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Topics - Dualnames

#61
General Discussion / Drama Queen 101
Sat 22/12/2012 03:30:58
Well, it's to be said, since we got here. I'm quite the attention whore, also I find it to be a chore to pm everyone I think might be affected and i hate posting on facebook for stuff like that.

On the 21st of January I'll be departing for obligatory military service, for 9 months. Eventually they'll let us out and I may be or may not be close to internet access. Regardless, to whoever it may concern I'm going to be more absent than usual. And then I'll most likely take up on opportunity for work abroad.

To everyone I've met these 6 years, sorry and it's been nice. Special mentions go to: Ponch, bicilotti, Ghost, qptain_nemo, Snake, m0ds. Probably forgetting someone. Anyhow. That's that.
#62
Definitely not everyone's cup of tea, or anyone's to be more precise, but here is a song I wrote, mostly influenced by Drone and Shoegaze, hope it gets that out. It has been made to give the impression of a Christmas Carol, as it is posted in a competition on some other forums that have been slowly turning into my internet home.

It may sound rather pretentious or appear as so, i hope it doesn't offend if so, it's rather unintentional. The video is consisted of work created for Troica, an old abandon project of mine. Also apologies for my vocals, they barely do their job, if anything.

[embed=425,349]http://www.youtube.com/watch?v=WsCbLkmt2nc[/embed]

Lyrics and download links are provided in the description.
#63
Advanced Technical Forum / Illegal Inception
Thu 05/07/2012 15:23:57
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x004038E8 ; program pointer is +379, ACI version 3.21.1115, gtags (1,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.

Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK
---------------------------


I run into this. This is always the same and it happens randomly when one loads the inventory, I am using direct 3d and AGS 3.2.1, there were some inventory items that had either no sprites (thus a bigbluecup appeared instead) or were 16bit sprites while the game is 32bit. Is there a way to find out the exact line that's causing the crash by those pointers?
#64
Site & Forum Reports / Database Error
Fri 29/06/2012 13:27:14
Right, so, since today, when I click on messages, read messages, I get a database error ("if you see this report this to an administrator) and only two messages on the list below. I haven't deleted my inbox for the past 5 years. Also I can't read those two messages as well.
#65

    RULES

    DO'S

    • Post on the appropriate topic for the appropriate module, plugin or tool. However don't necropost for no good reason.
    • Make sure the question is not answered anywhere on the topic. Most modules/plugins also contain demo games or some sort of documentation.

    DONT'S

    • Don't create different topics regarding the same module, plugin or tool, regardless of reason. Take advantage of the search function and post appropriately.
    • Don't ask for a missing download link of a fairly old resource. Instead either go to List of Modules (download links are also provided). If it's not to be found there, PM me.

    CREATING A NEW TOPIC

    • If you have your own module, plugin or tool that you want to place here to share with the community, feel free to do so. It is suggested that you format the topic title in the following way: <MODULE/PLUGIN/TOOL:> <name> <version> - <Optional short description>

                                       Example:  MODULE: Tween v1.5 RC 1 - A programming module

    • Always remember that this board is about modules, plugins and tools; don't ask for help about a technical problem concerning AGS. This is what the Beginners and Technical Support boards are about.

    • Don't request the creation of a module, plugin or tool here. Use the search function or browse the list of script modules, what you're looking for may already exist.

    PUBLISHING
    - Download should include at least the .scm module file & documentation if it's a module, and the .dll plugin file & documentation if it's a plugin.
    - A demo game is optional, though strongly encouraged.
    - Zip/Rar format is preferred
    - State which version of AGS it was written for
    - Finally, add your module to the list of script modules in the AGS Wiki. If it's a plugin, add it to list of plugins.


