No other options fix the issue, we tried em all.
I had this issue on my implementation of SDL for Strangeland, specifically on the backbuffer [meaning when the sounds start/loop] so I forwarded 1 bitrate ahead [4092 samples]. Not sure if that helps in any way. I also primarily used SDL mixer for the audio things.
I had this issue on my implementation of SDL for Strangeland, specifically on the backbuffer [meaning when the sounds start/loop] so I forwarded 1 bitrate ahead [4092 samples]. Not sure if that helps in any way. I also primarily used SDL mixer for the audio things.