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Messages - Dualnames

#521
General Discussion / Re: Where is Khris?
Mon 23/02/2015 01:21:20
Ghost is fine, regularly talking to him on Mumble and on AGS irc.
#522
Keep us posted then! <3
#523
That literally took forever. <3 Downloading.
#524
I absolutely love and envy Hotline Miami, my comment was sarcastic.
#525
As this have been trackered by me, a month ago or so, from what I gathered is that AGS grabs the x and y directly from the input given from the mouse device. Thus acceleration done by software will always mess things up. For some weird reason, when on fullscreen, the mouse behaves a bit weird, barely noticeable, but still there.

http://www.adventuregamestudio.co.uk/forums/index.php?topic=51548.msg636504981#msg636504981

I even tried some sort of software acceleration hoping that the allowance of mouse speed alteration via software would fix the issue, but to no avail.

Digging deeper into this, I did find out that Allegro allows the setting of the mouse-speed, but i believe even with the mouse sensitivity option existing, the issue remains elsewhere. As far as I could tell, AGS is using Allegro to get the X,Y of the mouse and then assigns a sprite to the cursor, and then sets the X,Y pos somewhere else, for some reason, I couldn't tell myself, the issue is terribly annoying on full screen.

I'm prolly talking non-sense.
#526
AGS Games in Production / Re: DOWNFALL (2015)
Wed 04/02/2015 23:44:19
I respect Grim lots, and he knows it. So I'm not hijacking this topic with this, I can't wait to see how Downfall looks with the Cat Lady Cut.

"A loving husband? A cold realist? A bitter skeptic? An asshole?"
Didn't that escalate a bit quickly? :grin:
#527
Hey VA, nice to see you around here again! Sorry to go off-topic, but glad to see you're back and at it again. Hope things are going well.
#528
I've switched to both Game Resolution (320x200) and Desktop Resolution(1600x900) and the filter setting are nearest-neighbour, scaling is none. Also I'm wondering is there any way to force 16:9 resolution without black borders?
#529
Alright, switched to 3.4.0.3 to test the way ags fits the games on fullscreen, and now the issue i reported with the mouse behaving erratically occurs here, when on 3.3.2 it didn't with my mouse, just logitech mice. The game is running at 320x200 and i set fit on screen to checked, and the issue appears.
#530
Critics' Lounge / Re: Pixel me this!
Mon 26/01/2015 11:47:28
Somewhere between A and Problem's edit, would be perfect. IMHO. A nice sprite regardless.
#531
The Rumpus Room / Re: MONKEY424 vs THE POSSUM
Mon 26/01/2015 11:43:06
I'd like a certain russian member killed, monkey424. How much do u charge for capture and release at the river, if you catch my drift.
#532
Damn, I thought you somehow broke a thing and made a dream come true. Oh well.
#533
The Rumpus Room / Re: Unnecessary posts
Mon 26/01/2015 11:33:54
I frankly think lately the forums are lacking activity, even bumping-wise. I can't say I recall of anyone bumping something, and i definitely cannot recall a topic requiring moderation.
#534
So, wait, i wanna ask something, would processing the stack be faster than currently processing a huge array?
#535
Also if you want to put " instead of ' you can.

I think it's
Code: AGS

Display(" \"STAY BACK!\" ");//will display "STAY BACK"
#536
Is this given up? Cause besides atmosphere and a "surprise" factor it kind of wraps up a bit too fast. But it's really good, even though it lasts for like 6 minutes.
#537
Advanced Technical Forum / Re: Engine crash?
Thu 22/01/2015 06:36:04
Can you hint the issue at least?
#538
Like means to clicked on like, how do we know you didn't accidentally hit the like button and then felt awkward to de-like it?
#539
I DEMAND TO BE GIVEN THE POST OF A MUSICIAN.
#540
Meanwhile, hotline miami 2 is out. Why is that not bashed yet? Oh wait, everyone loved the first one.
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