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Messages - Dualnames

#121
Hey Hobo, thanks!

I mean, yeah, the game was made in a 10 year old pc that handled it fine, anything below a duo-core will struggle for sure, specifically something like a laptop that also overheats as time goes by, meaning even further performance drop.
There are no AGS save games, only ours, 24kb each. :) We can infinitely upgrade Strangeland and it will never break savegames.
#122
Thank you guys, can't hear what you all think <3
#123

Wormwood Studios & Wadjet Eye Games
proudly present:
STRANGELAND





Welcome to Strangeland:

You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again...

Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.

Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, figuring out where—and who—you are is one of the game's many mysteries.

As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.

Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.

This has been a tremendous journey for me, personally, both in terms of growth but also mentally, I cannot explain how proud I am for this game, at least not with my own words. Everyone that has worked for Strangeland has given it their all, can only hope the result justifies our efforts!








Features:
  • A brand new adventure from the makers of Primordia!
  • Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
  • Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
  • An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
  • Full, professional voice over and hours of original music
  • A rich, thematic story about identity, loss, self-doubt, and redemption
  • Integrated, in-character hint system (optional, of course)
  • Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)




Written by: Mark Yohalem
Artwork & Music by: Victor Pflug
Voicework by: Dave Gilbert
VA: Abe Goldfarb, Steven Kelly, Miranda Gauvin, Mike Ciporkin, Mike Pollock, Elsie Lovelock, Lucas Schuneman, Tom Schalk, Patrick Langer, Maya Murphy, Abby Wahl, Brittany Lauda, Dara Seitzman, Ivy Dupler, Alice Yohalem, Dave Gilbert
Extra Stranger Animations by: Daniel Miller
Coding & Visual Effects & Additional Music by: James Spanos




BUY:




Various Links:





Screenshots:


#124
AGS Games in Production / Re: Strangeland
Mon 17/05/2021 17:49:25
Ty javixblack <3
#125
AGS Games in Production / Re: Strangeland
Sun 16/05/2021 05:29:33


We're 10 days away from release!!
25th May 2021

The time for me to beg for a few more wishlists is upon us <3
WISHLIST HERE
#126
Neither of the sounds work, or music, or speech. There is no sound output, even though the audio device initializes, both on AGS and SDL2.

3.5.0.26 Afaik is not using SDL yet, i think it's 3.5.0.7 and on.
#127
It's for Strangeland which uses 3.5.0.26 and AGSWaves, which I'm able to compile under linux!

The game runs fine, just no sound. AGSWaves uses 2 SDL channels for crossfading and sounds, but uses voice through AGS's audio engine, and i have no sound coming out on 3 linux machines + 1 Virtual Machine (my own).
#128
Is there a chance we can upgrade this to 3.5.0.26?
#129
AGS Games in Production / Re: Strangeland
Thu 15/04/2021 20:37:49
eri0 <3
#130
AGS Games in Production / Re: Strangeland
Wed 14/04/2021 10:18:46
Sorry for the necropost, but it's for great reasons!!



We have a release date and a trailer for STRANGELAND!
The game will be released on the
Spoiler
25th of May 2021!
[close]

And a post in our dev diary: click here!
Please if you want to of course, wishlist us on STEAM [Wishlist on Steam!]. Strangeland will be available on GOG upon release as well!


Various Links:
#131
First off, let me say trans rights are human rights.

Secondly, even though personally I disagree with abortion, I think disallowing that choice to a woman is pure discrimination and a denial of a right. I find myself against abortion, morally for personal reasons, but that doesn't mean I'll go out and disable any woman from having the final say to her body. Whether we like it or not, a woman is gonna go through 9 months of that. She needs to have the option to choose not to. Otherwise we'll end up being obligated to have unwanted childs and we'll be oppressing women. That's far worse.

Bringing up arguments such as "men are not always treated equal" is imho a silly argument. Cause I mean, why doesn't a man get a paternity leave, lol, be serious.
#132
First, off congrats on release.

Some negative things first.
1) Imho the title is horrible, very hard to remember, much harder to abbreviate, imho the title needed to be maybe something else or "Four Travelers".
2) Layah's arc should have been playable in my opinion. I wanted it to be.

Positive things now:
1) Every story is brilliant. The evoking of the emotion that is dominant in each of these stories, is there. I specifically enjoyed the hell out of the last act!
2) The characters, every single character is memorable and very well fleshed out!
3) The art style, I mean, what can be said, it's fucking mindblowing!
4) The music, really well done there on the usage and the creation of new pieces all of which mesh together with your writing and the artwork!
5) The pace and the flow of puzzles is really well done, it works a lot as an interactive story of course, but that is intentional and doesn't bother me one bit!

Overall, I think a solid 9/10 if we're being harsh, 10/10 if we're being fair.
#133
Hey, I run a test today, some stuff I noticed:

1) Video skipping doesn't work ( I play a video and hitting escape would normally skip it, it doesn't)
2) Not 100% sure on this, but it seemed loading rooms/sprites seems vastly improved!
3) Somehow drawing custom dialog windows seems to be dropping a lot of fps, like FPS goes to 20 from 40 being the default.
4) Speech doesn't seem to work.
#134
Older version i was using also works!! My edit was the solution!
#135
Newest beta works !!!!

EDIT: It's irrelevant to newest beta, it had to do with my installing redistributables from here
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
#136
The issue persists. Unless I put the ogv file(s) where my compiled exe is. It plays fine on the editor. But not on the compiled because of the size of the final exe.
#137
Yes.


The issue discussion from discord:

Quote
Dualnames:
So I have run into another theora problem,which is that unless i put the ogv in the compiled exe folder, even though the OGV is supposedly getting compiled on the exe, it doesn't play.
I have my ogv where the game.agf file is and through the editor that plays fine, but when compiled, and sent to a tester, i have to include the ogv in the zip (placed on the Strangeland.exe (which is the game executable) folder)

crimson wizard:
No, they are supposed to be played from packed exe too(edited). There's only one reason that comes to mind. There was a problem that sound files and video files cannot be opened if package is > 2gb. This is fixed in next development version (not officialy released yet).
#138
Hey CW, does this fix the ogv issue I reported (whereas ogv wouldn't play unless placed in the compiled folder)? Happy NEW YEAR!
#139
I'm using 3.5.0.2 beta,so that might be the issue?
#140
Still the same issue on my new pc, on WIN 10.
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