I'd fix the mouse cursor graphic, aside from that it looks really good!
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char*Token[10000];
int TokenUnUsed[10000];
int usedTokens=0;
void SetGDState(char*value,bool setvalue)
{
int i=0;
int id=-1;
while (i <= usedTokens)
{
if (Token[i]!=NULL && strcmp(Token[i], value) == 0)
{
id=i;
TokenUnUsed[i]=setvalue;
i=usedTokens+1;
}
i++;
}
if (id==-1)
{
//it doesn't find it while trying to set its state
//create the thing with said state
id=usedTokens;
TokenUnUsed[id]=setvalue;
free(Token[id]);
Token[id]=strdup(value);
usedTokens++;
}
}
bool GetGDState(char*value)
{
int i=0;
int id=-1;
while (i <= usedTokens)
{
if (Token[i]!=NULL && strcmp(Token[i], value) == 0)
{
id=i;
i=usedTokens+1;
}
i++;
}
if (id==-1)
{
return true;
}
else
{
return TokenUnUsed[id];
}
}
void ResetAllGD()
{
int i=0;
while (i <= usedTokens)
{
if (Token[i]!=NULL)
{
free(Token[i]);
}
Token[i]=NULL;
TokenUnUsed[i]=true;
i++;
}
usedTokens=0;
}
int GameDoOnceOnly(char*value)
{
if (GetGDState(value)==true)
{
//set state to false
SetGDState(value,false);
return true;
}
else
{
return false;
}
}
const char*GameDatavalue[40000];
void SaveVariable(const char*value,int id)
{
GameDatavalue[id]=value;
}
const char* ReadVariable(int id)
{
if (GameDatavalue[id]==NULL)
{
return engine->CreateScriptString("");
}
else
{
return engine->CreateScriptString(GameDatavalue[id]);
}
}
File*output = File.Open("$SAVEGAMEDIR$/den.dat",eFileWrite);
int i=25100;
while (i < 30000)
{
if (ReadVariable(i)==null) output.WriteString("");
else
{
Display("Writing %s",ReadVariable(i));
output.WriteString(ReadVariable(i));//WriteRawLine(i);
}
i++;
}
output.Close();
File*output = File.Open("$SAVEGAMEDIR$/den.dat",eFileRead);
int i=25100;
if (output!= null)
{
while (i<30000)
{
Display(output.ReadStringBack());
SaveVariable(output.ReadStringBack(), i);
i++;
}
output.Close();
}
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