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Topics - Dualnames

#41

Introduction:

Until I Have You, is a story driven, fast paced, retro aesthetic platformer. Sporting a weird interface, it's a game based on player skill, the better you are at it, the more impressive you can be. While you'll end up dying an awful lot, I hope you do march on, and beat this. It may be weird at first, but I find it challenging rather than annoying. This is only a taste of more to come.





Team:
- James Spanos (Dualnames): Coding, Design, Music
- Andrea Ferrara (AprilSkies): Artwork, Animation, Design
- Dave Seaman (CaptainD): Sound Effects
- aikex222, Jim Reed, Mandle, selmiak, Ghost: Beta Testing



Features:
- Cyberpunk Theme
- 8-bit Sound Effects
- Chiptunish Music
- Supposedly Innovative Controls
- 8 Levels To Beat
- Boss Fights
- Cinematic Scenes
- Slow Motion
- Parallax





DOWNLOAD by CLICKING HERE






Most likely to see a lot :P

Epilogue:

Alright, while I refrained from using the lighting engine on this, even though I started production of the lighting engine on November 29th, this was created entirely from 9th of December till 1st of January. Originally craving an idea to create a videogame that features Boss fights for the past 2 months, and finally doing so feels incredibly nice. Grim told me when I released Go North, a joke game, in a disappointing manner, that he was actually expecting that it was a game, I actually put effort into. Game design has been something I gave up to about a year ago, and slowly getting to write more stuff about videogames, I forced myself into game design as well. And this is what I've come up with, and while I'm seriously thinking of taking this places, perhaps AGS isn't even the proper engine for this, I do hope you enjoy this small portion of a game, which works more like a demo/prototype.
#42
Well, the theme is rather simple. Make a song that would fit in a noir situation. You wanna go Blade Runner, neo-noir? Go. Anything that would work in the entire noir genre. ANYTHING.
Deadline is 16th of December but may extend.

Winner - LE WOLTAIRE
#43
You know, I've spent the past one hour, thinking, endlessly, how should this topic begin. But I have not found a single piece of text, worthy to accompany the poetry and the depth of this game. You are probably either stopped reading by now, or you're thinking "is this for real", and trust me when I say, this is the REALEST game ever to grace the presence of space in your computerized machine.

THIS IS MANKIND'S WAY TO EVOLUTION

For years scientists search for intellectuality and breathtakingness over masterpieces of art, this videogame, is but only the epitomy of a masterpiece of LIFE.



Features:
- 320x200 re-solutions to your life problems
- Professional voice acting to sooth you from the hardships of life
- Text-adventure more like venture into the text of your impending doom.
- Designed by a duo that can be categorized as the Daft Punk of poetry, or the Simon And Garfunkel of philosophy.
- Created within your lifespan (consider yourself lucky to embrace its glory)


DOWNLOAD  IT TO UR HEART
MIRROR IS ZIP works with LINUX!
#44
General Discussion / Ahem
Sun 16/11/2014 17:00:59
Here's something I've been working on and off this past month. It's made in UNITY.

WINDOWS EXE RAR
WEB AP

It's not finished yet, and certain elements are missing. Is this anywhere near interesting, should i work on this?
#45
No, you're a potato
This is the sequel to probably the most wonderful game in existence. GO NORTH was a spiritual perfection. Taking this recipe, I present to you its sequel, which was definitely never going to be GO SOUTH from the beginning. That would be too obvious.



R U RDY FOR THE GRAPHIX?!


DOWNLOAD



TEAM:

  • Dualnames: Music, Artwork, Coding, Design, 2000000000000000000000000000GB RAIN
  • Qptain Nemo: Awful Crap Voice Acting
  • JimReed: The actual joke



This game has been created within an hour to continue an IRC inside joke between GO NORTH, me, nemo, peder, galen, carina, pablo, roger, tim schwaefer and JimReed.
#46
Completed Game Announcements / GO NORTH
Tue 11/11/2014 02:18:17
You know, sometimes, hope is needed in humanity to brace the terrible and the enchanted. To engulf our hearts with embers of the night, as we flow like lava under the moonlit skydome. Are we not men? In our minds, we are. Are we not soldiers? In our minds we are. And bewildered you stand if only to enjoy each other's mindsets. But without further ado, the perception of the single, greatest, mind-changing game is here.


Poetic, frivolous, forever fallen into the hands of few

The question is: Where Do you Go?

DOWNLOAD
DOWNLOAD EXTRA JAVASCRIPT PORT BY D LEGEND, PEDER JOHNSEN



TEAM:

  • Dualnames: Music, Artwork, Coding, Design, 20GB RAIN
  • Peder Johnsen: Port, Design, Mumble
  • Qptain Nemo: Professional Voice Acting, ASMR
  • JimReed: Went North



This game has been created within an hour to continue an IRC inside joke between me, nemo, peder, galen, carina, pablo, roger, tim schwaefer and JimReed.

