Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dualnames

#322
Alright, trying out 3.5 see how that goes gonna keep u posted! I'm gonna assume upgrading gonna break the savegames tho? Then that means I can't replicate it
#323
Hello, I'm using AGS Editor .NET (Build 3.4.2.1) ** BETA VERSION **
v3.4.2, February 2018

And out of the 4 occasions a Dynamic Sprite is being accessed in the game, one of them crashes, this is a bug that has existed almost for 3 years now, but have been unable to constantly replicate, till now, I have the dmp files, the game files, the game executable, the code etc. Basically from personal tests, even though I thought it had something to do with the size of the Dynamic sprite itself, whenever I attempt to create one no matter what I do it crashes, even if it's like
Code: ags
 grayscale = DynamicSprite.Create(320,200,true); 


grayscale is a DynamicSprite variable that's declared at the top of a script file (.asc)

EDIT: https://uploadfiles.io/gj3cb <- THE dmp file.
#324
The Rumpus Room / Re: Where's Club Galen?
Sun 06/01/2019 19:10:48
We're all NAZIs and talk about abusing people. lol who is spreading these rumors, it's just a bunch of people typing about cats and making fun of galen.
#325
General Discussion / Re: Where`s m0ds?
Tue 16/10/2018 17:59:42
I love you all, maybe not Calin, but I love you all.
#326
Thanks for all the kind words so far, I did an update

https://instaud.io/private/fe10f1bd37fa185a8dc1c1e3acabe56d8a771e21

Not sure if this is the right and final direction, if this ruins the song that's okay, I'm gonna stick to what the prior version was!
#327
https://instaud.io/private/3fa46f017819fafd66996530fefa83f312c68ee8

Been working on this piece for 2 days now, it's a cute-like song very inspired by Kirby!
That's all I can share!
#328
Yes, have done the rebuild all files

#329
Sorry, if I'm frustrating you, don't intend to do that. The game files are over 4gb, and my upload speed is at 40kbps. This only begun after upgrading to 3.4.2 yes, not the result of a saved game, what seemed to be the case, is that the game seemed to pick 2 instances (the first two of Game.DoOnceOnly) and those didn't work. I can send you the script files, but not the sprite files, if you want.
#330
I've made a custom function to replace Game.DoOnceOnly and all the related bugs disappeared!
#331
it's gonna take me a long time to upload, but I will if this reappears, for now I've replaced the function with a custom one.
#332
I'm 200% there's an issue with GameDoOnceOnly,(I'm using 1327 or so unique tokens, maybe that is an issue), anyhow, I replaced 2 of them, and then 2 others started malfunctioning, so I've made a custom function that does exactly what GameDoOnceOnly does, I'll let you know if that faulters, if it does it's something else.
#333
Quote from: Crimson Wizard on Sat 21/07/2018 19:14:30
Quote from: Dualnames on Sat 21/07/2018 18:36:14
I'm pretty sure that if (Game.DoOnceOnly("")) is having some sort of issues cause I used them mostly for stuff that happen when you first load a room, and then I'm being reported issues that are only able to be replicated if the lines within the relative condition are executed again. Is that something that has been fixed on the zip files you just posted?

No, I did not change anything because I could not reproduce this with the example you've posted earlier. Is there any chance I could get your game for a test?
If not, I may investigate the engine code and see if there is something suspicious.

Is there maybe something to do with translations interfering with gamedo once onlys?
#334
I'm pretty sure that if (Game.DoOnceOnly("")) is having some sort of issues cause I used them mostly for stuff that happen when you first load a room, and then I'm being reported issues that are only able to be replicated if the lines within the relative condition are executed again. Is that something that has been fixed on the zip files you just posted?
#335
The update fixes the listbox issue! Gonna check on the string as well, see whats up with it.
#336
I doubt all the translators translated it, but i can check maybe the token is invalid if it has spaces within the string?
#337
Everything else seems to be working fine, I think it's the listbox specifically that I can't change its font in runtime. It's always font 7 (which is the one on the editor). I can't change the font of that listbox in runtime, and there's no other code that reverts it to its original (font 7)
#338
Also not sure if this is how it's supposed to be but

When I do

if (Game.DoOnceOnly("open cutscenetwo")) {

//code A
}

The code A within the if condition gets to run every time because the if condition always returns true, however when I do

if (Game.DoOnceOnly("open_cutscenetwo")) {

Adding a _ seems to make it work properly!




#339
Run into this weird bug, whereas doing

PDAList2.Font=14;

(Pdalist2 is a Listbox) doesn't work. I searched for the entire project (to see if I set .Font on anything), and even put that line on repeatedly_execute_always but it won't go through.
I'm using the "custom version", can't check the specific project on previous versions
#340
Alright this seems to be working!
SMF spam blocked by CleanTalk