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Messages - Dualnames

#601
Please do implement that!
#602
@yamipanda: Yep, well, perhaps few of your friends would get you, but i was like "OH A BROKEN SWORD T-SHIRT!" ^_^
#603
General Discussion / Ahem
Sun 16/11/2014 17:00:59
Here's something I've been working on and off this past month. It's made in UNITY.

WINDOWS EXE RAR
WEB AP

It's not finished yet, and certain elements are missing. Is this anywhere near interesting, should i work on this?
#604
Completed Game Announcements / Re: GO NORTH
Sun 16/11/2014 06:43:23
Awwwww Grim, that's .. I'm speechless. I love Tarantino myself, so that's a huge compliment to me. Don't be angry at me!!
#605
Adventure Related Talk & Chat / Re: AGS Group
Sat 15/11/2014 18:44:32
AGA <3
#606
All I can say is that cursing at the game won't get you anywhere, :tongue: OR WILL IT?
#607
If you could take the time to rename the topic to solved, that would also be nice. And no problem, glad I helped.
#608
Adventure Related Talk & Chat / Re: AGS Group
Sat 15/11/2014 04:28:59
The mystic answers though!
#609
Adventure Related Talk & Chat / Re: AGS Group
Sat 15/11/2014 01:46:18
So at some point when my userstatus updated and includes PCA i should be able to view a certain private subforum, amirite?
#610


Step One: Select(left-click) the properties drop-down bar on the right. I've circled the place in the image above in red



Step Two: This will make a list of the walkable areas for that room, select the one you want to edit, pressumably walkable area 1, as I do. I've circled the place in the image above in red, and the area in orange.



Step Three: Now you've selected the area, assuming you selected walkable area 1, as the active one. This way you can draw on it by selecting any of the tools as indicated there, I've circeld the freehand tool.

What was the problem is that usually the active walkable area gets de-selected, so you have to do this to select it back. With no active walkable area, AGS didn't know where you wanted to draw.
#611
Adventure Related Talk & Chat / Re: AGS Group
Fri 14/11/2014 23:40:41
Quote from: Cuiki on Fri 14/11/2014 22:35:17
Just join all the groups, Dualnames! ;-D

Yeah, lol. Also hello, cuiki!!
#612
No, you're a potato
This is the sequel to probably the most wonderful game in existence. GO NORTH was a spiritual perfection. Taking this recipe, I present to you its sequel, which was definitely never going to be GO SOUTH from the beginning. That would be too obvious.



R U RDY FOR THE GRAPHIX?!


DOWNLOAD



TEAM:

  • Dualnames: Music, Artwork, Coding, Design, 2000000000000000000000000000GB RAIN
  • Qptain Nemo: Awful Crap Voice Acting
  • JimReed: The actual joke



This game has been created within an hour to continue an IRC inside joke between GO NORTH, me, nemo, peder, galen, carina, pablo, roger, tim schwaefer and JimReed.
#613
Adventure Related Talk & Chat / Re: AGS Group
Fri 14/11/2014 21:31:51
It's impossible for me too choose a team. If AGSA is outnumbered i don't mind joining AGSA, whatever guys, whichever group needs me, i do it.
#614
Adventure Related Talk & Chat / Re: AGS Group
Fri 14/11/2014 19:44:25
Oh man, this so hard to choose, I will go with PCA to even things, plus more new faces there. So does PCA send me a chain mail at some point?
#615
Adventure Related Talk & Chat / Re: AGS Group
Fri 14/11/2014 18:25:12
Should I make this decision? Or should Baron decide for me?
#616
Adventure Related Talk & Chat / Re: AGS Group
Fri 14/11/2014 02:52:21
Name: Dualnames (James Spanos)
Interested in Group (Yes/No/Tentative): Yes
Game Dev Skill (Beginner/Intermediate/Jedi Master): MADMAX (joking aside, I'd say pretty good)
Project Status (Starting/Middle/Ending/Post Production): Middle (I'm currently into [number of projects] projects and they're all in all of these stages
Estimated Project Completion: 1 year +

So, let me know.

Edit: Forgot to mention that one of these projects is with Aprilskies, but I don't mind placcement, unless Andrea states differently.
#617
Watchmen Of The Apocalypse:


OCTOBER 16, 1985

The city is falling apart, skulls broken in two, limbs scattered along the sidewalk, stench of blood filling my lungs. I've given up hope on humanity, but that was a long time ago. Nothing changed. Still brainless. Still doing as they're told. Still aimlessly polluting this city, caring only about themselves. Found a leaflet today. Torn up. Dirty. It promised of a future without a body. Without a brain would be more fitting. Bunch of liars. Phonies. Tomorrow, I have to get to the cemetery. Not to pays due to someone. To put them back in.


#618
Completed Game Announcements / Re: GO NORTH
Fri 14/11/2014 01:42:09
I may or not be preparing a sequel
#619
Hey guys I know it's not a big thing, but since almost all classes have that, could we do it for Characters too? For the sake of consistency? Which means adding a function SetPosition(int x, int y);

It's silly that I'm copying a function so many games now, just because it's so annoying to do
Code: ags
cEgo.X=667;
cEgo.Y=665;


Regardless, I'm intrigued, excellent work.
#620
AGS Engine & Editor Releases / Re: AGS 3.3.2
Thu 13/11/2014 01:29:12
FOLDERS EVERYWHERE!!
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