So prior to createfromfile, there is a check to check if the file exists.
So this is some sort of reading error. Investigating further.
So this is some sort of reading error. Investigating further.
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Show posts MenubigSave=DynamicSprite.CreateFromFile(String.Format("$SAVEGAMEDIR$/saveHD%d.bmp",getSlot));
Wait(10);
bigSave.Resize(); //Resize is not what matters
bigSave=DynamicSprite.CreateFromFile(String.Format("$SAVEGAMEDIR$/saveHD%d.bmp",getSlot));
function on_text_input(int ch)
{
player.SayBackground(String.Format("%d",ch));
}
[graphics]
driver=OGL
filter=StdScale
fullscreen=desktop
game_scale_fs=proportional
game_scale_win=round
refresh=0
render_at_screenres=0
vsync=0
window=default
windowed=0
[language]
translation=
[misc]
antialias=1
cachemax=131072
shared_data_dir=
user_data_dir=
[mouse]
auto_lock=0
speed=1.5
[sound]
driver=
enabled=1
usespeech=1
function on_text_input(int ch)
{
QuitGame(0);
}
Quote from: Snarky on Tue 14/06/2022 15:38:02Quote from: Dualnames on Tue 14/06/2022 12:42:02
https://steamcommunity.com/app/1346360/discussions/0/3416557114763335804/?tscn=1655196272
This kind of a weird issue, I'm not sure I understand the problem here, to fully answer this.
Christ, the whining! "Nausea" because the cursor updates at 40 fps.
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