    DOCUMENTATION
    - Plain text (*.txt) or html file for maximum compatibility
    - Same name as module/plugin
    - Should contain the following:
      - Module/Plugin name
      - Module/Plugin version
      - Authors
      - Description of what module/plugin does and what it can be used for
      - Dependencies on other modules / plugins / AGS versions
      - List of all public functions and variables and how/where they are used
      - Revision history / Changelog with date
      - License: Free for non-commercial AND commercial use? Credit required or optional?
        We suggest the MIT license:
    Quote
    / Permission is hereby granted, free of charge, to any person obtaining a copy
    // of this software and associated documentation files (the "Software"), to
    // deal in the Software without restriction, including without limitation the
    // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
    // sell copies of the Software, and to permit persons to whom the Software is
    // furnished to do so, subject to the following conditions:
    //
    // The above copyright notice and this permission notice shall be included in
    // all copies or substantial portions of the Software.
    //
    // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
    // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
    // DEALINGS IN THE SOFTWARE.


    Useful Links

    #66
    Advanced Technical Forum / Say function glitch
    Mon 27/02/2012 17:02:20
    The .Say command, including the SayAt command appear to be glitched. I have not been able to find the source for the glitch, cause I'm not even doing anything. They seem to work just fine throughout the game, except when over two guis.

    Regardless of character or scrolling room, after certain number of Say functions on a row, they are displayed all over the place. I'm using LucasArts speech, and after some tests the character's positions don't change. Somehow though AGS mishandles the x and y position for these texts and well..that.

    Advise please. I can always use a SayAt with standard coordinates, but I don't want to.
    #67
    Code: ags
    
    ///WIRING  GUI////
    
    wiringbomb=GUIControl.GetAtScreenXY(mouse.x, mouse.y);
    if (gWiring.Visible==true) 
    {
      if (wiringmode=="draw") 
      {
        if (wiringbomb!=null) 
        {
          if (wiringbomb==bwirea) 
          {
            //drawline
            if (Game.DoOnceOnly("tempmeasure"))
            {
              area=DynamicSprite.CreateFromExistingSprite(1229, true);
            }
            
            wirea=area.GetDrawingSurface();
            wirea.DrawingColor=64512;
            if (wirea.GetPixel(mouse.x, mouse.y)!=64512) 
             {
             wirea.DrawLine(mouse.x,mouse.y, (mouse.x), (mouse.y));
            }
            wirea.Release();
            bwirea.NormalGraphic=area.Graphic;
          }
          else 
          {
            //don't draw
          }
        }
      }
    }
    ///WIRING  GUI////
    


    wiringmode is a string
    wiringbomb is a Guicontrol
    area is a Dynamic sprite
    bwirea is a gui button


    The premise of this code is to draw on a gui button's graphic. And this works fine. The issue is that if mouse speed increases the drawing breaks. I'm not sure if that is coming across but the problem lies that if mouse speed is increased to a certain point, instead of drawing like this

    ____________

    the drawing is like this
    ------------------

    Aka it skips. Is there any way to fix that or somewhat help me limit the mouse speed? Supposedly the function should work. I even placed it a repeatedly_execute_always(). I even tried replacing line with pixel but the issue remains. I'm using line instead of pixel, because DrawPixel is a bit more slow.
    #68
    General Discussion / New moderator
    Wed 22/02/2012 02:46:13
    Silly topic follows. Congratulations to Snarky on becoming the first moderator of the General Discussion I've seen login the last 6 years. A valued member of this small society and well worth it. I hope he governs this part of the forums with patience and strictness.

    A small heads up, brace yourself stupidity is all over the gen-gen. I've made sure of that. m0ds helps a bit.

    As for c_leksutin, what can be said that is true and not life threatening? None. And with the memory of the c_leksutin song in my head, by Grundislav, I salute thy sir.
    #69
    Right, the rules are simple. You vote when will the forums be down. According to my latest data, I'm gonna say Tuesday.
    As probably everyone has recently noticed (recently, meaning the last 3-4 days), the forums are giving those errors again. A typical condition and a sign, before they eventually collapse for a bit. Thus, you may bet on it.

