Nope, the plugin grayscales it for you, u define the 'intensity' of that. You literally just do
DrawNormalMap(int sprite, int id) where sprite is the sprite you're importing and id is the id of the normal map, and it generates a normal map
So if you use a dynamic sprite you can use that to feed to the next function which Creates a normal map 'pattern' out of a normal map and a sprite.
DrawNormalMap(int sprite, int id) where sprite is the sprite you're importing and id is the id of the normal map, and it generates a normal map
So if you use a dynamic sprite you can use that to feed to the next function which Creates a normal map 'pattern' out of a normal map and a sprite.