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Messages - Dualnames

#6341
Paper I'm sorry but I ended up really busy and i can't urge myself to draw..Sorry all you that posted entry. i can't put an entry.. But Zap-O-Gun will be back..
#6342
This will help me bundle lc3 speech...Thanks a lot dude.
#6343
I was about to say that yes Hypertext might be the module for you. It actually ends up quite useful than the demo shows..
#6344
well, I'm replying either ways. There's a part at the module script(asc) that has at the function game start a list of setting for the Hypertext. Which are default if you don;t put your own.
#6345
Quote from: miguel on Fri 11/04/2008 23:10:45
Just downloaded and played for a while. It's really funny and it has a nice interface concept, at least it's different.
I would rather not use an exit as SSH said.
I love the way the inventory items are drawn and presented to the player, it add to the experience.
I hope I get to play the full game soon.
I'll make a coment and vote at the games/demo page when I finish it.
good job and good luck

Thanks for trying. Getting the full game is something that troubles me.. but when I'm finished with the babel fish puzzle i think we'll be in a good road.


EDIT: Here's some artwork i've been doing this weekend. The first two are handdrawn then photoshoped...
http://i133.photobucket.com/albums/q53/JustLedZep/12.png
http://i133.photobucket.com/albums/q53/JustLedZep/4-2.png


I actually love the first and the last one...
#6346
I actually have lucas arts style and it;'s working good. You probably haven't set the module's settings to work the right way.
#6347
Well, I've been following everyone's advices as long as i agree with them. I added a cool non block label(actually i could post the code hence someone might need it).A.P.E (my advanced physics engine is actually now just a part of big lines of code. And beta tested has proved that my programming skills need improvement and less faith in them. So I'm still keeping parts of it in my game but the code is just a particle engine and nothing more. I managed to render collision but for a stupid reason AGS created two objects on screen. Thus I'll post the code so someone can fix it. The reproduction of Lake's module is succesful(no reflection of the cursor is shown) but i can't seem to make it work without wait(1) which actually makes it work but look awful. Well, I'll try and fix it this weekend, but i think the APE won't be available. Anyway, I've managed to implement other things as well as I'm handrawing now. SSH thanks for adding lc as a good series...
#6348
Critics' Lounge / Re: Inky BGs
Thu 10/04/2008 14:39:20
Ben i know you're at the moment trying to find a unique style for that game of yours , and as well as working on that tablet of course. Anyway i really think it's cool..
#6349
Ok read my ol favorite about the olympic games..

http://en.wikipedia.org/wiki/John_Titor

If you get to search google more you'll find a number of events he said that will happen one of them is that the last olympic games are those of Athens. What if those Olympic games don;t happen..what will you say..?


(This is a very stupid post mind you.)
#6350
I'm planning to post my previous entry (Zap-O-Gun) and put a rodent with it but it would be cool if you could extent the deadline..
#6351
Oh.. i thought she was your wife. Nice family you got there... ;D Nice name(not kostas) for your son. Which will give him trouble at school but will make him own at college/university,...
#6352
Critics' Lounge / Re: Inky BGs
Thu 10/04/2008 08:37:22
I liked the pixelated look more. But i really think this style owns as well. but question remains does this style fit for your pixelated drawn characters?
#6353
General Discussion / Re: goodbye AGS
Thu 10/04/2008 08:31:43
Yes, don;t leave FFS. I mean who would... and who would...oh blast it. You're useless leave...*Dualnames picks up a torch and pitchfork* ;D
#6354
General Discussion / Re: Sound library?
Thu 10/04/2008 08:26:02
Actually bic you should go for soundsnaps.com and nothing more. Quality is superb and there's millions of tons of millions of them.
#6355
Why should i go...?
Anyway can someone tell CJ to actually dive in and post here since ok, it's his child and his the father and from the choice of nothing as an entry I;d like to hear his thoughts since he's good with quotes.
#6356
Critics' Lounge / Re: Beach apartment C and C
Mon 07/04/2008 13:08:13
ok that;'s my edit...
#6357
I know a good one when i see one this looks gorgeous, I even made it as my wallpaper.
#6358
General Discussion / Re: Shocking hints
Mon 07/04/2008 11:56:22
I actually hate pixelhunting myself so there won;t be any.
#6359
General Discussion / Re: Shocking hints
Mon 07/04/2008 11:21:39
I don;t think we can actually fix it. Unless we do it my way.. which is this:

if (Hotspot.GetAtScreen(mouse.x,mouse.y)!=null) {
counter++;
}
if (Hotspot.GetAtScreen(mouse.x,mouse.y)==null) {
counter=0;
close gui
return;
}
if (counter==40) {
open gui
}

That means that the label will appear only if the player hovers over it for a certain amount of time. i won;t make this frustrating so don;t bother saying you fascist. i'll just make it kind of clear that observation is better.

It's a cool effect and it willl go unnoticed and stuff.

}



#6360
I'm not planning to brag about it and never post it. I just have to fix it around since it tends to create magical weirdness all over.
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