    I have heard that m0ds bets on Friday afternoon, and he bets one Davy Malay.
    #70
    Prologue:
    I am quite aware of the rules, but I'm either breaking the games in-production ones, or these, so well. I'll be providing some concept art and designs for the following days till the bake sale. The game is 100% complete, and unlike I believe everyone else, I didn't make a wip topic, cause I never thought the end was due. So I apologize if this comes out of the blue.



    Information:

    Retina, is a keyboard controlled Zelda-like interfaced game. if anything it can be categorized as a prison simulator, I guess. In Retina, every item is represented by a letter. A wall is a series of the letters W.



    The game takes place loosely around 2028, Christmas Eve.



    You have been arrested for HIGH TREASON AGAINST THE CROWN, along with your friend. You are given FIVE DAYS to confess against your friend. A vision of the past seems to haunt you.




    Features:
    - Realistic actions (pretty much everything is possible. For example, taking your pillow and tearing it apart with a fork)
    - Realistic reactions (everything you do, has an impact)
    - Art by Victor Pflug/Pinback, creator of Beacon
    - Soundtrack by Analog Guy, composer of Concurrence
    -Themes/references of/to : Dreams, Fascism, Totalitariasm, Violence, Drugs, Music, Friendship


    #71
    I want to run something by you guys. I'm using the code below for an overlay thingie.
    So I'm running this code on a repeatedly execute always. Start and yaah are just two booleans initially set to false.

    Initially the game threw me a error:ScriptOverlay isn't there. So I'm wondering is checking if an Overlay is null and then if it's Valid the best way to make sure, that I don't get the error?


    Code: ags
    
    function repeatedly_execute_always() 
    {
    
    
    if (start==true) 
    {
        if (yaah==true) 
        {
           bgspeech = Overlay.CreateTextual(cCrispin.x-GetViewportX()-(getheight.Width),  cCrispin.y+25-(getheight.Height), 255, eFontSpeech, cCrispin.SpeechColor, 
        }
        if (yaah==false) 
        {
           if (bgspeech!=null) 
           {
              if (bgspeech.Valid) 
              {
                 bgspeech.Remove();
                 start=false;
              }
          }
       }
    }
    
    }
    
    #72
    Hello, everyone. You probably have no idea what this topic is about. I can't blame you. I mean it's been about 6-7 months or so, and well, you probably wouldn't recall it anyhow.

    In case your memory fails you:
    http://i.tfster.com/cache/therealrevo.com/blog/wp-content/uploads/2010/08/lesbians-kissing.jpg



    Right, so, we're planning on improving the same model used last year with certain stuff, so any suggestions and anyone willing to paint over the background we're using, would be nice.

    Our first priority is to improve the speed as much as possible and increase stability to a maximum. But adding cool stuff isn't prohibited.


    So please give out your suggestions on how to make this cooler and better.
    #73
    Yeah, so, well, this is a call to interested and interesting people. Well, the most amazing blog of all time, duh, the AGS BLOG, has expressed its interest over the acquiring of a new member.

    1. Rewards: FAME BEYOND INFINITY

    Demands
    1. You must make a blogger account
    2. You must want to write occasionally, as this is the issue here.
    3. We must like you.
    4. You must send a pm ONLY ONLY ONLY to me, saying that you're interested.
    5. If you are writing in another blog, you can always cross-post
    6. If you prefer articles about game-design then that's fine by us, in fact very welcomed.

    OKAY, LET ME KNOW. PM PLX.
    #74
    General Discussion / Melt Teh Limit
    Wed 21/09/2011 05:33:26
    This is probably seen by most of you, but I still find this short movie made by Grundislav last year after Mittens, quite fantastic. A bit nostalgic here and there, a bit funny, a bit weird, I think it's really amazing to be frank.

    Worth to watch.
    So.