SEQUEL HERE
#47
Adventure Related Talk & Chat / AGS Muse
Wed 24/09/2014 03:42:25
Not the band. Not an AGS Band that covers Muse, nothing related to the Muse.

This may be on the silly side, but I'm wondering and it's 6AM. So, indulge me if you will. Do you guys/gals/people/aliens have a person in or outside the AGS community that you run to first, when you're wanting the best feedback one or a collective of few can give you?

I usually go by bicilotti and qptain nemo. Bicilotti will usually share my feelings, and Nemo will just shoot my excitement down, help me realize what's wrong with my thought process or end result. So, what's yours? Who do you go for honest feedback?
#48
General Discussion / SQL Database
Wed 09/04/2014 14:34:21
Yeah, well, I know this isn't the right place in the entire internet, but I am having troubles looking up in google, so perhaps i can be pointed to the righter direction.
I've always hated bothering with Sql databases, so I am quite unprofficient with them.

Now, I've created a dataset hosted currently locally (thus a local database) which contains various data and tables, which I access perfectly via a C# windows application, which handles the local database the way I intended. Now, what I want is to transport said database to the web, and hand out the application to people, and they all could use the win app to connect to the same database, hosted in a server.

How do I do that?
#49
Anyhow, the irc live ceremony consisted of an irc bot and the ags executable. Both files have been left unaltered so random names for variables, explicit content, and offensive material may be contained within either the links following below.

The bot is written in C# and included with it are the source files of it. Please refrain from discussing what's already been discussed, we don't need any more drama.

http://duals.agser.me/Files/ircbot.rar
http://duals.agser.me/Files/IRC%20Source%20files.rar
#50
First, apologies for last's years absence, I was in the army. And the year before that we had some terrible issues that kind of rubbed me the wrong way, I meant to abandon this.

Prologue:
But then again, I was reminded that this is not my idea, I use a medium made by someone else to project a vision made by someone else. Namely, I use AGS and the Sockets plugin made by Chris Jones and Wyz to help create the result that is the AGS Live Ceremony. Wyz deserves credit for this, the man single handedly made this possible and I get undeserving claps. Also, this wouldn't be possible without bicilotti, even if he wants to be the most annoyingly modest person about this.

So TL:DR, the AGS Awards will be held on that small place that will all have missed.

Updates:
I've implemented stuff that nobody got to see two years ago, and I've also updated several. So here's a list of what's new:

1) Added buttons for turning music and sound on and off.
2) Added loading screen (practically the first AGS loading screen of all time that CJ didn't code)
3) Switched connect after you put the nickname to make sure you don't send too much data beforehand and instead just send them all at once, when you actually join.
4) Reduced the number of commands sent by each client when someone joins from 4 to 0, as a bot (I coded that bastard) now handles data and instead of everyone lagging on joins, now just the guy who joins experiences slowdowns.
5) Screen graphic, awards text and song, properly gets set when you join, without lagging everyone.
6) The ceremony now features Daft Punk and currently 4 new songs.
7) Laugh track
8) Lesbians (you know it)


How to IRC
Connect to irc://irc.agsarchives.com/#ags:
   

Download the AGS IRC Live Ceremony

*Warning THIS is a stable version*
#51
Code: AGS

function DatAGS(int image)
{
  int x,y;
  sprite= DynamicSprite.CreateFromExistingSprite(image);//this is declared on the top of the module
  DrawingSurface*dest = sprite.GetDrawingSurface();  
  dest.DrawImage(x, y, image, 0);//i don't mind x and y being 0,0 for now it works
  
 
  dest.DrawImage(x, y, image, 90);
  dest.DrawImage(x, y+10, image, 90);
  dest.DrawImage(x, y-10, image, 90);
   
  
  dest.Release();
  object[0].Graphic=sprite.Graphic;


GG WP EASY NOOBS AGS. Basically, AGS draws this with pink sprites. God knows why. I take a goddamn sam picture and it draws it with pink sprites.
AGS 3.2.11 March.
32 bit game.

I tried a different image but where it's supposed to be empty/transparent, instead it draws pink artifacts 1x1 pixel. The image is drawn well if i don't change the transparency. And it shows okay on an object, but no, when i do DrawImage it hates me.
#52
Modules, Plugins & Tools / MODULE: Noisefilter
Tue 14/01/2014 20:31:51
NOISE FILTER MODULE

Basically, if you ever wanted to have a wonderful noise filter present in games such as Dakota, Wretcher, McCarthy Chronicles, and every ags game that's worth something, you now, can.
Plus it's all created inside AGS, so no need for adding images, no sir. This is handled entirely with this petty engine.

