Species)
Jon: Beta Tester
Ghost: Beta Tester

ARCHIVE/NEWS:
I'm trying to finalize stuff, and it's glad for you, that I've become more picky..




MATERIAL:



Articles/Reviews:
31/1/09<()>
Well we made a 'making of' for the gnome's lair..so go here and see it:
6/5/09<()>
Well, I conducted an interview for the game on Captain's D gaming blog here and see it.
15/3/2010<()>
It was one of the most exciting parts of this whole making process. Mr Igor Hardy (also known as Ascovel), the man behind the Hardy Developers blog, is the one responsible for the insight view you'll get on the mechanisms of this game. So have a looky here
30/3/2010<()>
A reference to the whole game and especially the article I mentioned above at Adventure Game Developers.com
Have a look Here
13/4/2010<()>
A Russian Site has referenced and said some cool words on its small review.
Have a look Here  Use Babel Fish to translate for you.


GAME IS UP HERE
Download
#236
Well,ok please remember to put [hode] [/hode].I'll answer myself in here as well...Lucky you.
#237
Completed Game Announcements / LC4 - EPITAPH
Mon 18/02/2008 01:58:21



Foreword:
Despite LC3 being in production, I worked on this for a week. And I'm quite pleased. IF you want to wait for LC3 so that you don;t see any spoilers you're free and actually urged to do so.

LC4 is an isometric non-adventure game. There's an in-game tutorial, which explains it all. I've playing a lot of 6 days a sacrifice while it's production so you might see some clues from it.

I really hope you enjoy it.



NOTICE:
-----------
Contains somehow violent scenes and a lot of blood and gore.




Download:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=997
#238
I'm working on Hitchhickers Guide To The Galaxy and I wrote a song. I really enjoy it.. the question is do you? What should I change?

http://ledzepforever.googlepages.com/hhgg.ogg
#239
I was disappointed that they were going to Serbia, Bulgary and not Greece , but I guess I'm gonna hear Strutter live!!!

http://www.kissontour.com/index.php?module=news&news_item_id=12
#240
SRK presents :
LC 4 : Epitaph

Details:
Okay, I have a habit about making games in the same time that others are in production. This one however was intended to be a mini-game for LC3 but it ended up a game itself.

The game isn't an adventure. Sorry about that.
Also this one is more mature than the rest and more blood comes on board.
The game is a 3rd person strategy - rpg.
I'm gonna add skill tree.

I'd like you guys to tell me what you'd like to see in a game like this.

Screenshots:





Development Progress:
Story: 100%
Scripting: 100%
Graphics: 100%
Sound/Music: 100%

Expected completion date: Ready

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