    I hope Grundislav doesn't mind, :P
    #75
    General Discussion / Photoshop Issue [SOLVED]
    Sat 10/09/2011 14:28:53
    I have made a bit of animated snow. Let's take the first frame.


    Now this is the image, no layers. I had to fill the image with a black background cause otherwise it wouldn't result to this.

    The issue is that when i place the image on top of the background in photoshop and set mode to SCREEN, it works exactly as i want it. So how do I manage to export the image in such a way that I accomplish that?

    I think Calin's plugin or some plugin has photoshop modes, so perhaps that's the way, but regardless, I'd prefer no use of any plugin.
    #76
    http://duals.agser.me/

    selfless promotion.
    Yes.
    SUGGEST SOMETHING you'd use. Maybe I'll code it.
    #77
    General Discussion / Brazil (1985)
    Sun 21/08/2011 23:49:09
    I've said this before, but well, it's something that I'd like to know, and perhaps there's an answer to this question. So well, here, bare with me ..

    Do you know a film similar to Brazil (1985) by Terry Gilliam?
    Please suggest and do not spoil, OR NEMO WILL GET YOU.


    Yeah, I'm obsessed kill me. Generally Gilliam does this to me. 12 Monkeys was a favorite for a long time.
    #78
    The official 7thOROW competition commences on the 1st of August!
    That means you have 168 hours from August 1st.

    Rules:
       Entries can be any genre, and you're restricted to using AGS as an engine.
       Entries may have cut scenes, menus or limited controlled sequences outside/inside the  main room.
       Entries will be submitted anonymously, more on that below.



    To quote scotch
    Quote
    There is no room restriction, might seem funny for a "One Room" competition, but it always ends in discussions about what a room is and I want to see if people have the restraint not to aim too high.  So you are allowed to do what you like but be aware of what people have managed to make in past OROW competitions.  It is much better to aim low and get something done than to aim for what you think is the most you can do in a week (you probably won't be able to do half of what you expect).  



    Some questions about the rules, are answered in here.

    Anonymous submission (taken from Bulbapuck)

    An important aspect in this competition is the anonymity. This means that you cannot share any information about your entry. Nor can your game contain your name. This is because the game should be voted on by it's own merits.

    You submit the game by sending me a link via PM. I will then upload it to another site.

    The winner will be decided by public vote once the competition ends. There will be 5 categories: Best Game, GRAPHICS, CONCEPT/WRITING, SOUND/MUSIC DESIGN, PROGRAMMING/CODING. Each category will be scored out of 5. Voters will be expected to have played, and to vote on, at least half of all games entered. However, of course, playing them all is preferable.

    This competition will start on 1st of August. You should not start making your game until then. Even if you think you have no chance of winning, you're encouraged to enter - it's as much a forum activity as a contest.

    Absolutely no information about your game should be shared with anyone until the competition and voting has ended. Please reply to this post if you intend to take part, but don't give any idea of what your game will be about.



    ENTRANTS IN ALPHABETICAL ORDER:
    AJA - Barrier
    BICILOTTI - RapSqLud
    CAT - Apple Farm
    DDQ - Aeterna Duel
    DUALNAMES - Requiem
    FSI - De_Haunt
    PMARTIN - The Devil Got My Woman
    PONCH - ODR3
    RADIANT - One Room One Cheese
    SHIVERMESIDEWAYS - Procrastinator
    TZACHS - Office Shenanigans
    WYZ - Entrapped
    NEMO - Why Am I Such A Little Bitch?


    THIS OROW AND MY ENTRY ARE DEDICATED TO CHICKY. He may not have any good games, but he's awesome beyond comparison. He's so awesome, that we call women and a certain animal by his name, to honor him.


