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Messages - Dualnames

#461
I'm locking this, it has been 3 years without a share or so, I once actually got the source of it somewhere, I can't remember where.
#462
Make My Game still works, according to m0ds it points out to my mail address.
#463
I think it looks good compared to the original, it seems like a viable solution, also huge fan of you and the infinity string ^__^
#464
Wonderful news, will test again as soon as possible <3
#465
Hey Jay <3 Congrats on the release and reviews and stuff on Dropsy ^_^ marvelous game
#466
@CatPunter: I'm sorry for not answering, meanwhile things done within this past month:

1) Our site is up, I cannot explain how awesome it looks, do check us out plz

http://www.untilihaveyou.com/

2) 1.5 Chapter left to actually finish the game. I wish AGS forums could allow mp4s to play cause that's how i prefer to showcase footage, so here are some pics with links to short tiny videos





CLICK THE IMAGES TO GO ON A MAGICAL JOURNEY
#467
Alright, guys, run a test with the device that had the problem, successfully re-replicated the issue with current AGS 3.3.4.2 (I think) and this one fixes it. Kudos <3 Will run more tests to see general behavior, but at least the issue with erratic mouse has been resolved.
#468
@Stupot: I wouldn't mind sharing hints, I'm sure Chicky would also be able to share hints.
#469
Hello, I have stalked you all, but we have never been contemporaries.
#470
So, who won the OROW?
#471
I DEMAND MY HONOR BACK, OBVIOUSLY I HAVE NOT LOST TO BARON!

MY ENTRY WAS GOING TO BE WORKED ON, BUT HONESTLY I HAVE SO LITTLE TIME LATELY, SO I DEMAND THAT BARON GIVES ME THE AWARD AS AN APOLOGY OF HIM PRETENDING HE WOULD EVER WIN ME IN A BATTLE OF THE PENS.
CAPS LOCK DAY, BOYS
#472
Let's be honest with each other as Game Developers, when we don't want to draw a game, we think of a hacking simulator. It's just text and barely any visuals. So more work goes on its design. What we love. But, how many good hacking simulations do you know?

Yesterday my answer would be almost none.
Today it's "Bitstream".

Literally the breathing and permadeath feature add so much to the game, and the glitchy nature of everything on my screen is impeccable. The fact that you can hear someone respiring, supposedly yourself, gives me a feeling that when the breathing increases, that I'm about to commit a fatal mistake. Before I continue with the praise, holy fuck, accept lowercase when it's not a password. I spent 1 hour figuring out it needed B17 instead of b17.
Aside from that I like how nothing is explained, it adds more to the game (no sarcasm, I'm serious).

The introduction even thought it's minimalistic and a bit cliched, the fact that it doesn't only use one word, switches from the typical trope that's done to death, and actually works in favor of Bitstream. I felt that you were actually describing a world to me through these 5-6 words. And most of all I wanted to see it.

Spoiler
And that didn't happen, you bastard, but you teased endlessly with the castvids. You made sure I was shown the world, but never given it. BASTARD. But I liked that element too
[close]

There's like one typo in the readme and another on the game, but pfew, who gives a shit. The ending sequence and whatever happened there got me nervous as hell, and was very enjoyable. For a game made in a month, it's pretty impressive and overall a wonderful experience. Kudos sir, it was 1.5 hour well spent (even if i got stuck with the lowercase thingie). I give this a

Good Hideo Kojima Design Doesn't Need Boob Physics out of 10

And that's the complimentary plaque you get with that rating.


EDIT: OH AND BEFORE I FORGET, I SAW UR AVATAR, YOU CANNOT ESCAPE THE GOD OF DETAILS LIKE THAT.

#473
CW, as far as i know the issue comes from the mouse software that comes with certain mouses that uses a software acceleration.
#474
Lol, u guys are noobs.

Code: AGS


StartCutscene (eSkipESCOrRightButton);
        Speech.SkipStyle = eSkipKeyMouseTime;
        if (!Game.SkippingCutscene)DisplaySpeech (FROTZ, "&101 Well done!");
        if (!Game.SkippingCutscene)DisplaySpeech (FROTZ, "&105 As you've probably seen, you can interact with things by clicking on them. You can look, take things, talk to people, and so forth.");
        if (!Game.SkippingCutscene)DisplaySpeech (FROTZ, "&106 You can walk around by clicking on the floor. If you want, you can use the right mouse button to quickly walk anywhere.");
        if (!Game.SkippingCutscene)DisplaySpeech (FROTZ, "&107 Finally, you can click on yourself to bring up the menu. This shows your inventory and lets you save or quit the game.");
        if (!Game.SkippingCutscene)DisplaySpeech (FROTZ, "&108 More importantly, now that you have your wand, you can cast spells by clicking on yourself and selecting one.");
        if (!Game.SkippingCutscene)DisplaySpeech (FROTZ, "&109 Exactly.");
        EndCutscene   ();
      Speech.SkipStyle = eSkipKeyMouse;

#475
Sorry guys, i got caught up on work, i'm not sure i can partake in the OROW, and in what way, so I am not sure what to say. Things changed between now and that post.
#476
@Emont: It's a mix of all mine and andrea's favorite things. ^__^
@CrashPL: Appreciating the kind words <3
#477
@hihkingtorygg:

Alright, basically what I do is I chose that the gun in the game, doesn't use projectiles, that is because i always liked the realism in games like Flashback, so I felt it would be nice. So what it does is run a check on the Y of the character and run a horizontal rectangle to check if the closest enemy is within range both X and Y -wise. I detect the closest enemy depending where the character is facing, so only that guy/gal/it can take the bullet. The check is only run on certain specific frames of the gun shooting animation. If it finds a target, then i play a hit animation on that target.


@Mathias: Why thank you kind sir. Courtesy of prettyness is all entitled to Andrea Ferrara, also known as Aprilskies. Our female artist.
#478
Looks really interesting, i'm heavily intrigued.
#479
In your first sentence i thought you were describing me and this thread was about you asking me out.
What can I do?

Alright.

1) Moderation skills beyond godlike.
2) Musical Skills so good, they call me Young Bach
3) Coding skills unparalleled and unrivaled
4) Hosted every competition in AGS Ever. MAGS, OROW, Awards, Fortnightly, Background ecc
5) NEVER WON A SINGLE AGS AWARD, refusing to do so, to let others win.

and most importantly

6) Winner of OROW. Provided you and me become an ITEM, Behbeh!
#480
@highkingtorygg: You mean the collisions or the fact that the legs move independently of the torso?
@ManicMatt: <3
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