Anyhoo, download link. Import the module, using one line, have fun.

http://duals.agser.me/Modules/Noisefilter.zip

Example:
Code: ags
function Noise(bool enabled, GUI*noise_ui, int speed);


enabled: set true or false to enable or disable the effect/UI
noise_ui: assign a ui to the noise effect. Set the ui to clickable=false and transparency close to 90, for better effect.
speed: Animation delay between the noise frames.

Code: ags
Noise(true, gNoise, 4); // Place this whenever, and it will enable the ui.




LICENSE:
Basically, credit me somewhere if you want and send me a copy of your game (if commercial)
#53
Hey guys, I was thinking this, and I might as well throw it here, I haven't done anything I'm just putting this out for discussion.

I was thinking of using a donate button or some sort of payment, the same way we did with the bake sale, and have people donate towards some cause. The highest donors, let's say a limited number like 30, would get the chance to be in the AGS awards via the ceremony game. You guys think this to be stupid? Or perhaps not interesting enough?
#54
Screenshots:
Story:
Dakota, is a horror game. Taking place in a motel, on Christmas Eve in 1962, Dakota, Minnesota, the game tells the story of an unsolved case, narrated by the only survivor of that night.

"One man dead by a 6 bullet revolver."                                                                             
"Any reasonable man, would have categorized this as a hit and run. I know I should have."
"But I found seven darn bullets on the body."                                                                       
"The shots were not apart, and everyone witnessed that they barely separated each other."

Features:

  • Simple left-click interact/walk - right click examine interface
  • Several GUIs to spicen up gameplay
  • J-RPG inspired artwork and visual style
  • Horror gameplay
  • A story told from three perspectives
  • Pretty particles including rain, noise and snow[/i]
Team:

Game Design, Artwork, Coding, Music & Sound Effects: Dualnames
Music & Sound Effects: qptain_nemo 
Testers: LostTrainDude, selmiak, qptain_nemo, bicilotti, Construed 


Behind the development:
The game originated behind an idea I had whilst watching Planet Terror. I found the character Dr. Dakota Block played by Marley Shelton to be wonderfully interesting, and thus wanted to perhaps do the same. Combining also Now You See Me's plot, it's a mix. The references on Rodriguez's movie are all over the place, and I hope appreciated. Concerning the development in general, I've modified several of the modules used here, and I'm also using a Walking Dead choices interface at some point in the game. The ending song played in the credits references my previous game, Retina as both ending songs authors were affiliated and influenced each other. Concerning the music, it's mostly done by me, though qptain_nemo being pressured time-wise by other choices provided one song, which I edited and split into two.


Thanks For playing, please let me know what you think.


TAKE ON DAKOTA BY THE CAT'S LADY AUTHOR
After my and James' recent talk about pros and cons of Dakota, Dualnames kindly let me have Dakota's build so I could play with  it, as an experiment of sorts, and I figured I'd turn it into a different- yet very Dual-like, game. It's short and creepy, and I tried to stick only to the assets that were already there (which wasn't entirely possible and I ended up rebuilding each room... but I tried;) )

The author of the game gave me the permission to post it on the forum, so here goes: DAKOTA REVISITED.

#55
Project:
DAKOTA - A horror adventure game, and apparently a MAGS entry.



Details:
Basically it features an unsolved case of the 60s told, from a weird point of view. And the game resembles a JRPG and feautures various interfaces.

Positions Available:
I need people to help me with beta-testing this. The game runs at 320x240, and probably takes less than half an hour to finish. I desire not much as bug reports as quality information on how to improve this to the better. The game currently misses music and sound but we're working on this.

Deadline:
I'm looking to have the game finished by the end of this year.

Comments:
Interested parties can reply to this thread or contact me via PM.
#56
Yeah, everyone keeps pming me. Darn it, I've finished my army career. Anyhow, now that I'm back, it's off high honor to promise a blog post a day for a little while. Starting today.

Anyhow, get your sh#$ together, I'm taking over again.

http://ags-ssh.blogspot.gr/

Famous reactions:

Jim Carrey

Taylor Swift

Wyz

Harrison Ford




And I know you're all thinking but it's kay. It's normal.
#57
General Discussion / Is this our Jess?
Wed 18/12/2013 14:41:51
http://9gag.com/gag/aRQBmrQ

I came across this, posted on 9gag, and I wonder if this is made by our JESS FINK, cause that would be great.
#59
If you paraphrase the name of a famous band to use as a title in a commercial project, for example Rihabba as in Rihanna, does that mean you're infringing copyrright/trademark/whatever you're illegally doing?
#60
This topic has been moved to Advanced Technical Forum. So Long and thanks for all the fish.

http://www.adventuregamestudio.co.uk/forums/index.php?topic=48601.0
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