    Best Game
    5% (2)    AETERNA DUEL
    7% (3)    APPLE FARM
    34% (13)    BARRIER
    2% (1)    DE_HAUNT
    7% (3)    ENTRAPPED
    18% (7)    OFFICE SHENANIGANS
    7% (3)    ONE ROOM ONE CHEESE
    7% (3)    ODR3
    7% (3)    PROCRASTINATOR
    0% (0)    RAPSQLUD V0.3
    0% (0)    REQUIEM
    0% (0)    THE DEVIL GOT MY WOMAN

    BEST GRAPHICS

    2% (1)    AETERNA DUEL
    10% (4)    APPLE FARM
    44% (17)    BARRIER
    5% (2)    DE_HAUNT
    7% (3)    ENTRAPPED
    0% (0)    OFFICE SHENANIGANS
    2% (1)    ONE ROOM ONE CHEESE
    18% (7)    ODR3
    2% (1)    PROCRASTINATOR
    0% (0)    RAPSQLUD
    2% (1)    REQUIEM
    2% (1)    THE DEVIL GOT MY WOMAN

    BEST CONCEPT/WRITING

    2% (1)    AETERNA DUEL
    2% (1)    APPLE FARM
    13% (5)    BARRIER
    2% (1)    DE_HAUNT
    0% (0)    ENTRAPPED
    10% (4)    OFFICE SHENANIGANS
    15% (6)    ONE ROOM ONE CHEESE
    10% (4)    ODR3
    13% (5)    PROCRASTINATOR
    2% (1)    REQUIEM
    2% (1)    RAPSQLUD
    23% (9)    THE DEVIL GOT MY WOMAN

    BEST SOUND/MUSIC DESIGN

    13% (5)    AETERNA DUEL
    15% (6)    BARRIER
    2% (1)    APPLE FARM
    15% (6)    REQUIEM
    10% (4)    THE DEVIL GOT MY WOMAN
    2% (1)    RAPSQLUD
    0% (0)    PROCRASTINATOR
    5% (2)    ODR3
    21% (8 )    ONE ROOM ONE CHEESE
    5% (2)    OFFICE SHENANIGANS
    7% (3)    DE_HAUNT
    0% (0)    ENTRAPPED

    BEST PROGRAMMING/CODING

    18% (7)    AETERNA DUEL
    2% (1)    APPLE FARM
    2% (1)    BARRIER
    5% (2)    DE_HAUNT
    5% (2)    ENTRAPPED
    2% (1)    OFFICE SHENANIGANS
    26% (10)    ONE ROOM ONE CHEESE
    2% (1)    ODR3
    5% (2)    PROCRASTINATOR
    18% (7)    RAPSQLUD
    10% (4)    REQUIEM
    0% (0)    THE DEVIL GOT MY WOMAN


    And the winner, by what can be called an OMFG UNEXPECTED reaction, AJA!
    For an eternity in a row!!!
    #79
    AGS forums have been a place of trust and beauty and friendship.
    There have been many quarrels over the years between friends, but also many great people have helped each other and found a safe internet place to be.

    So wonderful people of the AGS FORUMS, I decided to bring this to your attention.
    A matter so delicate, that the person in question must not know. IF HE DOES. WE'RE ALL DEAD. Dead as a community.

    So whoever is reading this, is now wondering...
    What kind of drugs does Dualnames indulges himself into?
    The answer?

    Every kind.


    So, the issue here, without further ado is...
    M0DS ISN'T ON FIRE ANYMORE. HIS AVATAR IS GONE. WE'RE ALL DOOMED.
    #80
    First, creating this topic was amazing, cause I felt a bit like Ponch for a second.
    Now, I'm having this problem.
    Spoiler

    Near that tank that has fallen over the cliff, yeah, the postal tank, there's a mailbot that requires fixing, I'm using the Multi-power tool, but the puzzle with the splitter and the enhancer makes no sense to me... i have no idea what to do really. So any hints or instructions or if they are in-game and I missed them, would be great. I'd like a direct solution in case i need it. Just leave it lying there.
    [close]
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